C++ ::  How To Move A Ball Continuously In 2D Scrolling Game

Dec 29, 2013

The situation is , I have a ball which should move on a flat horizontal surface which i have created in a display of 800 x 400 . Right now!I am able to make it move left or right in direction using key inputs at a fixed speed.

But I want to make it move horizontally at a constant velocity without using keys. Like in copter game.

It should be able to move automatically , towards the right side.

Increment x position by speed variable does the trick but When I used it with keys I used to limit the movement like.

ball.x += ball.speed;
if(ball.x > 750)
ball.x = 750; // because my screen width is 800.

[URL] .... < this video will show what I really want to do with the ball

If you saw the game video in the link i gave, the ball kept moving with constant velocity. But it never went out of bound. What is keeping it from not getting out of display screen. Instead! its moving continuously... but stays almost at the center of screen. How?

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C++ :: Ball Collecting Game - EXE Not Running Outside Code Blocks

Apr 13, 2014

I have created a game.It is working fine in codeblocks, but when I am trying to run it outside codeblocks, it opens and closes immediately. I have pasted all the necessary files and dlls in root folder and debug folder. Here is the code:-

#include <iostream>
#include <SDL/SDL_mixer.h>
#include <SDL/SDL.h>
#include <SDL/SDL_ttf.h>
#include <sstream>

const int WINDOWS_Height = 480;
const int WINDOWS_Width = 640;

[Code] .....

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C :: Force Move In Checkers Game

Dec 6, 2013

I am doing a checkers program in C and were not allowed to use standard C99. Things are going relatively well so far. I have 2d array that acts as a matrix for my board and have ways to check if a space is empty and if it is occupied by a specific players chip.

Right now I have a giant messy method that I will split up sooner or later but Im just trying to understand and build the logic. It looks like this:

Code:
void isValidMove(int origin, int dest, int player) {
int rowDiff = abs(origin%8 - dest%8);
int possibleMoveLeftUp = origin - 9;
int possibleMoveLeftDown = origin + 9;
int possibleMoveRightUp = origin - 7;

[Code] ....

So although its not pretty i think the logic is sound. I can tell whether or not a player is attempting to make a move or a jump. I haven't implemented make_move() yet but thats no problems. My biggest deal is that I need to find a way to tell the user he has to jump if its available. I feel like this is a very difficult task for me to grasp and is more about algorithm logic and math then the C language which is what the course is for.

So, how I could loop through all of a specific players chips and see if that player has an available jump. Also if he does then the jump has to be taken and then checked again as if there is another legal jump then it needs to be taken as well until their are no jumps left. Of course there could be 2 routes available, but I think I could deal with that if I just could come up with a reasonable way of checking....

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C++ :: How To Move A Ghost In PacMan Game Randomly Around The Maze

Oct 1, 2014

I have tried rand() for x and y positions of ghost but does not work. it moves but not randomly it follows same path every time I run the code.

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C/C++ :: Game Of Fifteen - Swap Move Not Showing On Screen

May 26, 2014

I am having problems with my game of fifteen. I have implemented the swap> I know the swap takes place[using GDB] but the swap does not show on the screen even if GDB says it has taken place. I am getting no errors from the move function so I know that something is taking place. I was thinking that the problem may be in the draw function but it looks okay to me. I have looked at this over and over but I don't know why the draw is not printing the move to the screen.

#define _XOPEN_SOURCE 500
#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// board's minimal dimension
#define MIN 3
// board's maximal dimension
#define MAX 9

[Code] ....

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C++ :: Pacman Game - Move Smiley In Code Automatically And Stop Screen Flickering?

Dec 26, 2013

So far I have managed to write the code for a simple game (resembling to "Pacman") :P. Now what I want is to move the smiley in the upper left-hand corner of the map "automatically" when the program runs and also want it to change it's direction to up or down when it touches the wall.

Also the screen is flickering when the program runs (due to re-printing the whole array?). I want to stop this flicker. Somebody suggested to use 'gotoxy' function.

Here's my code :

#include <iostream>
#include <conio.h>
#include <stdlib.h>
using namespace std;
void display (char array [10][25] , int row , int column) {

[Code] .....

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C/C++ :: Spin A Ball Around The Roulette

Mar 12, 2014

As you can see my code runs fine but I have a small problem. I am trying to spin the ball around the roulette but the ball appears 37 times instead of 1. I want only one ball to spin around and not 37.

#include <math.h>
#include <gdfontg.h>
#include <stdio.h>
#include <stdlib.h>
#include <gd.h>
#define USE_GLOBAL_COLORMAP 1
#define USE_LOCAL_COLORMAP 0

[Code] ....

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C++ :: Visual Arrow Following Motion Of Ball?

Aug 25, 2013

I have created plane as floor and sphere as ball. I used physics equations to it and ball falls under gravity. Now i want to attach visual arrow to this ball which moves with it according to velocity direction. If ball bounces then direction of velocity is changed so does arrow.

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C++ :: Restrict Screen Scrolling

Oct 14, 2013

I have screen scrolling up and running but it keeps going after the background finishes. how do you fix that?

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C++ :: SFML 2.0 - Text Scrolling On Screen

Sep 19, 2013

I have screen scrolling working but i want to have text scroll with the screen. because at the moment my player moves and the screen scrolls but the text doesn't.

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C++ :: Compress 2 Way Sideways Scrolling Shooter?

Mar 5, 2013

You are programming a sideways scrolling shooter. This used 2D cell based maps that are very long (over 100,000 characters per row long, 24 rows of 40 characters on screen), and the only way you can get them to fit in memory is to compress each row of the map using run length encoding and to decompress each new column of the map on the right of the screen as the background moves from right to left. You maintain a list of pointers into the RLE data for each row of the screen. Columns that are scrolled off the left are discarded. This works very well and the game only just fits in the available memory. Suddenly the game designer decides that the game should also be able to scroll from left to right at any point, and for any duration. Stunned and dismayed, you explain to him that RLE compression only works in one direction, but he’s adamant. Figure out a way of doing what he wants without using much (no more that 1K of) extra memory. Explain the algorithm used for decompressing in both directions. (assume the RLE algorithm used is: a positive byte N followed by a byte B, indicates a run of N copies of B, a negative byte -N followed by N bytes indicates that those bytes should be copied directly. For example, the sequence 2,2,2,2,5,1,2,9,9,9,9,9 would be coded 4,2, -3,5,1,2, 5,9.)

how can I compress the information? My first thought was making a change to the RLE compression but i gave up on that thinking it wasn't possible.

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C :: Possible To Display Time Continuously

Feb 20, 2013

I created a program to display time continuously so it auto updates every sec but the issue is i cant integrate the code in the main program because to make time update continuously it needs a loop a infinite loop so none of the rest program gets to work. My q is : is it possible to display time continuously and make the rest of program continue normally? like a multi thread program because i want to display time every sec in the bottom of program. By the way this is console app not gui

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C++ :: Horizontal Scrolling ASCII Image - Hit Enter To Continue Or Esc To End

Sep 3, 2013

I would like the coded ASCII image to scroll horizontally 3 times and then end with the message:

"Hit Enter to continue or Esc to end"

If Enter is pressed, the program should then continue to scroll another 3 times and then display the same message above.

If Esc is hit then the program loop should stop similar to an escape sequence.

Here is my code that partially accomplishes my objective:

Code:
// Professor.cpp : The entry point for the console application.
#include <iostream>
#include <string>
#include <windows.h>
#include <stdlib.h>

[Code] .....

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Visual C++ :: Using 2D Array - Displaying Bitmap Image With Scrolling

Mar 11, 2014

My requirement is,

Read *.bmp image and displaying bitmap image with scrollbar in a MFC dialog application.

I was done using this

I was read the *.bmp image as a pixel data and stored by 2D Array,

Now i want to Display this 2D array as bitmap image with scrollbar separately in the same dialog. How can i display bitmap with scrollbar using 2D array?

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C# :: Unable To Continuously Read More Lines Of Text

Apr 23, 2014

This code works, but not fully This code reads com ports, when a string is available, I check to see if it contains some keywords defined in array If it does, i print out the string itself.

The problem i am having is that it seems to stop processing the data at some point but I do know that there are more strings to be read. So, it does keep reading more lines of data

using System;
using System.Text;
using System.Collections.Generic;

[Code]......

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C/C++ :: While Loop Application If They Continue Iterating Continuously?

Mar 17, 2015

what do I do if the while loop repeat iterating and do not stop running even if it did meet the conditions required?

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C Sharp :: Button Click Continuously Until Stop It

Apr 27, 2014

My question is how the button click mull ti times on page load in C# windows form??because in my project i am working on video for LAN based Skype in which i use 2 pictures boxes one for capture images and another for display .. so i want that on page load picture box capture images until i stop it .. following is my code :

image = ((CaptureDevice)cboDevices.SelectedItem).Capture() ;
pictureBox2.Image = image;

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C++ :: Header File That Is Continuously Updating To Extract Certain Variables?

Mar 10, 2013

I need to write a C++ program, that extracts certain variables, x y z, from a file that is continuously being updated x y z. These variables are going to be used to recalculate a new answer.

My question is to see if it is possible to have an include .h file that is always being updated so that I can extract these three variables from it, and always have the newest venison of each variable, so that the answer to the equation is always the newest updated. Should I use fopen or fwrite to do this.

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C++ :: Calculate Number Of Days Between Dates - Program Continuously Runs

Mar 24, 2014

I have an assignment to write a program that will calculate the number of days between two dates (including leap years). We have to read the data from a file and in my current input file I have:

1 1 2000 1 5 2004
5 2 2005 2 5 2009
1 15 1998 1 15 2001

for testing purposes. When I run the program the console runs continuously spouting out "The days between your two dates are 1097." Which would be the correct output for the last set of dates entered, but I need to find out where I've messed up in my main.

#include <iostream>
#include <fstream>
using namespace std;
bool isLeap(int x) {
if (x % 400 == 0) {

[Code] .....

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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C++ :: Program For Calculating Total Price Of Game Station And Game

Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C++ :: Move A Character Around 2D Map?

Mar 3, 2013

How can I move a character around a 2D map? After some research and a bunch of work I made a function for movement:

unsigned int gamespeed = 100;
unsigned int stage = 1;
void controls()
{

[Code]....

Maps are stored in a different .cpp file

So this code works, but is complicated, ugly and evil (I have to make a pointer to the first map and change the pointer to the next map every time the user reaches the exit, without the pointer this code is, of course, incompatible). How can I reduce this code to be less evil/ugly or at least smaller?

Also it would be nice if the user could move around with arrows as well as with WASD

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C++ :: Can't Get Program To Move Forward

Feb 24, 2014

After I enter in the 8 digit account number the program just stops and I can't find where the logical error is

Code: #include <iostream>
#include <iomanip>
#include <string>
using namespace std;
bool validateLength(string);
bool validateDigit(string);
void calculateA(string);
void calculateB(string);
void calculateC(string);
bool validateService(string);

[code]......

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C :: How To Move A Character In 2D Array

Jan 27, 2015

I want to move a character in a 2D array This Character should move vertically in a 2D Array To exemplify it for Exam in Snake Game A character automatically moves Please Write a example code that works

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C++ :: How To Move Square To The Left

Apr 20, 2013

Having trouble getting my square to move to the left my code and instructions of what i am suppose to do is below. No sure how to move my square or if I am even going in the right direction as to writing code to do so. Note that it is only part of my code ( part 2 of project)

Part 2:

Write a graphical application that draws a square and then moves it.

Get the x and y coordinates for the top left corner of the square from the user using the get_int() member function of cwin. Get the length of a side of the square from the user using get_int() as well. Now draw the square to cwin according to the user input.Ask the user how many units to the left they want to move it using get_int() again. Then move the square, clear the screen, and draw it again.

// Part 2 //
/* command output to declare the x,y value and 1 side length of a square through user interaction( Has user input intergers) */
int x_value = cwin.get_int("What is the x_value of the top left of the square?");
int y_value = cwin.get_int("What is the y_value of the top left of the square?");
int side_length = cwin.get_int("Input the length for one side of the square:");
/* Data type for the 4 corners of the square */
Point e;
Point f;

[Code]...

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C :: Program To Move Strings From 1 File To Another

Mar 5, 2013

My objectives for this program is to open and read a file "dict.txt" which has the following data:

4
dog
pepper
marker
teapot

It needs to rotate the inner letters one to the right so you'd end up with "mrkear" etc, and then write those words into a new file "scramble.txt" one per line.I'm having a lot of problems understanding the program. Compiling is giving me a lot of warnings/errors.

Code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define MAXW 10 //max number of words in file
#define MAXS 81 //max size of string
}

[code]....

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