C++ :: How To Draw A Magnifying Glass

Jul 11, 2013

I want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).

The Link for the screenshot is : [URL] ....

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C++ :: Glass Rod - Get Triangle Variable To Increase When Conditions Met

Jun 25, 2012

I'm working on a project, and can't seem to get the project to get the triangle variable to increase when the conditions are met. I need this number to be accurate so I can work out the probability.

Experiments that are either too expensive or too dangerous to perform are often simulated on a computer when the computer is able to provide a good representation of the experiment. Find out how to call the random-number generator (usually a function returning a floating point value in the range 0 to 1) for your C++ system. (Look up the functions rand and srand in the library cstdlib on the website cplusplus.com). Write a program that uses the random-number generator to simulate the dropping of glass rods that break into three pieces.

The purpose of the experiment is to estimate the probability that the lengths of the three pieces are such that they might form the sides of a triangle. For the purposes of this experiment, you may assume that the glass rod always breaks into three pieces. If you use the line segment 0 to 1 (on the real number line) as a mathematical model of the glass rod, a random-number generator (function) can be used to generate two numbers between 0 and 1 representing the coordinates of the breaks. The triangle inequality (the sum of the lengths of two sides of a triangle are always greater than the length of the third side) may be used to test the length of each piece against the lengths of the other two pieces.

To estimate the probability that the pieces of the rod form a triangle, you'll need to repeat the experiment many times and count the number of times a triangle can be formed from the pieces. The probability estimate is the number of successes divided by the total number of rods dropped. Your program should prompt the user for the number of rods to drop and allow the experiment to be repeated. Use a sentinel value of 21 to hale execution of the program.

Code:
#include <iostream>
#include <cmath>
#include <cstdlib>
#include <cfloat>
#include <iomanip>
#include <stdlib.h>
#include <time.h>
using namespace std;
float doBreak (float, float);
float doProbability (float, float);

[Code] ....

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C/C++ :: Recursive Function To Print Hour Glass Pattern

Oct 11, 2014

I need to make a recursive function(s) which prints the hour glass pattern. This is my code so far:

void HourGlass(int n) {
if (n==1){
cout<<"*"<<endl;
cout<<"*"<<endl;
} else {
stars(n-2);
HourGlass(n-2);

[Code] ....

Problem is, it doesn't print the spaces in front of the pattern. This is what it prints:

*****
***
*
*
***
*****

and this is what it is supposed to print:

*****
***
*
*
***
*****

Do I make a separate function for the spaces? How do I go about it?

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C++ :: How To Draw A Polygon

Nov 16, 2013

I am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:

*
**
***
****
*****

I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:

Syntax: draw.polygon((20,20)(30,30)(50,30)(20,40)(20,20), fill(green))

I am using a mac os 10.9

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C :: Draw A Grid Using The Characters?

Aug 20, 2013

I'm trying to create a grid using the following characters: !, @, #, $, &.

It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).

I already defined the width and length to be 8, so:

#define WIDTH 8
#define LENGTH 8

Code:

void makegrid(char grid[])
{
int j;
int k;
for ( j = -1; j < LENGTH; j++ )
{
for ( k = -1; k < WIDTH; k++ )
{
/* I don't know what to type here anymore :( */
}
} }

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C++ :: OpenGL - Draw On Top Of Image

Jun 22, 2014

This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.

#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>

int n;
int m;
int *image;

[Code] ....

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C++ :: How To Draw A 3D Snake In OpenGL

Jan 3, 2014

i want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made

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C++ :: How To Draw Lines With Different Colors

Nov 8, 2014

I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.

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C++ :: Draw 2D Bar Chart According To 10 Or 15 Numbers?

Nov 26, 2013

I want to draw a 2D bar chart according to 10 or 15 numbers in c++. How can i do it? Which i need components?

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C/C++ :: How To Draw Shapes Using Loop

Apr 11, 2014

How can I draw thus shape using loop for
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5

Also this shape
1*****
12****
123***
1234**
12345*
123456

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C# :: How To Draw More Than One Line In WPF Using Array

Jul 8, 2014

I used the following code. I called a method named lets_draw

private void lets_draw() {
int i,z;
z = 40;
Line[] line = new Line[20];
for(i=1;i<=10;i++) {

[Code] ....

But it showed the following message

"An unhandled exception of type 'System.NullReferenceException' occurred in SkeletalTracking.exe
Additional information: Object reference not set to an instance of an object."

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C++ :: How To Draw Unoccupied Value From Array

Jan 5, 2015

Let's say there are three slots in my array (3 pieces of hardware to be used). If one worker comes in, it takes an instrument, and I tag it as used on random basis. Next, the next worker comes in, it takes another unused instrument randomly and so on. When the first worker finishes using that instrument, he returns it back to the inventory. How should I write such code in C++?

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C :: Draw Magen David Star

Apr 18, 2014

problem to draw magen david star ,i find code that draw pyramid of starts. how can i modify this code to receive magen david star ?

Code:
#include <stdio.h>
int main() {
int rows, star, spaces;
char bukva='A';
int number_of_stars = 6;
int number_of_rows = number_of_stars;

[Code]....

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C# :: Draw Single Pixel On Window

Mar 27, 2014

Im new to c#. In c++ I have made a window and painted it with dots and concentric circles, like a radar PPI screen. Trying to do this in c#, I can't find how to draw a single pixel on the window.

Also, what should I be drawing on: the form, panel, picturebox...?

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C++ :: Program That Can Draw Total Of Passed Value

Feb 4, 2014

Draw the total of a passed value, or value in general, without checking how many values there are individually.

Here's a pseudo-example:

int aliens = 10; // This should be changed as desired.
void drawaliens(int value) {
aliens.draw(value); // Instead of having a test of how many to draw, draw the amount there is from one check
}

I want to draw the amount of aliens passed or called to the alien draw function.

However, I don't want the function to check every possible value of aliens which could be passed before drawing, and just check the value once and draw that value.

IF x ALIENS, DRAW x ALIENS instead of...

IF 1 ALIEN, DRAW ALIEN(1);
IF 2 ALIEN, DRAW ALIEN(2);
IF 3 ALIEN, DRAW ALIEN(3);
.... and so on.

If there can be hundreds of aliens, it seems impractical to check every single possible value before drawing, and just check the value and draw that value.

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C++ :: 3D Graphics Programming Using SDL - Draw A Cube?

Apr 24, 2014

Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),

Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....

Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids

This code here rotates the object as seen from the equations in this link: [URL] ....

double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
aY = model->quadArr[i].pointArr[j].y;
aZ = model->quadArr[i].pointArr[j].z;

[Code] .....

generally, i project it onto a 2d plane using: [URL] .....

double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {

[Code] .....

I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code

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C++ :: Draw The Same Sprite Multiple Times (SDL)?

Sep 7, 2014

I have a question about SDL and drawing sprites (SDL surfaces). My idea is that the user can create a wall of separate sprites by create one sprite each time in the current mouseX and mouseY position, when the user push down the e-key. The problem is that I have no idea how I could draw the same sprite multiple times without to delete the previous one.

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C++ :: Draw 2D Grid With Blank Cells?

Mar 21, 2014

I am trying to draw a 2d grid array for a battleships game. I need the grid to have a border around each cell, how to do this. so far my code is:

#include<iostream>
using namespace std;
int main(){
int grid[5][5] = {{0}};

[Code] .....

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C/C++ :: Draw A 5x5 Grid For Battleships Game

Mar 20, 2014

I'm trying to draw a 5x5 grid for a battleships game.

How to draw the grid with borders and individual cells.

I'm using dev c++

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C# :: Draw Border Around TableLayoutPanel Cell

Mar 6, 2015

I would like to draw a border arround a cell in a TableLayoutPanel but without also making a connection between the columns. I just want an outer border.

private void tableLayoutPanel1_CellPaint(object sender, TableLayoutCellPaintEventArgs e) {
if (e.Row == 0) {
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Right, e.CellBounds.Top));
e.Graphics.DrawLine(Pens.Black, new Point(e.CellBounds.Left, e.CellBounds.Bottom), new Point(e.CellBounds.Right, e.CellBounds.Bottom));
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
}
}

This line

e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));

also paints connections, where i don't want them. How can i just make a outerb order arround a cell and is there a easier way to do it? Here's also an image of what i want. I don't know if i described it right.

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C/C++ :: How To Draw Rectangle Inside A Circle

Jul 5, 2013

Write a program using turbo c to draw a rectangle inside a circle..........

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Visual C++ :: Draw Buffer With Raw Data?

Nov 19, 2012

Got buffer with raw data. How to display it in MFC dialog and refresh it?

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Visual C++ :: How To Draw 2D Array Of Data In MFC

Jun 3, 2013

I have a circle of data that is represented as:

vector<vector <unsigned char> >* data;

The first dimension of this vector is the angle of the data so there are 360 angles, and the second dimension is the bins of the data in which there are 512 bins per angle. Each bin has a value from 0 to 15 to determine the intensity of the bin. So basically, when this is all display, there will be a circle of data, with varying colors of intensity at each bin.

What is the best approach to doing this in MFC? How to draw this on the screen?

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C# :: External Window Paint / Draw Hook?

Jan 13, 2014

Is there any way that I can call a function/receive an event whenever an external window (not any of my forms) repaints/draws?

If you create a GDI+ graphics object and give it the HWND of another window that refreshes a lot like a web browser, anything with animated graphics, your draws and the windows draws are out of sync which creates an intense flicker effect.

Googling this issue only brings up results for handling when my own form repaints...

My idea is that I could just redraw my GDI stuff whenever the form redraws, this is indeed possible?

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C/C++ :: How To Draw A Square Based On User Input

Nov 5, 2014

Okay so I have to draw a square using "c" that draws according to the user input. Also, this has to be a function, and here is the code I have so far:

#include <stdio.h>
void DrawSquare(int length, char symbol);
void DrawSquare(int length, char symbol) {
int row;
int col;

[Code] .....

When I run this program it compiles fine but when the user input is recorded it just draws nothing but makes tons of spaces.

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C/C++ :: Draw Sprite On The Window Of Third Party Application

May 8, 2014

How can I draw a sprite/graphic on the window of an third party application? E.g. I want to draw a graphic beneath each tab of Firefox for additional information. The position of the sprite needs to be relativ to the position of firefox, so if you move firefox, the sprite moves with it.

The solution needs to work on mac and pc. So I'll use a crossplatform framework like c++ boost or something.

Of course I can get the position and then just redraw it. But what's the best way to draw it?

Just found a tool which does what I need. Basically a HUD like this: [URL] .... The boxes with the numbers are what I need.

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