I would like to draw a border arround a cell in a TableLayoutPanel but without also making a connection between the columns. I just want an outer border.
private void tableLayoutPanel1_CellPaint(object sender, TableLayoutCellPaintEventArgs e) {
if (e.Row == 0) {
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Right, e.CellBounds.Top));
e.Graphics.DrawLine(Pens.Black, new Point(e.CellBounds.Left, e.CellBounds.Bottom), new Point(e.CellBounds.Right, e.CellBounds.Bottom));
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
}
}
This line
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
also paints connections, where i don't want them. How can i just make a outerb order arround a cell and is there a easier way to do it? Here's also an image of what i want. I don't know if i described it right.
private void tableLayoutPanel_Content_ControlAdded(object sender, ControlEventArgs e) { int column = tableLayoutPanel1.GetPositionFromControl(e.Control).Column; int row = tableLayoutPanel1.GetPositionFromControl(e.Control).Row; if(row == 1 && column == 1) // Later i want to check it like this }
The problem is, that the column and row are always 0, but why?
I am trying to create a border around my program. It looks like this: . I had to read a file in, which is in the attachment and produce the desired output in the image. I have produced the desired output, but without the border.
So in my winform form, I have a table layout panel and I attach Controls on the row. I make some control span multiple columns... But since I use transparent for the background of the layout panel, it show the border between 2 cells that I span.. Like this:
How do I erase the border in the middle of IDLabel?
This code is for a member function called Triangle. It's a Draw() function that uses border characters and fill characters. I've been trying to work it out in a seperate file just so I can get it to work before I add it to my function definition.
#include <iostream> using namespace std; int main() { for(int i=1; i<=8; i++) { for(int sp=1; sp<=8-i; sp++) {
[code]....
I haven't attempted the fill characters (well... I have, but it was so wrong it was ridiculous). I need to get rid of the extra '*' at the very top. Here's an example of what this should look like...
I want to to divide a cell into 4 different regions using x_coordinate, y_coordinate (for outer sectors) and by defining radius (for center region). I tried my best by i couldn't figure out how to do this in C. I am attaching the diagram of the cell for better understanding. URL...
I am using C# to build up a application. Otherwise, i have two forms, the first form is frmMaterial and the second form is frmMaterialList. frmMaterial has a textbox to get value from datagridview of frmMaterialList. My code doesn't work. How to get value from datagridview of frmMaterialList into textbox of frmMaterial?
Note: frmMaterial has a button to load frmMaterialList
i am working on a resx file. I have read the file and load it on data-gridview. now i wanted to be able to edit from the file and save.I have tried many ways but i didn't come with the solution. yesterday i tried this code below. I don't know how i can edit. here is what i have tried,
private void btnSave_Click(object sender, EventArgs e) { foreach (DataGridViewRow _row in Gridview_Output.Rows) { DataRow dt1 = oDataTable.NewRow(); for (int i = 0; i < Gridview_Output.ColumnCount; i++) { Gridview_Input.SelectedRows[0].Cells[1].Value = oDataSet.Tables["data"].Rows[0][1].ToString();
I know how to change the back color of text in th ListView for all the View, but if I only want to change the back color of one cell i don`t find any way. Is it possible?
I'm currently working on a Scheme Interpreter written in C. I'm trying to create a cons cell structure via recursive descent parsing, except instead of just having the car and cons, I also have a field that holds the token that I receive from the lexical analyzer (which was provided to us). The struct for what I'm describing is as such:
typdef struct node node; typedef node* list; struct node { char* symbol; list car; list cdr; };
Thus a cons cell would be (with a node represented as [symbol][car][cdr]), [null][car][cdr], while a symbol would be [symbol][null][null].
In the top answer for a similar question on Stack Overflow, one of the suggestions was to put the tokens into a stack as the input is recursively parsed, and then from that stack input it into the cons cell structure.
This is something that I'm working towards now, as it is easier for me to understand and I already have implemented a stack in C before, but I know that I can just build the structure recursively, I'm just not sure how. The following is code that I have:
list s_expression() { list local; list temp; if (strcmp(token, "(") == 0) { strcpy(token, getToken());
[Code] .....
s_expression is supposed to return a pointer to a recursively built cons cell structure. I'm just having issues figuring out when to call getToken(), as I either call getToken in the wrong spot and unintentionally skip over a token, or I call getToken() when I'm done getting all of the tokens, thus causing my program to continue searching for a token from user input instead of continuing on with the rest of the program.
When should I be calling getToken()?
In addition, what would be better, recursively building the cons cell structure as you go through the user's input, or putting all of the tokens into a stack and then building the cons cell structure using that stack?
If needed, I can post the lexical analyzer that's been provided to us. Also, for S_expression(); showing up as S_exp<b></b>pression();, I'm not sure what happened there. I copied this post from my question on stack overflow.
I am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
* ** *** **** *****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8 #define LENGTH 8
Code:
void makegrid(char grid[]) { int j; int k; for ( j = -1; j < LENGTH; j++ ) { for ( k = -1; k < WIDTH; k++ ) { /* I don't know what to type here anymore :( */ } } }
This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.
I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
I want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).
I used the following code. I called a method named lets_draw
private void lets_draw() { int i,z; z = 40; Line[] line = new Line[20]; for(i=1;i<=10;i++) {
[Code] ....
But it showed the following message
"An unhandled exception of type 'System.NullReferenceException' occurred in SkeletalTracking.exe Additional information: Object reference not set to an instance of an object."