C/C++ :: How To Draw Shapes Using Loop
Apr 11, 2014How can I draw thus shape using loop for
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5
Also this shape
1*****
12****
123***
1234**
12345*
123456
How can I draw thus shape using loop for
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5
Also this shape
1*****
12****
123***
1234**
12345*
123456
So basically I have to write a C program that, when opening the html file in a browser, looks essentially like this: (Size, position, color of the shapes doesn't matter so long as I have one of each shape and the box surrounding them. Words up top dont matter either.)
This is what I have so far:
Code:
#include <stdio.h>
#include <stdlib.h>
#define FILENAME ("A4P1.html")
[code]....
Anyways i can get the individual shapes, but I don't know how to get all the shapes to appear at once..
i have to make an application called " paint " in c++ . It should facilitate user to draw different shapes using a mouse. Now the biggest hurdle i am facing is the usage of mouse .. what is the header file for usage of mouse ? i am using visual studio 2010 . the syntax is creating problems ..
View 1 Replies View RelatedThis time I need to generate random shapes (circles, rectangles, squares, and ellipses) with random attributes with C, to html.
I am able to create specific shapes with random attributes, but I am unsure how to have the function create a random shape...
Also, the function "box" is meant to create a black border around the shapes. It does this, but I do not know how to make it so that the other shapes do not show up along the lines of this "box."
I guess it appears that certain shapes are "layered" over top of others? ie. My circles/ellipses always show up on top of the rects/squares/box.Currently I have this:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define NO_SHAPES 10
#define X_RANGE 797
#define Y_RANGE 397
[Code] .....
GetImage func give up this parameters :
getimage(int left,int top,int right,int bottom,void far *bitmap);
so Getimage save a rectangle shape on *bitmap.
Is it possible that we can save the other shapes except rectangle? circle,or star, or...
This error keeps coming.
******************************************************************
CSCI 240 Program 5 Part 2 Spring 2013
Programmer:
Section: 1
Date Due: 3/1/13
Purpose: This program uses functions to calculate the surface area of various shapes. It is an exercise in learning to write functions.
******************************************************************/
#include <iostream>
#include <iomanip>
using namespace std;
#define PI 3.14
//Symbolic constant for the value of PI
int Menu();
int getValue( string prompt, int lowerBound, int upperBound );
[Code] .....
How would this look like in C? Develop an application to calculate the area and perimeter of geometric shapes. First the user is asked to enter a letter representing the shape. We use C for circle, R for rectangle and S for square. After the user chooses the shape, the program prompts for the appropriate dimensions of the shape accordingly.
For instance, if the user has chosen a square, the program will ask for a side. If it's a circle, the program will ask for radius. If it's a rectangle, it will ask for length and width. Upon receiving the appropriate dimensions, the program will calculate the area and the perimeter of the requested shape and print it on the screen. And again, the code will ask for another letter. If the user enters 'Q' the program terminates.
Please Enter Shape (C: Circle, S: Square, R: Rectangle Q:quit) >S
Please enter the side of the square > 8
The area is 64 and the perimeter is 32
Please Enter Shape (C: Circle, S: Square, R: Rectangle Q:quit) >R
Please enter the width of the rectangle > 5
Please enter the length of the rectangle > 7
The area is 35 and the perimeter is 24
Please Enter Shape (C: Circle, S: Square, R: Rectangle Q:quit) >Q
I installed FLTK 1.3.X from [URL] on my visual studio 2012 compiler and use PPP book for C++ programming [URL]. My problem is about filling a Shape in.
Code:
#include <Simple_window.h>
using namespace Graph_lib;
int main() {
Simple_window win(Point(100,100), 1000, 600, "Binary_tree");
Graph_lib::Circle c(Point(200,200),50);
c.set_color(Color::red);
[code]....
When I run the program, All three Shapes are drawn on window but only the Rectangle is filled in! Why? set_color works for the three and apparently the set_fill_color is defined for all Shapes and it too should work but why it doesn't for Circle and Ellipse?
This [URL] is the .CPP and .h files ( )
I am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
*
**
***
****
*****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
Syntax: draw.polygon((20,20)(30,30)(50,30)(20,40)(20,20), fill(green))
I am using a mac os 10.9
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8
#define LENGTH 8
Code:
void makegrid(char grid[])
{
int j;
int k;
for ( j = -1; j < LENGTH; j++ )
{
for ( k = -1; k < WIDTH; k++ )
{
/* I don't know what to type here anymore :( */
}
} }
This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.
#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>
int n;
int m;
int *image;
[Code] ....
i want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made
View 4 Replies View RelatedI want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
View 1 Replies View RelatedI want to draw a 2D bar chart according to 10 or 15 numbers in c++. How can i do it? Which i need components?
View 1 Replies View RelatedI want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).
The Link for the screenshot is : [URL] ....
I used the following code. I called a method named lets_draw
private void lets_draw() {
int i,z;
z = 40;
Line[] line = new Line[20];
for(i=1;i<=10;i++) {
[Code] ....
But it showed the following message
"An unhandled exception of type 'System.NullReferenceException' occurred in SkeletalTracking.exe
Additional information: Object reference not set to an instance of an object."
Let's say there are three slots in my array (3 pieces of hardware to be used). If one worker comes in, it takes an instrument, and I tag it as used on random basis. Next, the next worker comes in, it takes another unused instrument randomly and so on. When the first worker finishes using that instrument, he returns it back to the inventory. How should I write such code in C++?
View 8 Replies View Relatedproblem to draw magen david star ,i find code that draw pyramid of starts. how can i modify this code to receive magen david star ?
Code:
#include <stdio.h>
int main() {
int rows, star, spaces;
char bukva='A';
int number_of_stars = 6;
int number_of_rows = number_of_stars;
[Code]....
Im new to c#. In c++ I have made a window and painted it with dots and concentric circles, like a radar PPI screen. Trying to do this in c#, I can't find how to draw a single pixel on the window.
Also, what should I be drawing on: the form, panel, picturebox...?
Draw the total of a passed value, or value in general, without checking how many values there are individually.
Here's a pseudo-example:
int aliens = 10; // This should be changed as desired.
void drawaliens(int value) {
aliens.draw(value); // Instead of having a test of how many to draw, draw the amount there is from one check
}
I want to draw the amount of aliens passed or called to the alien draw function.
However, I don't want the function to check every possible value of aliens which could be passed before drawing, and just check the value once and draw that value.
IF x ALIENS, DRAW x ALIENS instead of...
IF 1 ALIEN, DRAW ALIEN(1);
IF 2 ALIEN, DRAW ALIEN(2);
IF 3 ALIEN, DRAW ALIEN(3);
.... and so on.
If there can be hundreds of aliens, it seems impractical to check every single possible value before drawing, and just check the value and draw that value.
Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),
Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....
Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids
This code here rotates the object as seen from the equations in this link: [URL] ....
double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
aY = model->quadArr[i].pointArr[j].y;
aZ = model->quadArr[i].pointArr[j].z;
[Code] .....
generally, i project it onto a 2d plane using: [URL] .....
double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
[Code] .....
I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code
I have a question about SDL and drawing sprites (SDL surfaces). My idea is that the user can create a wall of separate sprites by create one sprite each time in the current mouseX and mouseY position, when the user push down the e-key. The problem is that I have no idea how I could draw the same sprite multiple times without to delete the previous one.
View 3 Replies View RelatedI am trying to draw a 2d grid array for a battleships game. I need the grid to have a border around each cell, how to do this. so far my code is:
#include<iostream>
using namespace std;
int main(){
int grid[5][5] = {{0}};
[Code] .....
I'm trying to draw a 5x5 grid for a battleships game.
How to draw the grid with borders and individual cells.
I'm using dev c++
I would like to draw a border arround a cell in a TableLayoutPanel but without also making a connection between the columns. I just want an outer border.
private void tableLayoutPanel1_CellPaint(object sender, TableLayoutCellPaintEventArgs e) {
if (e.Row == 0) {
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Right, e.CellBounds.Top));
e.Graphics.DrawLine(Pens.Black, new Point(e.CellBounds.Left, e.CellBounds.Bottom), new Point(e.CellBounds.Right, e.CellBounds.Bottom));
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
}
}
This line
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
also paints connections, where i don't want them. How can i just make a outerb order arround a cell and is there a easier way to do it? Here's also an image of what i want. I don't know if i described it right.
Write a program using turbo c to draw a rectangle inside a circle..........
View 2 Replies View Related