C++ :: How To Draw Unoccupied Value From Array
Jan 5, 2015
Let's say there are three slots in my array (3 pieces of hardware to be used). If one worker comes in, it takes an instrument, and I tag it as used on random basis. Next, the next worker comes in, it takes another unused instrument randomly and so on. When the first worker finishes using that instrument, he returns it back to the inventory. How should I write such code in C++?
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Jul 8, 2014
I used the following code. I called a method named lets_draw
private void lets_draw() {
int i,z;
z = 40;
Line[] line = new Line[20];
for(i=1;i<=10;i++) {
[Code] ....
But it showed the following message
"An unhandled exception of type 'System.NullReferenceException' occurred in SkeletalTracking.exe
Additional information: Object reference not set to an instance of an object."
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Jun 3, 2013
I have a circle of data that is represented as:
vector<vector <unsigned char> >* data;
The first dimension of this vector is the angle of the data so there are 360 angles, and the second dimension is the bins of the data in which there are 512 bins per angle. Each bin has a value from 0 to 15 to determine the intensity of the bin. So basically, when this is all display, there will be a circle of data, with varying colors of intensity at each bin.
What is the best approach to doing this in MFC? How to draw this on the screen?
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Feb 8, 2013
I like to Draw an Image Using two dimensional byte array[512][256].
I used SetPixelV method to plot the image.
But Its very slow & hidden some buttons(Controls) at run time in the same dialog.
For reference i send some code,
Code:
for(row = 0; row <512; row ++)
{
for(col = 0; col < 256; col++)
{
Data[row][col] = y;
SetPixelV(d, 10+row, 10+col, RGB(Data[row][col],Data[row][col],Data[row][col]));
}
}
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Nov 16, 2013
I am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
*
**
***
****
*****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
Syntax: draw.polygon((20,20)(30,30)(50,30)(20,40)(20,20), fill(green))
I am using a mac os 10.9
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Aug 20, 2013
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8
#define LENGTH 8
Code:
void makegrid(char grid[])
{
int j;
int k;
for ( j = -1; j < LENGTH; j++ )
{
for ( k = -1; k < WIDTH; k++ )
{
/* I don't know what to type here anymore :( */
}
} }
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Jun 22, 2014
This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.
#include<windows.h>
#include <stdio.h>
#include <stdlib.h>
#include<Gl/gl.h>
#include<GL/glut.h>
int n;
int m;
int *image;
[Code] ....
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Jan 3, 2014
i want to draw a 3D snake in opengl.. i can't get nothing out of my search to make a start.. how it is made
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Nov 8, 2014
I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
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Nov 26, 2013
I want to draw a 2D bar chart according to 10 or 15 numbers in c++. How can i do it? Which i need components?
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Jul 11, 2013
I want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).
The Link for the screenshot is : [URL] ....
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Apr 11, 2014
How can I draw thus shape using loop for
0
0 1
0 1 2
0 1 2 3
0 1 2 3 4
0 1 2 3 4 5
Also this shape
1*****
12****
123***
1234**
12345*
123456
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Apr 18, 2014
problem to draw magen david star ,i find code that draw pyramid of starts. how can i modify this code to receive magen david star ?
Code:
#include <stdio.h>
int main() {
int rows, star, spaces;
char bukva='A';
int number_of_stars = 6;
int number_of_rows = number_of_stars;
[Code]....
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Mar 27, 2014
Im new to c#. In c++ I have made a window and painted it with dots and concentric circles, like a radar PPI screen. Trying to do this in c#, I can't find how to draw a single pixel on the window.
Also, what should I be drawing on: the form, panel, picturebox...?
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Feb 4, 2014
Draw the total of a passed value, or value in general, without checking how many values there are individually.
Here's a pseudo-example:
int aliens = 10; // This should be changed as desired.
void drawaliens(int value) {
aliens.draw(value); // Instead of having a test of how many to draw, draw the amount there is from one check
}
I want to draw the amount of aliens passed or called to the alien draw function.
However, I don't want the function to check every possible value of aliens which could be passed before drawing, and just check the value once and draw that value.
IF x ALIENS, DRAW x ALIENS instead of...
IF 1 ALIEN, DRAW ALIEN(1);
IF 2 ALIEN, DRAW ALIEN(2);
IF 3 ALIEN, DRAW ALIEN(3);
.... and so on.
If there can be hundreds of aliens, it seems impractical to check every single possible value before drawing, and just check the value and draw that value.
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Apr 24, 2014
Ive been experimenting with 3d graphics by using SDL only and lines to draw 3d shapes (no OpenGL or extension libraries, just pure math),
Ive used this page mainly to guide me on perspective projection but i have no luck [URL] ....
Ive been trying to draw a cube, but instead it gives me a mirrored dual triangular pyramids
This code here rotates the object as seen from the equations in this link: [URL] ....
double aX, aY, aZ;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
aX = model->quadArr[i].pointArr[j].x;
aY = model->quadArr[i].pointArr[j].y;
aZ = model->quadArr[i].pointArr[j].z;
[Code] .....
generally, i project it onto a 2d plane using: [URL] .....
double dx, dy, dz, dX, dY, dZ;
int bx, by, bX, bY;
for ( i = 0; i < model->qLength; i++ ) {
for ( j = 0; j < 4; j++ ) {
[Code] .....
I understand that my code is very messy and unoptimized, but im just concentrating on getting the core concepts to work with my code
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Sep 7, 2014
I have a question about SDL and drawing sprites (SDL surfaces). My idea is that the user can create a wall of separate sprites by create one sprite each time in the current mouseX and mouseY position, when the user push down the e-key. The problem is that I have no idea how I could draw the same sprite multiple times without to delete the previous one.
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Mar 21, 2014
I am trying to draw a 2d grid array for a battleships game. I need the grid to have a border around each cell, how to do this. so far my code is:
#include<iostream>
using namespace std;
int main(){
int grid[5][5] = {{0}};
[Code] .....
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Mar 20, 2014
I'm trying to draw a 5x5 grid for a battleships game.
How to draw the grid with borders and individual cells.
I'm using dev c++
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Mar 6, 2015
I would like to draw a border arround a cell in a TableLayoutPanel but without also making a connection between the columns. I just want an outer border.
private void tableLayoutPanel1_CellPaint(object sender, TableLayoutCellPaintEventArgs e) {
if (e.Row == 0) {
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Right, e.CellBounds.Top));
e.Graphics.DrawLine(Pens.Black, new Point(e.CellBounds.Left, e.CellBounds.Bottom), new Point(e.CellBounds.Right, e.CellBounds.Bottom));
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
}
}
This line
e.Graphics.DrawLine(Pens.Black, e.CellBounds.Location, new Point(e.CellBounds.Left, e.CellBounds.Bottom));
also paints connections, where i don't want them. How can i just make a outerb order arround a cell and is there a easier way to do it? Here's also an image of what i want. I don't know if i described it right.
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Jul 5, 2013
Write a program using turbo c to draw a rectangle inside a circle..........
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Nov 19, 2012
Got buffer with raw data. How to display it in MFC dialog and refresh it?
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Jan 13, 2014
Is there any way that I can call a function/receive an event whenever an external window (not any of my forms) repaints/draws?
If you create a GDI+ graphics object and give it the HWND of another window that refreshes a lot like a web browser, anything with animated graphics, your draws and the windows draws are out of sync which creates an intense flicker effect.
Googling this issue only brings up results for handling when my own form repaints...
My idea is that I could just redraw my GDI stuff whenever the form redraws, this is indeed possible?
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Nov 5, 2014
Okay so I have to draw a square using "c" that draws according to the user input. Also, this has to be a function, and here is the code I have so far:
#include <stdio.h>
void DrawSquare(int length, char symbol);
void DrawSquare(int length, char symbol) {
int row;
int col;
[Code] .....
When I run this program it compiles fine but when the user input is recorded it just draws nothing but makes tons of spaces.
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May 8, 2014
How can I draw a sprite/graphic on the window of an third party application? E.g. I want to draw a graphic beneath each tab of Firefox for additional information. The position of the sprite needs to be relativ to the position of firefox, so if you move firefox, the sprite moves with it.
The solution needs to work on mac and pc. So I'll use a crossplatform framework like c++ boost or something.
Of course I can get the position and then just redraw it. But what's the best way to draw it?
Just found a tool which does what I need. Basically a HUD like this: [URL] .... The boxes with the numbers are what I need.
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Jun 6, 2014
I am trying to build a WinForm application that will allow you to load an image into a picturebox and then draw multiple rectangles (empty or translucent) to kind of highlight areas. I want all the rectangles to stay on the image (i can take care of a clear method later). The code below has the latest two attempts I've tried. One is all commented out and the other is not. Both will load the image just fine but neither will allow me to draw/select rectangles on the image.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
[Code] ....
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