The first dimension of this vector is the angle of the data so there are 360 angles, and the second dimension is the bins of the data in which there are 512 bins per angle. Each bin has a value from 0 to 15 to determine the intensity of the bin. So basically, when this is all display, there will be a circle of data, with varying colors of intensity at each bin.
What is the best approach to doing this in MFC? How to draw this on the screen?
I have a CScrollView that displays a bitmap and I'm trying to draw a grid that I can turn off and on by check box and when the mouse is over a section of the grid that square highlights... I do all the drawing in the ondraw function... But when I have many grid squares it becomes slow to scroll and to highlight the square the mouse is over... I'm not sure the best way to go about this and where to place code to speed it up... The bitmap is only loaded once... But in ondraw the grid has to redraw every time scrolled and when mouse moved over a square.. In onmousemove I call invalidate so the square under mouse changes...
I am writing a pure C based win32 applications. I have drawn line. Now i want to translate that line, move the line whereved user wants to move on screen. Then again I drawn another line, I am drawing multiple lines.
I have created rectangle region for each line and trying to move the line.
When I move the 2nd line over the 1st line on screen the 1st line is getting wiped out. Because I am InvalidateRect() of the rect for the line being moved, so when that rectangle is crossing the other line then the other line is getting removed from the screen.
How can I rectify it. How can I have all the lined being on the screen and moved according to the user's wish. The code should be pure C and win32 no MFC.
i wish to plot a mathematical function on a 2-dimensional grid. The function will be represented by 3 sets of floats, x-values, y-values, and z-values. Obviously, it is impossible to plot 3 such data sets on a 2D grid, so one approach is to use pixel coloration to represent the z-values.
Those examples (and there are many to be found) show something like the function of the complex variable z, f(z) = exp(z). I have attached a exp(z).jpg example of the imaginary part of the plot exp(z).
My question is: How to accomplish such a gradient colorization, assuming one already has the data?
I have experimented with Gdiplus SetPixel, but I have not figured out how to produce a smooth gradient.
When I remove the BeginPath() and EndPath() functions my lines are being drawn. But when I insert this BeginPath() and EndPath() and StrokeAndFillPath(hDC); the nothing is being drawn.
Why it is not doing as per the expectations. I want to draw a shape for example A with a outline. And i want it to be closed when drawing is ended and filled the hollow portion.
What am I doing wrong in this ?I am not implementing it in WM_PAINT but drawing is done in WM_LBUTTONUP.
I used the following code. I called a method named lets_draw
private void lets_draw() { int i,z; z = 40; Line[] line = new Line[20]; for(i=1;i<=10;i++) {
[Code] ....
But it showed the following message
"An unhandled exception of type 'System.NullReferenceException' occurred in SkeletalTracking.exe Additional information: Object reference not set to an instance of an object."
Let's say there are three slots in my array (3 pieces of hardware to be used). If one worker comes in, it takes an instrument, and I tag it as used on random basis. Next, the next worker comes in, it takes another unused instrument randomly and so on. When the first worker finishes using that instrument, he returns it back to the inventory. How should I write such code in C++?
Since the calculation I performed gives me -71.77 Volts, I need to match this value to the time that this occurs closest to using my program, and output the time that this occurs at.
Here is my program so far: int main() { std::ifstream inFile; inFile.open("AP.txt"); ofstream results_file ("maxvaluewithinput.txt"); float TimeAtdVMax = 0; float VoltsAtdVmax = 0;
[Code]...
If you're curious, this program isn't for homework. It's part of the independent learning on C++ I'm doing for a Master's Thesis; the program will eventually model the APD90 of a ventricular action potential.
I am wanting to be able to add as many different instances of data, while the user has not stated 'n', but then it only ever writes back to the screen the input for the last set of data. Where as I want to display back to the screen all the data that has been entered.
#include <iostream> #include <fstream> using namespace std; int main() { int r = 0; int c = 0; int num[17][15] = { 0 }; [Code] ...
// Here is my code for displaying the data from the text file into a 2d array and height next to it, but I am not able to diaplay the height from 60 to 76 next to the row of the 2d array, as shown in the table below. This is my program:
Recently the health authorities have listed a new way to calculate the body mass index (BMI) of an individual. Values of 20 – 24 are classified as normal, 25-29 as overweight, and 30-34 as heavy.
The table below is a portion of a typical BMI table.
I am fairly new to c++, and I want to be able to draw a polygon. When I have searched for how to draw one, the only thing i can find is scripts doing things like this:
* ** *** **** *****
I doubt that c++ is that primitive, and I'm looking for something like the c++ equivalent of this python script:
I'm trying to create a grid using the following characters: !, @, #, $, &.
It's an 8 x 8 grid, and should contain the characters in no particular order (trying to create a Bejeweled-like game).
I already defined the width and length to be 8, so:
#define WIDTH 8 #define LENGTH 8
Code:
void makegrid(char grid[]) { int j; int k; for ( j = -1; j < LENGTH; j++ ) { for ( k = -1; k < WIDTH; k++ ) { /* I don't know what to type here anymore :( */ } } }
This is my first time using opengl and I am experimenting with adding/drawing polygons/points/etc. on top of a PPM image. The image is already loaded when the application runs. My attempt to draw a square is from lines 30 - 35. The program runs but the square is not present. Just the image.
I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
I want to draw a magnifying glass using graphics.h which is used mostly as "Search" icon. But, I am having problems in making the rectangle attached to the two circles (one inscribed on another) . I have also included the screenshot (made in powerpoint) on how the output will look like, enen I've made most of the part, except the search icon (magnifying glass).
Im new to c#. In c++ I have made a window and painted it with dots and concentric circles, like a radar PPI screen. Trying to do this in c#, I can't find how to draw a single pixel on the window.
Also, what should I be drawing on: the form, panel, picturebox...?
Draw the total of a passed value, or value in general, without checking how many values there are individually.
Here's a pseudo-example:
int aliens = 10; // This should be changed as desired. void drawaliens(int value) { aliens.draw(value); // Instead of having a test of how many to draw, draw the amount there is from one check }
I want to draw the amount of aliens passed or called to the alien draw function.
However, I don't want the function to check every possible value of aliens which could be passed before drawing, and just check the value once and draw that value.
IF x ALIENS, DRAW x ALIENS instead of...
IF 1 ALIEN, DRAW ALIEN(1); IF 2 ALIEN, DRAW ALIEN(2); IF 3 ALIEN, DRAW ALIEN(3); .... and so on.
If there can be hundreds of aliens, it seems impractical to check every single possible value before drawing, and just check the value and draw that value.
I have a question about SDL and drawing sprites (SDL surfaces). My idea is that the user can create a wall of separate sprites by create one sprite each time in the current mouseX and mouseY position, when the user push down the e-key. The problem is that I have no idea how I could draw the same sprite multiple times without to delete the previous one.