C/C++ :: Drawing A Rectangle Using ASCII Code And For Loops?

Apr 24, 2015

For a Texas holdem' project I need to be able to draw out rectangles using ASCII codes and for loops. I started the code

#include <iostream>
#include <string>
#include <Windows.h>

[Code].....

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C++ :: Drawing A Rectangle And Diamond Using Recursion?

Oct 23, 2013

write a code that draw a block and diamond each in a single run by using '*' in recursion.

Below are one 10X10 rectangle and 6X4 diamond.

**********
**********
**********
**********
**********
**********
**********
**********
**********
**********

**
* *
* *
* *
* *
* *
* *
* *
**

Note: I couldn't write the diamond here appropriately somehow.

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C# :: Drawing Rectangle On Bitmap (Mandelbrot)

Nov 3, 2014

I've been given the task of converting a java application to a c# windows form application. The program displays a Mandelbrot which then allows the user to zoom into. I've managed to display the Mandelbrot and even zoom. However when dragging a box to zoom, the box its self doesn't show, meaning the user cannot see what area they will be zooming into.

I believe I need to call the update function which draws the rectangle as I drag however no matter what I try, I get errors from a red cross instead of the Mandelbrot to compile errors. Here is the code that I believe is relevant.

public void update(Graphics g) {
Color color = Color.White;
Pen myPen = new Pen(color);
g.DrawImage(myBitmap, 0, 0);
if (rectangle) {

[Code]....

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Visual C++ :: Drawing A Rubber Band Rectangle

Jan 23, 2015

I am trying to draw a rubber band rectangle. I have got a following code from a site but its giving an error:

Code:
class CSampleView: Public CView{
...
public:
CrectTracker m_tracker;//Changed to CRectTracker
...
};

Secondly, in the constructor to initialize the object CRectTracker document class:

CSampleDoc :: CSampleDOC () {
// Initialize tracker position, size and style.
m_tracker.m_rect.SetRect (0, 0, 10, 10);
m_tracker.m_nStyle = CRectTracker :: resizeInside |
CRectTracker :: dottedLine;
}

The error is:

error C2065: 'm_tracker' : undeclared identifier

How to get rid of this error??

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C :: Drawing A Box With Coordinates - Printing Between Certain ASCII Values

Sep 23, 2014

The assignment is:

1) Write a program that asks the user for a a single character and two XY coordinates. The two X and two Y values should all be integers between 0 and 50. The character should be a printable ASCII character with values between and including ' !' (ascii value 33) and '~' (ascii value 126).

2) Your program should then draw a rectangle made up of the user selected character where the upper left corner is at X1; Y 1 and the lower right corner is at X2; Y2. Be sure to print the appropriate number of blank lines (having spaces in the blank rows is OK) in the beginning and pad each row of your rectangle with X1 leading spaces.

The Output is supposed to be similar to this:

(X1,Y1) = (0,0) , (X2,Y2) = (4,4), the character = ^

^^^^
^^^^
^^^^
^^^^

What I am having trouble understanding is printing between certain ASCII values (ASCII has never been discussed in class).

Another thing I am having trouble with is the main part of the assignment. From what we are currently discussing is loops and the assignment is covering nested loops. My code looks similar to this:
Code:

#include <stdio.h>
int main (void) {
int X1, Y1, X2, Y2;
char cRec;
printf("Enter a character: ");
scanf("%c", &cRec);

[Code] .....

My thinking on the assignment is that you want the X1 coordinate to increase to the value of X2 (same for Y1 and Y2). Is this thinking wrong?

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C++ :: Using Loops For Drawing A Checkers Board?

Jan 27, 2014

This is the text of exercise 4 of chapter 12 of PPP; Draw a checkers board: 8-by-8 alternating white and red squares.

Is there a way to use the loop for doing that code to minimize the size of the code?

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C :: Printing A Rectangle Using For Loops?

Jan 27, 2015

I'm trying to make a program that prints a rectangle using "*" asterisks. I am only allowed to use "for loops" and I simply cannot get this to work properly. Here is my code so far...

Code:
int main(void)
{
//RectangleSize represents the area of the rectangle(width*length)
int length, width, RectangleSize;

[Code].....

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C :: Produce A Rectangle Out Of Asterisks Using While Loops

Jan 30, 2015

I am new to C and am unfortunately racking my brain against this simple assignment. I believe the task is to produce a rectangle out of asterisks using while loops, yet I can only produce an "L" shape. We were given a code, with syntax errors included.We are to correct the errors and test.

Code:

#include <stdio.h>
/*Houghton, Micah*/
/*ET2560 - Cordova*/
/*Unit 5 Lab - Programming Loops*/
int main(void) {
int length, width;
int lcount, wcount;

[code]....

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C/C++ :: (OpenGL) Drawing Not Updated When There Is Conditional In Code

Aug 1, 2014

I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.

the design is right, but after choosing it 90 degrees it stops to draw.

for example

1-30 degrees - draws
2-45 degrees ---- draws
3 draws -90 degrees ---
4-60 degrees --- not drawing
5 --- 80 degrees --- not drawing
*
*

making routine design is presented below:

void Draw() {
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINES);
convert(graus);
if (ant){
x=xx;
y=yy;

[code]....

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C :: Write A Code About Caesar Cipher Shift And Using ASCII With It

Dec 5, 2014

I am struggling to write a code about caesar cipher shift and using ascii code with it. For example letter b should be replaced with the letter c and using the ascii code it should be from 98 to 99 and so on..

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C++ :: Code Flow (loops And Arrays)

Feb 13, 2013

I am having problems understanding where this code is wrong as I believe that I am not receiving the correct outputs. I have truncated the code to the most pertinent.

The algorithm asks that every value in array1 be divided by array2

and if that value is less than the ratio * array3 (percentage filter) then output.

I have no problem with the code with the exception of abs(ratio*array3[m]

Assuming that the ratio = 1 then all values get outputted, I want the array1 (first value) to have the first value in array3 assigned to it, the second value in array1 to have the second value in array3 to be assigned.

So:

array1 (1.0) with array3 (0.05)
array1 (2.0) with array3 (0.06)
etc.
or
array1 (1.0) with array3 (0.05)
array1 (3.0) with array3 (0.07)

Code:
array1[5] = {1.0, 2.0, 3.0, 4.0, 5.0};
array2[5] = {1.0, 2.0, 3.0, 4.0, 5.0};
array3[5] = {0.05, 0.06, 0.07, 0.08, 0.09};
ratio = abc/def;
for(int m=0; m<5; m++) {

[code]...

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C++ :: Structures / Loops - How Not To Repeat Typing Same Code

Jul 27, 2013

I have a structure for 4 divisions, and can't figure out how to loop through it.

So I ended up writing everything for times.

If I had 500 divisions I wouldn't be able to get away with it!

How can I have the structure in array form so I can fill it via looping?

/*Headers*/
#include <iostream>//needed 4 input/output
#include <iomanip>//needed to round
#include <string>//needed 4 strings
using namespace std;//global namespace to avoid name clash
struct division {

[code].....

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C :: Method Or Process For Reducing Redundant Code In Nested Loops

Nov 8, 2014

Have an assignment due in a few weeks and I'm 99% happy with it My question is is there a method or process for reducing redundant code in nested loops. Ie my code compiles and runs as expected for a period of time and after a few goes it omits a part or prints an unexpected out ext so basically how to find when the redundancy occurs with out posting my code so I can learn for my self?

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C++ :: Send Rectangle To A Function Which Takes A Rectangle Argument

May 13, 2014

Consider I have a rectangle like this:

Point p1(100,100);
Point p2(300,200);
Graph_lib::Rectangle r(p1,p2);

And also I have a function that takes a rectangle and returns a Point of that, say, top-left corner of that rectangle. For example:

Point N(Graph_lib::Rectangle R1);

My question is that, first, how to send that Rectangle r(p1,p2) to the Point N(Graph_lib::Rectangle R1) function? And then, how to return a Point from that function?

My IDE is visual studio 2012.

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C++ :: Drawing A Map - Tiling In SDL

Jan 18, 2013

I'm in the beginning stages of designing my first video game using SDL, and have run into a bit of an impasse. I attempt to draw the map using a simple tile function and nothing prints to the screen. I am going to attach the function itself.

bool Tile::draw_tiles ( void ) {
GV gv;

//Open the map
std::ifstream map ( "test.map" );
for ( int y = 0; y < GV::MAP_HEIGHT / 64; y++ ) {
for ( int x = 0; x < GV::MAP_WIDTH / 64; x++ ) {

[Code] ....

Extra notes:
1. Compiles fine.
2. No run time errors (this function returns true).
3. Apply surface is a function that takes an x and y value for position on the
map, an image, a screen to print it to, and a rectangle to cut out the image out of.
4. I did some bug testing and added another function to print the image SDLS_tiles by itself (its just a simple sprite map) after the map.close() function, and it worked fine.

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C++ :: How To Use Mouse In Drawing Shapes

May 3, 2013

i have to make an application called " paint " in c++ . It should facilitate user to draw different shapes using a mouse. Now the biggest hurdle i am facing is the usage of mouse .. what is the header file for usage of mouse ? i am using visual studio 2010 . the syntax is creating problems ..

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C++ :: MFC Drawing Circle Instead Of Square

Mar 11, 2014

Found a good beginner's tutorial to learn Visual C++: [URL] ....

How to change the drawing so that instead of squares, the game draws circles. Can figure out that using Ellipse in the code results in circle outlines, but the fill remains as square color shapes.

The drawing code from the tutorial is below. How to substitute filled circles for filled squares.

Code:

// CSameGameView drawing
void CSameGameView::OnDraw(CDC* pDC){
// First get a pointer to the document
CSameGameDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if(!pDoc)

[Code] ....

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C :: Drawing A Shape (Square) Into PGM Image

Nov 22, 2013

I'm doing a project and I need to draw a square into a pgm image if certain conditions are met, but I'm not sure how to draw the square into the image.

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C++ ::  Drawing Rectangular Prism OpenGL

Oct 10, 2013

I am supposed to create a class of rectangular prism in opengl. I am having touble in writing my "draw()" function.

I have searched the web, and lots of the sites have:

glBegin(GL_Quads);

glVertex3f(x,y,z);
glVertex3f(...);
glVertex3f(...);
glVertex3f(...);

3D coordinates for each face.

For my code, I am getting a value for lengths of x, y and z like "getXlength(x_length)" etc... I would like to know how I can use these values to draw the prism rather than giving values for each coordinates in each face.

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Visual C++ :: Drawing Text On A Bitmap?

Oct 5, 2012

I wrote a simple clock that shows the time over bitmap as follows:

Code:
void CMyClock::OnPaint()
{
CRect rect;
GetClientRect(&rect);

[Code]....

Now I got rid off the white border but everytime I draw a text it write on top of the previous text so after few seconds everything is a mess and the time is no longer readable.

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C++ :: Sleep Function When Drawing Analog Clock

Jan 19, 2015

Make an "analog clock" that is, a clock with hands that move. You get the time of day from the operating system through a library call. A major part of this exercise is to find the functions that give you the time of day and a way of waiting for a short period of time (e.g., a second for a clock tick) and to learn to use them based on the documentation you found. Hint: clock(), sleep().

OK, I wrote below code. It is in its primary stages and has not been completed yet.

#include <GUI.h>
#include <time.h>
#include <iostream>
using namespace Graph_lib;

[Code] .....

I expect the system in void clock_hands() (line 38) attaches hour1 (line 41) then waits for 1000 ms (using Sleep(1000)) then detaches hour1 and attaches hour2 this time. But it doesn't occur in practice. When the system reaches Sleep(1000); it seems to go into a comma! It doesn't show the hour1 so seeing the movement of clock ticks by the clock's hands will not be possible.

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C/C++ :: Drawing Array But Breaks Depending On Size

Jul 3, 2014

I am working on a code and first i need to initialize the array depending on the size (min size 3x3, maximum size 9x9). The initialized array will descend in order. Note that it seems like a simple code and seems to work for any size from 3x3 to 7x7, but for some reason i get a strange output in the last few rows for 8x8 and 9x9. Not sure why. The second part to my problem is the very last digit of 0. I did hard code to define it but i would like to make it a character like an underscore...what is the easy way to do this?

* Implements the Game of Fifteen (generalized to d x d).
*
* Usage: ./fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [MIN,MAX]
*
* Note that usleep is obsolete, but it offers more granularity tha sleep and is simpler to use than nanosleep; `man usleep` for more.

#define _XOPEN_SOURCE 500

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// board's minimal dimension
#define MIN 3

[Code] .....

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Visual C++ :: MFC Coordinate System - Drawing Of Angles?

Oct 11, 2013

I am drawing in a simple (square) MFC window. I realize that (0,0) starts in the upper left hand corner. I wanted to see how MFC handled drawing of angles, so I use this code:

Code:
double CompassDegreesToRadians(double compassDegrees) {
return((PI / 2.0f) - (compassDegrees * PI / 180.0f));
}
// Make pen
CPen penRed;
penRed.CreatePen(PS_SOLID | PS_COSMETIC, 1, RGB(255, 0, 0));
// Test Angles

[Code] .....

Using this code, and changing the value of angle1 to these values (0, 90, 180, 270) I think MFC uses the coordinate system:

Code:
180 -y
|
|
-x 270---------------- 90 +x
|
|
0 +y

This seems like a strange coordinate system to use. Am I doing something wrong? If this is correct, how can I convert my calculations to this coordinate system? (compass degrees):

Code:
0 +y
|
|
-x 270---------------- 90 +x
|
|
180 -y

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Visual C++ :: Custom Pyramid Drawing Program

Jul 6, 2014

I am trying to figure out how to create a program that will draw a triangle using *'s with a base the has a user-inputted number of *'s like so:

*
***
*****

It needs to take a user inputted number and draw a pyramid like the above pyramid with the number of *'s in the base matching the user inputted number (i.e., user enters 10, so the triangle has 10 *'s in the base). I figured it would be best to first create a loop to draw out the correct number of *'s before trying to create another loop to draw out the correct number of spaces, to properly align the *'s into a triangle shape.

int width = 0;
int height = 0;
int i = 0;
int leafWidth = 0;

[Code] .....

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C/C++ :: Put A Number In Rectangle?

Oct 4, 2014

the code draws rectangle or square it depends on you (column,row) then, put number in the center of the rectangle i don't want to extra space after putting one,two,three or four digits number in the center of the rectangle

#include <stdio.h>
int main(){
int i,j;

[Code]....

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C++ :: 2D Game - How To Handle Drawing Order Of Object Visibility

Feb 9, 2015

In 2D games, what's the best way to handle the order of drawing objects? Because most games have a background, tiles to be drawn behind the player, perhaps tiles to be drawn covering up the player, etc. My point is, with my current setup of simply looping through all objects and drawing, I have no control over what objects are drawn on top of or behind the others. My best idea so far is to hold a vector of object pointers, each vector representing a different "visibility level", like so:

class Level{
//...
std::vector<Object> allObjectInstances;
std::vector<Object*> visibilityOne; //background objects
std::vector<Object*> visibilityTwo; //objects in front of background but not necessarily all the way in front
//and so on for more objects
};

If I go through with this, I'm wondering how I could loop through all my objects and add them to each vector, then shorten whatever I have to loop through for subsequent visibility vectors. handling the order of drawing objects?

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