C/C++ :: Drawing Array But Breaks Depending On Size

Jul 3, 2014

I am working on a code and first i need to initialize the array depending on the size (min size 3x3, maximum size 9x9). The initialized array will descend in order. Note that it seems like a simple code and seems to work for any size from 3x3 to 7x7, but for some reason i get a strange output in the last few rows for 8x8 and 9x9. Not sure why. The second part to my problem is the very last digit of 0. I did hard code to define it but i would like to make it a character like an underscore...what is the easy way to do this?

* Implements the Game of Fifteen (generalized to d x d).
*
* Usage: ./fifteen d
*
* whereby the board's dimensions are to be d x d,
* where d must be in [MIN,MAX]
*
* Note that usleep is obsolete, but it offers more granularity tha sleep and is simpler to use than nanosleep; `man usleep` for more.

#define _XOPEN_SOURCE 500

#include <cs50.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
// board's minimal dimension
#define MIN 3

[Code] .....

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C# :: Switch To End Or Start Of Array Depending On Conditions?

Apr 1, 2015

I have a seat allocation algorithm for an airplane 30 x 6 seats. The plane is 'split' front (1 - 15) and back (16 -30), right (A,B,C) and left (D,E,F). I am placing passengers in window seats front right centre (15A) first then back left centre (16F) followed by (15F) followed by (16A). This will continue for single passengers middle seats then aisle.

Another part of the algorithm is to ensure parties >2 or <=6 to sit together in an empty row, if not possible the party will be split as to not have a person in the party sitting alone firstly. i.e. 6 is 3 + 3 or 2 + 2 + 2 or 4 + 2 or 3 + 2 + 1 or 4 + 1 + 1 or 3 + 1 + 1 + 1 and so.

I have got it working for one person but seating two people is a bit more difficult. I am trying to get 15A,15B then 16E,16F then 16A,16B then 15E,15F then 16C 16D and 15C 15D.

This code only allocates passengers 15 A 15B then 15C 15D then 15E 15F

//seat allocation for two people
public bool[,] seatTwoPerson(bool[,] seatArray, int startCol, int endCol, int directionX, int startRow, int endRow, int directionY)
{ //loop through seatArray section determined by parameters
//for (int col = startCol; directionX < 0 ? col >= endCol : col < endCol; col += directionX)

[code].....

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C++ :: Virtual Breaks Encapsulation?

Jul 17, 2013

Here is the code,

Code:
class A {
public:
virtual void foo(){}
};
class B : public A {

[Code] ....

Obviously when you call pA->foo, it will call foo defined in B. But foo defined in B is private. It is not supposed to be called outside the class B. So it looks like virtual breaks encapsulation.

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C/C++ :: Check Printing Program Breaks Halfway Through Running

Apr 3, 2015

For my c++ we're suppose to write a program that prints out a check. It's suppose to translate the numeric value of the dollars to worded strings.

Header File:

#ifndef CHECKWRITING_H
#define CHECKWRITING_H
#include <string>

[Code]....

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C++ :: Print Each Percent Of Loop Breaks Down For Large Loops?

Feb 22, 2012

I'm trying to make a percentage counter inside a loop, printing each completed percent of the loop as it goes. I've managed to write such code, but when I run it the percentage output breaks down (becomes negative!) for large loops. I have an example below.

Code:
#include <iostream>
#include <sstream>
#include <string>
#include <stdlib.h>
#include <stdio.h>
using namespace std ;
int main() {

[code].....

Compiling and running the above yields the output:

Code:

...1% ...2% ...3% ...4% ...5% ...6% ...7% ...8% ...9% ...10% ...11% ...12% ...13% ...14% ...15% ...16% ...17% ...18% ...19% ...20% ...21% ...-21% ...-20% ...-19% ...-18% ...-17% ...-16% ...-15% ...-14% ...-13% ...-12% ...-11% ...-10% ...-9% ...-8% ...-7% ...-6% ...-5% ...-4% ...-3% ...-2% ...-1% ...0% ...1% ...2% ...3% ...4% ...5% ...6% ...7% ...8% ...9% ...10% ...11% ...12% ...13% ...14% ...15% ...16% ...17% ...18% ...19% ...20% ...21% ...-21% ...-20% ...-19% ...-18% ...-17% ...-16% ...-15% ...-14% ...-13% ...-12% ...-11% ...-10% ...-9% ...-8% ...-7% ...-6% ...-5% ...-4% ...-3% ...-2% ...-1% ...0% ...1% ...2% ...3% ...4% ...5% ...6% ...7% ...8% ...9% ...10% ...11% ...12% ...13% ...14%...100%

If I change the value of N to 1e7 instead of 1e8, the output is correct however!

Code:
...1% ...2% ...3% ...4% ...5% ...6% ...7% ...8% ...9% ...10% ...11% ...12% ...13% ...14% ...15% ...16% ...17% ...18% ...19% ...20% ...21% ...22% ...23% ...24% ...25% ...26% ...27% ...28% ...29% ...30% ...31% ...32% ...33% ...34% ...35% ...36% ...37% ...38% ...39% ...40% ...41% ...42% ...43% ...44% ...45% ...46% ...47% ...48% ...49% ...50% ...51% ...52% ...53% ...54% ...55% ...56% ...57% ...58% ...59% ...60% ...61% ...62% ...63% ...64% ...65% ...66% ...67% ...68% ...69% ...70% ...71% ...72% ...73% ...74% ...75% ...76% ...77% ...78% ...79% ...80% ...81% ...82% ...83% ...84% ...85% ...86% ...87% ...88% ...89% ...90% ...91% ...92% ...93% ...94% ...95% ...96% ...97% ...98% ...99%...100%

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C++ :: Uncomment Statement - Execution With Cout Statements As Comments Breaks

Jan 21, 2013

when i uncomment statements in the following ,it works perfectly fine for infix to postfix conversion.although comments are simple cout statements,, execution with cout statements as comments breaks in b/w.I have found this particularly with a^b-c.DevCPP is also showing similar behavior. I can't understand what's going on.I am working on code blocks.

#include<iostream>
#include<cstdio>
#include<conio.h>
using namespace std;
char stk[15];

[code]....

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C++ :: Program Breaks If Copy Stuff With Multiple Lines Into Console - Clearing Input Buffer

Apr 16, 2014

Using cin.sync() works great so far, but my program still breaks if you copy something with multiple lines into the console.

string test = "";
while(true) {
cin.sync();
getline(cin, test );
cout << endl << "test: " << test << endl;
}

However, if you were to copy this:
1
2
3

and paste it into the program, the output would be1
2
3

test: 1
test: 2

And if you press enter one more time:1
2
3

test: 1
test: 2
test: 3

The 3 finally pops out.

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C++ :: Accept Integer Array And Its Size As Arguments And Assign Elements Into 2 Dimensional Array

Jan 10, 2015

Write a program using user-defined function which accepts an integer array and its size as arguments and assign the elements into a two dimensional array of integers in the following format: If the array is 1,2,3,4,5,6, the resultant 2D array is

1 2 3 4 5 6
1 2 3 4 5 0
1 2 3 4 0 0
1 2 3 0 0 0
1 2 0 0 0 0
1 0 0 0 0 0

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C++ :: Passing 2D Array To A Function Where Size Of Array Is Not Known At Runtime

Jun 27, 2014

I'm wondering if it is possible to pass a 2d array to a function where the size of the array is not known at runtime.

I've tried

function ( array[][6] ) ;

But the size of the array has to be constant so it cannot be declared later.

I've tried using a template but you still have to declare the size of the array at runtime. Is this even possible at all?

The only other way I can think of is using a dynamic 2d array but how to create one and manipulate it.

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C++ :: How To Move Sprite Depending On Rotation

Jan 13, 2015

how I want my sprite movement to work: if my sprite is faced upwards and i press W, it will move up. If my sprite is faced to the right and i press W, it will go right. etc. // It doesn't work like that right now and how to do it.The sprite's rotation works fine.

if(sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) {
playerSprite.rotate(-0.08 * dt);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::E)) {
playerSprite.rotate(0.08 * dt);

[code]....

My question is how do I move the character depending on the rotation?

Also, you might see the "if(havePlayersCollided == false) {playerSprite.move(yadiyada)}" . yes i dont need the haveplayerscollided function because it doesnt work the way I want it to. I might make a thread for it in the future, but right now I need to get the rotation movement fixed before I move onto the collision detection between players.

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C++ :: Loop Depending On User Input

Jul 31, 2013

I'm trying to get this program to loop the number of times I get it to input. The program compiles alright, and it does loop when I tell it too, but how do I output the grades of the multiple students?

#include <fstream>
#include <iostream>
#include <iomanip>
#include <string>
#include <cstdlib>
int weighted1 = 0;
int weighted2 = 0;

[Code] .....

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C# :: Reorder List Depending On Dependencies?

Feb 23, 2015

I have a list of calculated fields, these fields reference other fields in their calculations. I need to create these fields beforehand as they will not exist.

I was wondering what would be the best approach for this Example List

Field1 has Field2 in the calculation
Field2 has Field4 in the calculation
Field3 has Field1 in the calculation
Field4

I'm not sure on how to approach this.

Create list in this order

Field4
Field2
Field1
Field3

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C++ :: Returning A Different Data Type Depending On A Variable?

May 2, 2013

Okay, I've been working on this Texture class that's going to be compatible with both SDL and OpenGL with the capability to create an array of textures within one class as opposed to multiple classes and such.

Now I've run into a slight issue if I want to return the value of a texture. There's two different types of textures: SDL_Texture, and a standard GLuint Texture. The problem I have is that one or the other is used, not both which is depending on whether or not the person is using OpenGL.

So when the user wants to get the texture, I need the ability to return either an SDL_Texture, or GLuint depending on whether or not OpenGL is being used.

I tried this with a template class, but it didn't work, but I'll post the code so you can see what I'm trying to do.

template <class Tex> Tex Texture::GetTexture(int TextureNumber)
{
if (TextureNumber > NumTextures || TextureNumber < 0)
return;

[Code]....

It basically just comes down to the last four lines of code. If the person is Using OpenGL return a GLuint, if the person is using SDL, return an SDL_Texture.

I would prefer to have the GetTexture function to be one function instead of two separate ones so I don't have to call a different function every time to check if I'm using SDL or OpenGL.

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C# :: Creating Controls Which Act Differently Depending On Mode

Apr 24, 2014

I am creating a C# windows application which allows it to connect to our devices and communicate with them.

Often we need to customise this application and I have made this easier by defining its appearance and actions within an XML file which gets read in every time the application starts up. This is working really well.

However editing this XML file can be pretty laborious and often requires many cycles to get everything correct again. So I have started to create a graphical editor which allows for the XML to be generated.

The problem I am facing is that I am using the same controls in the final program and the editor so my question is how should I structure the code so that each control knows when it is in "Normal" mode and when it is in "Edit" mode?

I have started using a simple boolean flag to indicate its mode, however this now means that within every function I need to check this flag and run code appropriate to that mode, this seems a bit over the top. Is there a better/standard way this sort of this is done?

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C# :: Using Different Instance Of Class Depending On User Input?

Jan 13, 2015

Here's the problem I want to intialise different classes based on user input. I've tried using an IF statement but the scope of an if statement would mean the rest main program wouldn't be able to see it.

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C++ :: Creating Function That Outputs Either 1 Or 0 Depending On Input After Checking

Feb 18, 2014

I am trying to simplify my code by creating a function which takes an input then checks whether it is "y" or "n" then outputs either 1 or 0 depending on the input. So far this is what I have

int Choice(string choice) {
while(choice.compare("n") != 0 && choice.compare("N") != 0 && choice.compare("y") != 0 && choice.compare("Y") != 0){
cout << "Please enter a valid input either [y/n] : " << endl;
cin.clear(); cin.ignore(); cin >> choice;

[Code] ...

And I call it in the program using

cout << "Do you wish to change the hubble type of any galaxies? [y/n]" << endl;
cin >> choice;
while(Choice(choice) == 1){
....
cout << "Do you wish to change the hubble type of another galaxy? [y/n]" << endl;
cin << choice;
}

It compiles fine but displays some bizarre behaviour, I need to end the line twice in order for the program to continue and sometimes it just stops working (doesn't exit just appears to be stuck in a loop).

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Feb 27, 2014

For example, to calculate GPA, we add all the grade point of a course and divide by the number of courses we are taking. How do I create a program in such a way that when the user enters grade point for two courses, it will add the grade points for the two course and divide by 2. And if another user enters grade points for six courses, it adds the grade points and divides by 6.

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C++ :: Change Behaviour Of Template Class Depending On Type?

Jul 8, 2012

is there a way to have a template class respond to missing stuff in a template type ?

Code:
template <typename Type>
class MyClass
{
public:
enum { ID = Type::ID }; // revert to 1 if Type::ID doesn't exist.
};

If the Type passed to the template has an ID member (required to be an enum or a static const int), use it, if it is missing revert to a default value.

I can use this as a simplified way of configuring how MyClass works, without requiring Type to explicitely needing to define what it doesn't care about.

It needs to be resolved at compiletime, as it determines the number of elements in member array variables.

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C++ ::  How To Access A Specific Protected Inherited Member Depending On Class

Dec 30, 2013

I have `MainShop`(base class) then `SwordShop` and `BowShop`(derived classes) and another derived class called `Inventory`. I have a vector under protected in my base class, and when I access it from my derived classes it's okay, but each one has its own value. How can I set them all to have the same value?

//MainShop.h
#pragma once
class MainShop {
private:
//some variables
protected:
vector <string> WeaponInventory;

[code]......

Here every time I run it, it goes straight to the `else` and it displays that I do not have any items. I want to just have one vector for both my bow and Sword shops because vectors take up a lot of memory and my teacher said keep them to a minimum. So I just want one vector that takes in items from my bow class as well as my sword class, but for some reason it's acting as if I have multiple vectors, each with its own set of items.

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C++ :: Spaceship Game - Creating Gravity For Each Object Depending On Mass

Mar 27, 2012

I've been having trouble working on this physics engine of mine. Right now I'm having trouble adding gravity.

The game is a spaceship--which you control--flying around in space with asteroids and eventually the ability to shoot bullets. There should be a wrap on the edges of the screen and gravity for each object depending on their mass.

I'm creating a forceX and forceY for each force put onto each object, and then computing that force into a velX and velY which will determine the direction of each object and at which speed.

Where my problem arises:

Code:
//add gravity pulls to forces
for(int i = 0; i <= pushCount; i++) //add gravity pulls for each object {
for(int u = 0 ; u <= pushCount; u++) //each object should add a force for every other object {
if(i != u) {
switch(id[i])

[Code] ....

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C++ :: Generates Random Addition For Subtraction Depending On User Choice

Feb 17, 2012

Below is a program that generates random Addition for Subtraction problems depending on the user's choice. The user is prompted to input an answer and then it keeps your score. If you want to quit you just press zero.

Code:
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <iomanip>
#include <string>
using namespace std;
int menu();
bool addition(int &reward); // function to return truth values

[Code] ....

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Oct 27, 2014

I'm trying to put all of the words in a text document into an array but this text document is 2,138 kb, and when my program is crashing when I try to put it into an string array. Could the file be too big to put into the array?

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C/C++ :: Getting The Size Of Array?

Jun 12, 2014

Here is what I've tried:

int numbers[] = {8, 2, 0, 4, 100, 5};
for(int i = 0; i < sizeof(numbers); i++){
cout << numbers[i] << endl;
}

However the results in the console is: 8 2 0 4 ,What am I doing wrong? Am I using the wrong built in function or something? I googled this and one of the links that came up stated to just do something like

arrayName.size()

but that didnt work for me either...

[URL]

Also, I know that I just enter the size of the list manually, in this case make i < 6 but I still want to know if there is a built in function or something.

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C++ :: Output String Depending On Color Detected In A Frame Video Feed

Jul 18, 2014

what I'm trying to do is output a certain string depending on the color I see in the video feed. For right now, what I've done is threshold the feed so that everything above a certain brightness shows up as Red. Now I want to have something that says if there's any red in the feed, then I output a "1" to a text box on my user interface that's showing the feed. If there is no red, then I output a "0" to the text box.

I'm using Emgu CV C ++ with VS2010.

This is the code I have so far that isn't working correctly, it's giving me a compiler error.

cvConvertScaleAbs(frameFromCamera->Ptr.ToPointer(),frameDisplay->Ptr.ToPointer(),double(1)/16,0);
cvCvtColor(frameDisplay->Ptr.ToPointer(),frameColorDisplay->Ptr.ToPointer(),CV_GRAY2BGR);
cvThreshold(frameDisplay->Ptr.ToPointer(),maskSaturated->Ptr.ToPointer(),200,255,CV_THRESH_BINARY);

[Code] .....

and the error it's giving me

BAOTFISInterface.cpp(1010): error C2664: 'Emgu::CV::Image<TColor,TDepth> ^Emgu::CV::Image<TColor,TDepth>::InRange(Emgu::CV::Image<TColor,TDepth>
^,Emgu::CV::Image<TColor,TDepth> ^)' : cannot convert parameter 1 from 'Emgu::CV::Structure::Bgr *' to 'Emgu::CV::Image<TColor,TDepth> ^'

[Code] .....

Build FAILED.

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C++ :: Let The User Specify Array Size

Oct 12, 2014

I am not sure why I am receiving the error message:

Error C2466: cannot allocate an array of constant size 0

When I run the code:

Code:
int s;
cout<<"Enter the size:
";
cin>>s;
int array[s];
C++ masters,

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C :: Sorting Array Of Size 10

Nov 18, 2013

I am trying to sort an array of size 10. If I was given:

Code: int List[Size] = {29, 11,12,10,3,26,13,15,19,2};

I need the program to sort all the odd integers and put the even integers to the back of the array. Like so:

Index: 0 1 2 3 4 5 6 7 8 9
Value:29 11 3 13 15 19 12 10 26 2

And it returns the number of even integers in the List. In this case it returns 4. All I am given to start with is

Code:
int evensToRead(int* const List, const int Size){
//body
}

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