C/C++ :: Conditional Jump Or Move Depends On Uninitialized Value(s)
Nov 24, 2014
I am getting this message from Valgrind, As far as I can see what it points to is initialized. The memory it is referring to is freed in unload and I was not getting this error until after I added the check function. Valgrind was happy. Here is the code and the error message from Valgrind. I am trying to create a spell checker for an assignment for a online class I am taking. I just want to get this table working correctly before I add it to the rest of the program. The code seems to run fine but I have come to see that dos not mean much in C.
arortell@gentoo ~/Development/Projects/C_Projects/Data_Structures/HashTable $ valgrind --leak-check=full --track-origins=yes ./hashTable
==11360== Memcheck, a memory error detector
==11360== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==11360== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info
==11360== Command: ./hashTable
I have airport class which should navigate planes, in its list to runways, with method move, theres a method prepare which changes the direction of flight to all planes, always before move is called, move just increments decrement x and y of plane in its list. But after calling two times in row airport->move(), I get screwed and I really dont know wheres the problem. Have I badly initiazed something? Iterator gets invalidated.
Valgrind Stacktrace Conditional jump or move depends on uninitialised value(s) ==26207== at 0x409601: plane::move() (in /home/xnovak11/Downloads/airport/main) ==26207== by 0x401FBD: airport::move() (in /home/xnovak11/Downloads/airport/main) ==26207== by 0x405FE1: io::start(std::istream&, std:stream&, std:stream&) (in /home/xnovak11/Downloads/airport/main)
This is the method where it fails. When I call it once, no problem, after second call I get instead of normal number in cout<<after move<< s1 i get like 8795456 ....
#include <iostream> #include <vector> using namespace std; const long nx(3); const long ny(3); const long seal(-1); long TotP(0); class pore {
[Code]...
I can print out all those TotP, but cannot get Finish loop print out, why? If I put any statement below, which seems won't be executed, it is like it never jump out from the loop and die inside.
I have kept dummy as the data to be aligned.I will update hours, minutes, and seconds , but will not use dummy in any case. If I don't initialize 'dummy' does it make any errors ? Do I need to initialize hours, minutes, seconds as well before I use the structure ? If so is there any particular reason ?
#include <iostream> #include <string> struct WeatherStats { double total_rainfall; int high_temp; int low_temp; int avg_temp;
[Code] ....
When I run this program I am able to input data for the three months but after inputting everything I am prompted with a run time error that states: Run time check failure#3: The variable 'temp' is being used without being initialized. I've underlined the statement that the compiler says is causing this error, yet there is no variable 'temp' in that statement.
Computer are very specific right? So in the problem statement total_yearly_temp = total_yearly_temp + temp.avg_temp; there is a variable called total_yearly_temp and one called temp.avg_temp, but there are none called temp. It can't be complaining about the WeatherStats variable I defined in the first line of the function called temp because I did the exact same thing in the previous function and there are no errors concerning that.
I keep getting the "Uninitialized Local Variable" error. But for my code it's says it's the variable 'pay' in my Manager Function. This is the only error that is popping up.
I've tried setting pay to 0 but when I do, I get a bunch of external errors. I've also tried assigning pay to WeeklySalary like this:
double pay = WeeklySalary;
//Calculating pay for a company
#include <iostream> #include <iomanip> using namespace std;
Code: fn(){ char c; if (runFirstTime){ #ifdef VC c=''; #else c='/'; #endif } ... // c is used in the rest of the function to construct some pathnames }
The problem is that the value of c is not defined the 2nd time the function is called (and subsequently). It somehow worked fine under CygWin compiled with gcc. So I didn't spot the flaw until it ran incorrectly under Windows complied with VC++ 2010. Then I found the error and changed the code to something like
So now it works correctly under Windows. Then I re-compiled the new code with gcc and to my surprise gcc produced exactly the same binary! How can this be? Does the gcc compiler see my flaw and fix it for me somehow?
but how do you use an array as the condition, how will the code look?For example i want to write
Code:
string numbers[5] = {"one","two","three","four","five"}; numbers == "one" ? thumb : again; thumb and again will replace something else. Don't worry about them.
how do i say that if the numbers array is representing "one" then it replaces as "thumb", otherwise "again".
I discovered valgrind and started using it for my c code. But I get following error message at almost every malloc position, :
==19505== 40 errors in context 10 of 12: ==19505== Use of uninitialised value of size 8 ==19505== at 0x10000416E: my_method (main.c:662) ==19505== by 0x10000159E: main (main.c:182) ==19505== Uninitialised value was created by a heap allocation ==19505== at 0x47F1: malloc (vg_replace_malloc.c:302) ==19505== by 0x100001C21: my_method (main.c:333) ==19505== by 0x10000159E: main (main.c:182)
and I really don't understand what it means. I already googled it but I didn't find out what is my mistake.SO here i just put one example:
Code:
int main(int argc, char** argv) {
//i declare my variables at this position Uint *used, *forbidden_jumps, *forbidden_jumpsV, *forbidden_jump;
/*now i want to allocate one of them, this is my line 333 from the error message*/
//a_num is set during the execution of the program, ALLOC(used, Uint, a_num); }
[code].....
Is there any support page for the output of valgrind? I found it on the homepage.
So I think I am having syntactical problem with my code.
Code: int main() { vector<int> ivec; int score; [Code] ....
I get an error from my compiler on the ?10th? line (Nested condition line) that says |19|error: invalid operands of types 'int' and '<unresolved overloaded function type>' to binary 'operator<<'|
The purpose of the program is to take input and store it in a vector and then change the value to be between 1-6. I made this for the purpose of learning about nested conditional operations.
The program will be reading in a .csv file, so I need my program to be able to deal with values separated by commas. Is there a reason why it will not accept that conditional statement?
I'm playing with my final year project, building a game boy emulator in C, and I wanted to try out something to streamline my code base. I'm building against Win32, GNU C and Googles Native Client.There are no platform specific headers or functions in use. What I'm trying to do is have a file that conditionally includes the entry point (so _tmain for Windows etc) based on a preprocessor directive being set/not-set.
[note] I realise I could write both entry point classes in one file and use the preprocessor directive in there, but it's not as neat as a single file calling in one or the other. I figure this should work because I can conditionally include headers for Win/NaCl (providing the signatures match, of course).
It should exit the while loop after hitting line 6. What happens however is that it goes into a perpetual loop and doesnt exit the while loop upon reading line 6.
What I did was changed the code to:
Code: while (lineread != "*") { getline(ifs,lineread); } and the input file to: 27 GC0123456 102905908801170-- 2034068010201360 3039077011601400 4043086012901400
[code]....
and finally it stops after line 6. In this case, merely changing the " " conditional character to a simple asterisk character "*" fixes the problem.
However I wish to keep the input text file as is with the newlines, so how do I make it exit the while loop when detecting a as a line?
I'm making a program to draw a trajectory, was using as a basis the tangent, but when I put 90 degrees, the tangent is very large, so I thought of putting an if (angle == 90) did not use the tangent.
the design is right, but after choosing it 90 degrees it stops to draw.
for example
1-30 degrees - draws 2-45 degrees ---- draws 3 draws -90 degrees --- 4-60 degrees --- not drawing 5 --- 80 degrees --- not drawing * *
I want to do conditional compilation based on whether it is windows 7 or windows 8. Here is the code below.
#if (_WIN32_WINNT >= 0x0602) //Condition to check whether it windows 7 or 8 .Based on this we can load msxml 3 or 6. #import <msxml6.dll> #else #import <msxml3.dll> #endif
Im building the above code in windows 8 machine.
Issue here is _WIN32_WINNT should have a value 0x0602, it means it is running in windows 8 machine.Instead it has a value 0x0601 (Means it is taking windows version as windows 7 defined in sdkddkver.h).Im not sure after installing windows 8 sdk im not able to see any include or lib files in the path below C:Program Files (x86)Microsoft SDKsWindowsv8.0A . but i can see all include and lib files of sdk version v7.0A available although i did not installed it.
How can I move a character around a 2D map? After some research and a bunch of work I made a function for movement:
unsigned int gamespeed = 100; unsigned int stage = 1; void controls() {
[Code]....
Maps are stored in a different .cpp file
So this code works, but is complicated, ugly and evil (I have to make a pointer to the first map and change the pointer to the next map every time the user reaches the exit, without the pointer this code is, of course, incompatible). How can I reduce this code to be less evil/ugly or at least smaller?
Also it would be nice if the user could move around with arrows as well as with WASD
I want to move a character in a 2D array This Character should move vertically in a 2D Array To exemplify it for Exam in Snake Game A character automatically moves Please Write a example code that works