C# :: How To Jump From One TextBox To Next When Press Enter Key
Apr 13, 2014How can i jump from textBox to next texBox when i press enterKey in c# , what i the event for that .....
View 2 RepliesHow can i jump from textBox to next texBox when i press enterKey in c# , what i the event for that .....
View 2 RepliesWhen the user gives no input, they have to press enter twice before "Done." is printed.
cout << "What do you want the name of your page to be? ";
std::getline(cin, pageTitle);
if (cin.get() == '
')
pageTitle = "Welcome to Website.";
cout << "Done.
";
Is there a way to print "Done." after pressing enter once?
Code:
#include<iostream.h>
#include<conio.h>
#include<string.h>
void main() {
clrscr();
int i=0,flag=1;
cout<<"Enter the password.";
[Code] ....
When I input the password, the Backspace and the Enter keys are not working as they should. Also, I want to know if I can press enter only once to input the password, not twice.
Compiler is Turbo C++ 3.0 on Windows 7.
My program closes after the out even though i've used cin.get():
I want the program to stay open at least until you press enter, even after the whole output.
Code:
#include <iostream>#include <string>
int main()
{
std::cout << "Please enter your name";
std::string name;
std::cin>> name;
// build the message that we intend to write
[Code] .....
I'm stuck because I can make the calculator just find but the user will have to press enter after every number, what is s solution to this?
#include <iostream>
#include <string>
using namespace std;
int a = 1, b, c;
string symbol;
int multiplyFunction();
[Code] .....
So I have been assigned a program that counts keystrokes, alphabetical characters, and vowels. I have the program working as desired but I just can't figure out how to make it end upon ONLY the "return" key being pressed.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
int main ( void ) {
[Code] .....
Code:
#include<stdio.h>
#include<stdlib.h>
#include<ctype.h>
#include<string.h>
int main(void) {
int i;
char *str;
int len = 1;
[Code]...
This program with DLL that check number enter in textbox and use RGB for change color
example: if user enter 000 (000:black) changed color automatic textbox to black, and other 111 ....
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
[Code]....
I got code like this:
#include <iostream>
#include <vector>
using namespace std;
const long nx(3);
const long ny(3);
const long seal(-1);
long TotP(0);
class pore {
[Code]...
I can print out all those TotP, but cannot get Finish loop print out, why? If I put any statement below, which seems won't be executed, it is like it never jump out from the loop and die inside.
I'm doing a code to calculate the final grade of students. This is a work for college, and I need to keep this structure.
My problem is that last scanf, it is ignored when I compile the code. It "works" if I try to scan a string, float or int.
Code:
#include <stdio.h>
#include <stdlib.h>
void nfinal(float NOTA1,float NOTA2,float NOTA3,char MEDIA){
int NOTA;
if(MEDIA=='A'){
NOTA=(NOTA1+NOTA2+NOTA3)/3;
[Code]....
I have an issue with switch case. There are about 32 cases to be handled in switch. each case just assigns a hexadecimal to a local variable.
#define ADFV 0x0301
Switch(error_index)
{
case 1:
var = ADFV;
........
}
}
can i use jump table for above issue to reduce the code size.
I am getting this message from Valgrind, As far as I can see what it points to is initialized. The memory it is referring to is freed in unload and I was not getting this error until after I added the check function. Valgrind was happy. Here is the code and the error message from Valgrind. I am trying to create a spell checker for an assignment for a online class I am taking. I just want to get this table working correctly before I add it to the rest of the program. The code seems to run fine but I have come to see that dos not mean much in C.
#include "hashTable.h"
#include <stdbool.h>
table_node hash_table[TABLE_LENGTH];
bool loaded = true;
//assigning letters a-z to table nodes for buckets
void key_hash_t( )
[Code] ....
Valgrind error:
arortell@gentoo ~/Development/Projects/C_Projects/Data_Structures/HashTable $ valgrind --leak-check=full --track-origins=yes ./hashTable
==11360== Memcheck, a memory error detector
==11360== Copyright (C) 2002-2013, and GNU GPL'd, by Julian Seward et al.
==11360== Using Valgrind-3.9.0 and LibVEX; rerun with -h for copyright info
==11360== Command: ./hashTable
[Code] ....
I have airport class which should navigate planes, in its list to runways, with method move, theres a method prepare which changes the direction of flight to all planes, always before move is called, move just increments decrement x and y of plane in its list. But after calling two times in row airport->move(), I get screwed and I really dont know wheres the problem. Have I badly initiazed something? Iterator gets invalidated.
Valgrind Stacktrace
Conditional jump or move depends on uninitialised value(s)
==26207== at 0x409601: plane::move() (in /home/xnovak11/Downloads/airport/main)
==26207== by 0x401FBD: airport::move() (in /home/xnovak11/Downloads/airport/main)
==26207== by 0x405FE1: io::start(std::istream&, std:stream&, std:stream&) (in /home/xnovak11/Downloads/airport/main)
This is how I add planes into list in airport
Code:
list<plane*> planes;
list<plane*>::const_iterator planeIterator;
list<plane*>::iterator planeIteratorMoj;
bool airport::addPlane(const plane& p) {
[Code] .....
This is the method where it fails. When I call it once, no problem, after second call I get instead of normal number in cout<<after move<< s1 i get like 8795456 ....
Code:
void airport::move() {
for(planeIteratorMoj = planes.begin(); planeIteratorMoj!= planes.end(); planeIteratorMoj++) {
plane * p1 = (*planeIteratorMoj);
int s,w;
p1->getPosition(s,w);
[Code] .....
#include <iostream>
#include <windows.h>
#include <conio.h>
#include <ctype.h>
[Code]....
When I press the up key it will not display anything.
When you press a key it automatically delays a bit then starts repeating without delay.
The second key pressed action comes with a delay and i want it to start repeating without delay. And could not find anything useful.
I might not be able to tell what i want exactly. Ok press simply a key and don't release it in a text editor. You will realize a delay at second character showing up.
I already tried getchar(); but it doesn't worked the program skips this command
View 2 Replies View RelatedI have a program that I made, which does a list of stuff, then checks if a key is pressed, and if it's pressed, stop the looping.
The problem is, it checks if the key is pressed once a loop, which means that if the list has delays, you have to hold the button down for a while (depending on the list).
Here's an example:
Move mouse;
Pause program for 2 seconds;
Move mouse;
Pause program for 2 seconds;
Check if key is pressed;
What ways can I fix this problem?
I am altering this program to include some alterations for a class. When I run it with start without debugging, it just skips to press any key to continue. It will not display the cout << "Volume of box1 = " <<boxVolume1.
#include "stdafx.h"
#include <iostream>
using std::cout;
using std::endl;
class CBox {
public:
double m_Length;
double m_Width;
[Code] .....
I have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.
Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.
private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {
[Code] ....
I'm trying to implement this on ubuntu, to compile and run only under ubuntu.
I found 100s of other attempts at answering the general question of arrow key press in c++. Nothing solid.
Some recommend using the Readline for the functionality I am trying to implement, but I need to stay clear of GNU licences if I can for this project. And some tips only work on projects for windows machines... for example the conio library.
For linux there may be the option of using the ncurses library which I will take a look at, but I am stubborn and want to implement this myself. It should be an easy straight forward thing to do, which is why I am a bit frustrated at the moment.
Here is my test code so far.
#include <iostream>
#include <sstream>
#include <stdio.h>
#include <string.h>
#include <termios.h>
#include <unistd.h>
using namespace std;
int main(void) {
char a;
stringstream ss;
string s;
[Code] ....
So! This works... 80% of the problem is solved. If you compile this, g++ under linux, ubuntu in my case, and run. Each keystroke reveals the correct key numbers.
q=113
w=119
when I click on the up key I get,
up = 279165
I thought, I can use this number is a if(int == '279165') to detect the up key.
I was not so lucky... this int is not behaving like an int!
So I modified the code to see it I could carry out an int operation on this number.
I added a 100000 to int i.
cout<< i + 100000;
Code:
#include <iostream>
#include <sstream>
#include <stdio.h>
#include <string.h>
#include <termios.h>
#include <unistd.h>
using namespace std;
int main(void) {
char a;
stringstream ss;
string s;
[Code] .....
Compiling and running this, and pressing the UP key gives the following number.
100027100091100065
Some some sort of array, something like, [27][91][65].
I tried all ways to access these individual numbers, actually the third one for comparison purposes, but no luck.
For completeness sake I list the other arrows.
UP = [27][91][65]
DOWN = [27][91][66]
LEFT = [27][91][68]
RIGHT = [27][91][67]
A little further digging shows that these numbers are derived from the representation of a "multi-char" constant, the data type given when pressing special characters...
Now here is the main problem I have, I can find ANY decent documentation on how to handle and play with "multi-char" .
My problem is , i want to make a simple calculator , in the console i want afterall the user to choose what type of operation he want pressing a key like i mentioned in the title the keys would be F1,F2,F3 , i'm not finding in the internet the code to the detection of a press key like what i want.
Code:
#include <iostream>
using namespace std;
int F1 (int x, int y) {
cout << "Enter a number: " << endl;
cin >> x;
[Code] ....
I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.
BTW I am using C 99
I have been trying to make a small program that I will be using in a larger program that will make the user press space to see the next line of output.
Not exactly sure what I'm doing wrong, but I'm pretty sure that I need to put the space that the user would enter into an output file, and the read the input file
It runs, but it doesn't allow me press space before showing the next line.
I added a getline(cin, charVar) before, but I got a whole bunch of errors.
#include <iostream>
#include <string>
#include <cctype>
#include <cstdlib>
#include <fstream>
using namespace std;
// function for dialouge
[Code] ....
I would like to have my program pause at a certain screen but not to have the "Press any key to continue..." message or the press of a button. In my program, the code looks similar to this:
for(;;)
{
cout
cin
cout
cin
...
//
here, I want to have a pause to view what the for loop has come up with but to not have a message display or a button press needed. At the end of the loop, I want it to pause before looping again. IS this possible?
If so, how can I implement it into my program?
i changed my code from release to debug mode. when i try to debug it shows a dialog box that '... does not contain debug information press ok to continue"..
View 8 Replies View RelatedI'm making an apllication which needs to play .wav file when user type something inside QTextEdit. I made some code but after minute or less the sound stops, so I made silly workarround. After 30 clicks I invoke sound->stop(); and then the loop start again, that works, but it's not good, can you give better solution. Here is my code:
Code:
int count = 0;
bool MainWindow::eventFilter(QObject *o, QEvent *e){
if(e->type() == QEvent::KeyPress)
{
tipka->play();
tipka->seek(0);
[Code]...