C :: Make A Program Press A Key As If It Had Been Pressed On Keyboard?

Dec 28, 2013

I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.

BTW I am using C 99

View 2 Replies


ADVERTISEMENT

C# :: How To Add Keyboard And Button Press To A Program

Apr 13, 2014

I have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.

Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.

private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {

[Code] ....

View 1 Replies View Related

C :: Run Some Operation If A Key From Keyboard Is Pressed

Jun 2, 2013

I need to run some operation if a key from keyboard is pressed. so I go with

Code: c=getchar();

to get it read. yet the user could press a key anytime; so I'd need some if-loop. no plans on how it'd look like though...I suppose something like this below wouldn't work right?

Code:
if(getchar()==1){
..
}

View 5 Replies View Related

C/C++ :: Program Skips To Press Any Key

Jun 8, 2014

I am altering this program to include some alterations for a class. When I run it with start without debugging, it just skips to press any key to continue. It will not display the cout << "Volume of box1 = " <<boxVolume1.

#include "stdafx.h"
#include <iostream>
using std::cout;
using std::endl;
class CBox {
public:
double m_Length;
double m_Width;

[Code] .....

View 1 Replies View Related

C++ :: Program To Input Password - Press Enter Only Once?

Jan 16, 2013

Code:
#include<iostream.h>
#include<conio.h>
#include<string.h>
void main() {
clrscr();
int i=0,flag=1;
cout<<"Enter the password.";

[Code] ....

When I input the password, the Backspace and the Enter keys are not working as they should. Also, I want to know if I can press enter only once to input the password, not twice.

Compiler is Turbo C++ 3.0 on Windows 7.

View 1 Replies View Related

C++ :: Keyboard Function That Is Called In Main Function To Make Shape Move

Jan 19, 2013

Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.

void myKeyboardFunction(unsigned char key, int x, int y) {
switch ( key ) {

[Code].....

But when I try to call it, trying to copy my previous method,

glutKeyboardFunc(Player1.playerControls);

I get an error

error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member

I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.

View 2 Replies View Related

C++ :: Program To Stay Open Until Press Enter Even After Whole Output

Oct 10, 2013

My program closes after the out even though i've used cin.get():

I want the program to stay open at least until you press enter, even after the whole output.

Code:
#include <iostream>#include <string>
int main()
{
std::cout << "Please enter your name";
std::string name;
std::cin>> name;
// build the message that we intend to write

[Code] .....

View 4 Replies View Related

C :: Program Respond To Keyboard Hit?

Mar 6, 2015

What C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.

View 5 Replies View Related

C++ :: Program To Allow A User To Input A Number From Keyboard That Involves Loop Not Working Right?

Mar 30, 2014

I'm trying to write a C++ program that will allow a user to input a number from the keyboard. Then using a loop, that will perform 10 times, multiply the entered number by the loop counter. Print out the loop counter, the entered number and the product of the loop counter and the entered number. A one-time heading should be displayed before information is printed.

This kinda of what I have so far:

#include <iosteam>
using namespace std;
int main () {
Start
Declare: numScores, sum, score, avg, SENTINEL = 200
numScores = 0

[Code] ....

All the programs I have tried to make are not working?

View 4 Replies View Related

C/C++ :: Program That Read A Number From Keyboard And Print Separated Digits To Screen

Feb 18, 2015

Basically this is what i need to do. Write a program that reads a number from the keyboard, separates it into its individual digits and prints the digits to screen, each on its own line followed by the same number of stars as itself.

For example, if the number is 2339 the program should print

9 *********
3 ***
3 ***
2 **

So far i have managed to separate the number and have them on different lines, but how to implement the stars onto each line with the number!

My code so far:

int main() {
int n;
printf("number? ");
scanf("%d", &n);
while (n > 0) {
printf("
%d

[Code]...

View 4 Replies View Related

Visual C++ :: Program To Map Keyboard And Mouse To Xbox 360 Controller With Win32 And Xinput?

Aug 10, 2013

I am writing a program to map keyboard and mouse to an xbox 360 controller with win32 and xinput. I have everything going fine but when im trying to control the mouse with the thumbsticks I get problems with the movement if my program has the focus it moves fine but when I put another window in focus the movement is over sensitive here is the code I am using

Code:
if(_controllerState.Gamepad.sThumbRX >= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
GetCursorPos(&mousepos);
profile->Buttons[6]->input.type = INPUT_MOUSE;

[Code] .....

I have tried everything to fix it.

View 1 Replies View Related

C :: Remove Need For ENTER Key To Be Pressed

Jul 5, 2013

The following 2 codes are almost identical, only that the switch statements are slightly different. The 2nd code has the issue of requiring an additional enter key to be pressed when I enter '3' as input to exit the program.

Working code :

Code:

#include <stdio.h>
#include <ctype.h>
#include <string.h>
void clearKeyboardBuffer() {
int ch;
while ((ch = getchar() != '

[code]....

View 7 Replies View Related

C++ :: Checking If Key With Modifier Pressed?

Jan 31, 2015

I am new to C++ , i want to know how to check if a key with modifier is pressed.

When I use GetAsyncKeyState() it gives me error identifier not found.

View 1 Replies View Related

C++ :: Check If A Button Has Been Pressed?

Jul 7, 2014

I know how to check if a particular button has been pressed but I basically want to disable the delete button when ever the listbox has lost focus. I am having issues with the fact the button gets disabled before it receives the message. Is their a way around this that is non hacky?

BOOL CALLBACK DlgMain(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch(uMsg)
{

[Code]....

View 1 Replies View Related

C++ :: Detect If A Letter Key Is Pressed?

May 11, 2014

How would I detect if any letter key is pressed. Would I have to use GetAsyncKeyState() for every letter key? Or could I have some kind of loop going through all the hexadecimal values for every letter? I don't know how I would go through hexadecimal values with a loop.

View 6 Replies View Related

C/C++ :: Put Time Delay On Same Key Being Pressed By User In Row?

Apr 20, 2015

So I'm in the process of building my 2D game in Allegro5, I'm building a side platform game and at the moment I have a sprite being able to walk left right and jump. What I want to do is put a time delay on the jump function so that when a user presses the jump button and the sprite has carried out the jump function I want there to be a 1 or so second delay before the jump button actually carries out the jump function again.

I have quite a bit of code so not sure what bits to place in here, I'm more looking for a way of doing this, so providing me code isnt really needed just a way it can be done.

Things that might be useful to know:

At the moment I have a timer initialized in allegro which is used with my FPS int to mean that my game runs at 60FPS.

I have a bool bIsOnGround which maybe could be used into this, I'm not sure...

View 2 Replies View Related

C# :: Adding Value To ComboBox After Button Is Pressed

Mar 10, 2014

I have been learning C# so I've been dragging and dropping. I have a "First Name" and "Last Name" text field. I want to add this to a combo box called something like "User List", which will list the last named then the first names. However I figure I can work with something that can get me to store the names in the combo box.

So. I have two things I need to know:

What do I have to do to have when the button is pressed, add to the combo box?

Is there a way to retain all the entries I have entered? Or no?

View 8 Replies View Related

C Sharp :: How To Detect Whenever Down Arrow Key Is Pressed

Jun 3, 2012

So, I've been working on a project recently, and the only thing remaining to do is a detector to whenever down arrow key is pressed. The down arrow key can only trigger when a certain check box is checked and this will have to work with a timer either. The problem is that how to make the down arrow key press detector(I've got the check box and timer ready tho).

View 10 Replies View Related

Visual C++ :: Long Time Button Pressed Event - MFC

Feb 2, 2015

I Like to Open a Dialog When the Button Was Pressed for 5 seconds Continuously.

I'm using Windows 8 HP Tablet, Is MouseUp & MouseDown events suitable for this requirement.

View 12 Replies View Related

C++ :: Create A Button That When Pressed Selects Random Word From A List

Mar 27, 2013

I am currently using Flash. Here are two images I will be referring through without this post:

1: [URL] ....

2: [URL] ....

So basically, when I click the generate buttonon the first image it takes you to the second image. What I want is when I click the generate button it comes to this screen, aswell as choose a random word from each list that I will make (Who List, What List, When List, Where List, and Why List) and place the word next to its position. When you click New Idea I want it to also generate another set of random words from the lists. How can I do this?

View 1 Replies View Related

C/C++ :: Time Delay Function - Timer Stop Counting If Any Key Pressed

Aug 29, 2014

My code is given below:

cout<<"1. runtim";
cout<<"2.tims";
cout<<"Your selection will be automatically neglected within (function to be inserted for time ) ";/* insert timer here */
cout<<"What kind of process u need to do";
.
.
.
.

I have 2 questions

1.the timer function has to be such that when any key is pressed in between the specified time its has to stop its counting and go to the nest line and functions . i checked sleep function but if any key is pressed its does not break out of the sleep program and execute the next command

2.and if the timer has completely finished running then it has to skip few lines and execute the program .

View 14 Replies View Related

Visual C++ :: SDI App - Constraint Mouse To Move Only Horizontal Direction If Shift Key Pressed

Apr 23, 2015

In a SDI app, I constraint the mouse to move only an horizontal direction, if "Shift" key is pressed ... here is the code:

Code:
void CTestMouseView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) {
// TODO: Add your message handler code here and/or call default
if(GetKeyState(VK_SHIFT) < 0) {
CRect rect;
GetWindowRect(&rect);
GetCursorPos(&m_point);

[Code] ....

Nothing complicated, and it works well ... except one thing: when I press the shift key and the mouse is moving by SetCursorPos, is moving pretty slow ... why ? I can not figure out why ! For testing, I attached the test project ...

View 13 Replies View Related

C++ :: When Press The Up Key It Will Not Display Anything

Mar 26, 2014

#include <iostream>
#include <windows.h>
#include <conio.h>
#include <ctype.h>

[Code]....

When I press the up key it will not display anything.

View 2 Replies View Related

C++ :: SDL Key Press Delay

Jan 3, 2014

When you press a key it automatically delays a bit then starts repeating without delay.

The second key pressed action comes with a delay and i want it to start repeating without delay. And could not find anything useful.

I might not be able to tell what i want exactly. Ok press simply a key and don't release it in a text editor. You will realize a delay at second character showing up.

View 7 Replies View Related

C/C++ :: How To Use Press Any Key To Continue

Mar 28, 2015

I already tried getchar(); but it doesn't worked the program skips this command

View 2 Replies View Related

C++ :: Stopping Codes With A Key Press

Feb 25, 2013

I have a program that I made, which does a list of stuff, then checks if a key is pressed, and if it's pressed, stop the looping.

The problem is, it checks if the key is pressed once a loop, which means that if the list has delays, you have to hold the button down for a while (depending on the list).

Here's an example:
Move mouse;
Pause program for 2 seconds;
Move mouse;
Pause program for 2 seconds;
Check if key is pressed;

What ways can I fix this problem?

View 1 Replies View Related







Copyrights 2005-15 www.BigResource.com, All rights reserved