C :: Run Some Operation If A Key From Keyboard Is Pressed
Jun 2, 2013
I need to run some operation if a key from keyboard is pressed. so I go with
Code: c=getchar();
to get it read. yet the user could press a key anytime; so I'd need some if-loop. no plans on how it'd look like though...I suppose something like this below wouldn't work right?
I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.
The following 2 codes are almost identical, only that the switch statements are slightly different. The 2nd code has the issue of requiring an additional enter key to be pressed when I enter '3' as input to exit the program.
Working code :
Code:
#include <stdio.h> #include <ctype.h> #include <string.h> void clearKeyboardBuffer() { int ch; while ((ch = getchar() != '
I know how to check if a particular button has been pressed but I basically want to disable the delete button when ever the listbox has lost focus. I am having issues with the fact the button gets disabled before it receives the message. Is their a way around this that is non hacky?
How would I detect if any letter key is pressed. Would I have to use GetAsyncKeyState() for every letter key? Or could I have some kind of loop going through all the hexadecimal values for every letter? I don't know how I would go through hexadecimal values with a loop.
So I'm in the process of building my 2D game in Allegro5, I'm building a side platform game and at the moment I have a sprite being able to walk left right and jump. What I want to do is put a time delay on the jump function so that when a user presses the jump button and the sprite has carried out the jump function I want there to be a 1 or so second delay before the jump button actually carries out the jump function again.
I have quite a bit of code so not sure what bits to place in here, I'm more looking for a way of doing this, so providing me code isnt really needed just a way it can be done.
Things that might be useful to know:
At the moment I have a timer initialized in allegro which is used with my FPS int to mean that my game runs at 60FPS.
I have a bool bIsOnGround which maybe could be used into this, I'm not sure...
I have been learning C# so I've been dragging and dropping. I have a "First Name" and "Last Name" text field. I want to add this to a combo box called something like "User List", which will list the last named then the first names. However I figure I can work with something that can get me to store the names in the combo box.
So. I have two things I need to know:
What do I have to do to have when the button is pressed, add to the combo box?
Is there a way to retain all the entries I have entered? Or no?
So, I've been working on a project recently, and the only thing remaining to do is a detector to whenever down arrow key is pressed. The down arrow key can only trigger when a certain check box is checked and this will have to work with a timer either. The problem is that how to make the down arrow key press detector(I've got the check box and timer ready tho).
I am currently using Flash. Here are two images I will be referring through without this post:
1: [URL] ....
2: [URL] ....
So basically, when I click the generate buttonon the first image it takes you to the second image. What I want is when I click the generate button it comes to this screen, aswell as choose a random word from each list that I will make (Who List, What List, When List, Where List, and Why List) and place the word next to its position. When you click New Idea I want it to also generate another set of random words from the lists. How can I do this?
cout<<"1. runtim"; cout<<"2.tims"; cout<<"Your selection will be automatically neglected within (function to be inserted for time ) ";/* insert timer here */ cout<<"What kind of process u need to do"; . . . .
I have 2 questions
1.the timer function has to be such that when any key is pressed in between the specified time its has to stop its counting and go to the nest line and functions . i checked sleep function but if any key is pressed its does not break out of the sleep program and execute the next command
2.and if the timer has completely finished running then it has to skip few lines and execute the program .
Nothing complicated, and it works well ... except one thing: when I press the shift key and the mouse is moving by SetCursorPos, is moving pretty slow ... why ? I can not figure out why ! For testing, I attached the test project ...
I am just trying to get a code going for a mock test and to get use to the getline and IF operations, but it seems I have ran into an issue[URL] is a link to the code I have written, and I can use getline to give a value to my variable, but it seems like it gets lost once I try to use the IF function. Am I not using the right variable type?
How do I do the operation of two integers that gives you the results?
I'm supposed to write a program that:
Asks the user for an integer Asks the user for one of '+', '-', '*', or '/' (as a character) Asks the user for another integer Performs the given operation on the two integers, and prints out the result of
Please enter an integer: 4 Please enter an operation (+, - , *, /): * Please enter another integer: 5
4 * 5 = 20
Code: #include <iostream> using namespace std; int main() { int x; int c; int d; char e;
union { short *two_int; int *four_int; double *eight_real; char *one_ascii; // void *v; };
We have write function which write into file.
fwrite (r.one_ascii, 1, i, outstr);
I found one thing,When we write function, we fill only four int in following way.
r.four_int[0] = x + xoff; r.four_int[1] = y + yoff;
So my question,we fill four_int but write one_ascii only.As is it union of pointer. So it does not matter. I am using 64bit machine and do not have any issue in 32 bit machine.
So I am making a game and I want to push performance to the limit. That's why I really want to know how many clock cycles every operation, cast, memory allocation - EVERYTHING takes. Or approximate time consumption ratio, anything like that.
I tried doing it myself: I created a timer based on clock cycle counting, measured time of an empty loop and the same loop with various operations inside, but the results were extremely inconsistent and confusing: empty loop would take more time that the same loop with an addition, the time would vary greatly,... I guess it's because of background operations using up some of the CPU...
Since I didn't manage to find anything on the internet I guess there might be something I'm missing: maybe it depends on the processor?
I have to build a program that calculates the remainder of the expression
(2^10)!/((2^10-500)! * 500!)
when divided by 10^9+7
where x^y = x*x*x*x...*x (y times) and x! = x*(x-1)...*1
How can I do that? I know how to calculate the remainder of x! and the remainder of y!, but I do not know how t calculate the remainder of x!/y!. I can´t even store this in a variable because x! is very large.
This program is meant to present users with a list of rooms they then press the 'Select' button and it starts the relevant program for that room. However when running the program on Windows 8 it is giving an error that 'The requested operation requires elevation.'
using System; using System.IO; using System.Collections.Generic; using System.ComponentModel; using System.Data;
[code]....
P.s. It runs the programs as local administrator so that the user does not get prompted for UAC permission, as this is something the users find very annoying!
I had created windows service .from that i just want to insert data into database . It is successfully installed but it is not started. It gives an error service could not started...
I am having some column say "Response" column in my Datatable.Now I want to fetch this particular column value and compare this value with the maximum response how to fetch and compare it in C#.net .. This is my code.
for (int i = 0; i < DataFilter.Rows.Count; i++) { DataRow dr = DataFilter.Rows[i]; DataView dv2 = new DataView(); dv2 = DataFilter.DefaultView;
I have a VC++ 6 dialog-based application. This application is intended for reading data from a USB device (this is a FTDI FT245R chip). I have a start button on the dialog. On clicking it, unsigned char data retrieved from the USB device is displayed on the dialog. The start button invokes a function which includes a while (1) loop inside which the USB device is read and the values displayed.
There are no break or continue statements inside the always operating while (1) loop. All this works fine. My problem is how do I exit the application as normally it would just run forever? I have put an exit button on the dialog with code added to call OnOK(). Normally this would nicely close the application but as I have an endless while loop in my application so this button doesn't seem to work. Nothing happens on clicking it and clicking it repeatedly just hangs the program.