C :: Program Respond To Keyboard Hit?
Mar 6, 2015What C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.
View 5 RepliesWhat C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.
View 5 RepliesI have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.
Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.
private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {
[Code] ....
I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.
BTW I am using C 99
I'm trying to write a C++ program that will allow a user to input a number from the keyboard. Then using a loop, that will perform 10 times, multiply the entered number by the loop counter. Print out the loop counter, the entered number and the product of the loop counter and the entered number. A one-time heading should be displayed before information is printed.
This kinda of what I have so far:
#include <iosteam>
using namespace std;
int main () {
Start
Declare: numScores, sum, score, avg, SENTINEL = 200
numScores = 0
[Code] ....
All the programs I have tried to make are not working?
Basically this is what i need to do. Write a program that reads a number from the keyboard, separates it into its individual digits and prints the digits to screen, each on its own line followed by the same number of stars as itself.
For example, if the number is 2339 the program should print
9 *********
3 ***
3 ***
2 **
So far i have managed to separate the number and have them on different lines, but how to implement the stars onto each line with the number!
My code so far:
int main() {
int n;
printf("number? ");
scanf("%d", &n);
while (n > 0) {
printf("
%d
[Code]...
I am writing a program to map keyboard and mouse to an xbox 360 controller with win32 and xinput. I have everything going fine but when im trying to control the mouse with the thumbsticks I get problems with the movement if my program has the focus it moves fine but when I put another window in focus the movement is over sensitive here is the code I am using
Code:
if(_controllerState.Gamepad.sThumbRX >= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
GetCursorPos(&mousepos);
profile->Buttons[6]->input.type = INPUT_MOUSE;
[Code] .....
I have tried everything to fix it.
I am studying the creation of classes in C + +. When executing the code below the method LEN class String2 not work.
code ----------------------------------------------------------------------------------------------
#include <iostream>
#include <string.h>
using namespace std;
[Code]......
i'm using DataGridView and the sorting operation,by clicking the column header, is working fine , but when i add the drag and drop operation it doesn't respond . i think it can be fixed by disabling the drag and drop for the headers, but i just couldn't find a way to do that.
View 7 Replies View RelatedI'm trying to implement keyboard controls to move a sphere(Player) with respond to keypress. Currently, when I press any key my character will move to the right by 0.1. How can I move my character with w(up),a(left),s(down),d(right) in their respective directions using respond to keypress?
Code:
class Player {
private:
double x, y;
public:
Player(double a, double b){x=a;y=b;}
void respondtokeypress(char a)
[Code] ....
I have a problem in a c++ project. I have created a .dll file and hooked to an .exe
I want this .dll to make a ping or to send a message like hello somewhere, and IF ping or message doesn't receive an answer that's means the user has suspended-terminated this dll from the exe then the exe will close. How can i do that?
I am looking for direction on what topic I should be reading up on. I am new to C++ and Windows MFC.
This is my real world problem, in the context of the application user. (these term do not refer to OPP concepts)
I want to create shapes (containers) in an application that will respond and collect other objects;
Imagine a Windows frame, containing several 2 dimensional squares. I want to be able to drag and drop marbles into the squares,and have the square retain and display the marbles in the square, in the order that they were dropped in.
How do I create the shapes, and how will the square sense when a marble is over it?
How would I create irregular shapes (a combination of lines and curves) that would be responsive to the marbles?
I am trying to write a loop that will iterate through a char array in C and pull the IP addresses and test them to see if they respond. My ultimate goal is to have the first one that responds returned in the function, but the loop is not running correctly. It will run through right the first time, but then will start over again.
Code:
const char * getServer(char *svrList) {
char *srList;
srList = strtok(svrList, " ," );
printf("Contents of srList b4 loop: %s
", srList);
printf("Server List: %s
", svrList);
[Code] ....
Code output:
Contents of srList b4 loop: 1.1.1.1
Server List: 1.1.1.1
result is "1.1.1.1"
Hitting else loop
Contents of srList in else: 2.2.2.2
result is "2.2.2.2"
result is "2.2.2.2"
Contents of srList b4 loop: 1.1.1.1
Server List: 1.1.1.1
result is "1.1.1.1"
Hitting else loop
Contents of srList in else: (null)
I want to intercept key to my program even if it is non active. I'am working on linux machine(ubuntu)..what should i use to do this?
View 6 Replies View RelatedHere is the function I am trying to modify...
Code:
void DisplayAdminMenu() {
char ch;
system("cls");
printf("Admin Menu");
[Code] ......
Error! Must enter a number between 1 and 5
I need to run some operation if a key from keyboard is pressed. so I go with
Code: c=getchar();
to get it read. yet the user could press a key anytime; so I'd need some if-loop. no plans on how it'd look like though...I suppose something like this below wouldn't work right?
Code:
if(getchar()==1){
..
}
how can I allow pressing some keys on the keyboard in C++? I mean, when you are in the console and you are only allowed to press numbers before pressing enter, for example.
View 6 Replies View Relatedchar name[10];To read a string from keyboard.
what should i use :
this : cin>>name[10];
or
this : cin>>*name;
I am trying to get my keyboard input into a function, so that I can call a function like updatebuttons() and set global variables to 0 if the button is not down at the moment and 1 if it is. It seems simple, but I can't seem to get it to work right; I am not use to working outside of windows, so I am still a beginner with SDL.
View 4 Replies View RelatedI am gonna make a simple game in c++. I need a way how to use a particular key on the keyboard ,when I hit the key certain function should be called.
For movement of cursor on screen I want to connect arrow keys.
I'm not finished with this code, but I am stuck on this one glitch. This is what I have so far, and it's not working.
Code:
int main() {
/*Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return*/
printf("Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return
");
int summation = 0, x, y;
scanf("%d", y);
for (y == x; summation <= M_E && x <= 34; x++)
[Code] ....
How to move a character (an arrow or any other character) on screen using keyboard? I'm actually a beginner and have only wrote simple (starter's) programs in C++. It would be great without using any external library which is not included in C++ by default (in other words, using plain C++).
View 8 Replies View RelatedIntead of using scanf("%d",&a) to take a input from the user,how to take a input using fgets(buffer, BUFFERSIZE , stdin) and atoi?
View 1 Replies View Related1): write program to c++ to read three numbers from keyboard and find the average of the three numbers?
2): write program c++ to read two numbers from keyboard and swap between numbers like x=4; y=6; the result x=6; y=4;?
I think that int can do that job. but im not sure.
3): must be the result of positive example: (x+(-y)=z)?
with abs ?
4): values for each of : X= ;y= ;z= ;
This program is supposed to take integer score inputs from the keyboard into an array and use a sentinel of -999 to end the process.It should call a show() function which passes the array and displays the name and number of the integer for the output.
# include <iostream>
using namespace std;
int main() {
int score(double array1[], int numbers);
[code].....
I am getting an error in the for loop r<number which states "Error identifier "numbers" is undefined" and on my array1 "Error identifier "array1" us undefined" also in my for loop.
Actually the below program is for Dispersal Algorithm called Rabin-IDA; this algorithm divided the data into N pieces and then recombine it from M pieces (such that M<N).
Thus, the below program needs command line arguments,which entering by Project properties/Debugging. this argument is file name, where the program performing spitted the file into N files, and then recombine it from M divided files, and put it on another file which should also passing its name as argument .
Now my question is, How can i make this program enter the file name by keyboard??(i mean enter the files name by user from screen not as command line arguments)
The below code is just the main function of program, and the whole of it in this link (http://www.juancamilocorena.com/home/projects) Information Dispersal Algorithms Rabin-IDA
#include "include.h"
void __cdecl _tmain(int argc, TCHAR *argv[]) {
DWORD ini=GetTickCount();
try {
if( argc == 3 ) //recombine
[Code] .....
I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?
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