C :: Capturing Keystroke From Keyboard
Jun 11, 2013I want to intercept key to my program even if it is non active. I'am working on linux machine(ubuntu)..what should i use to do this?
View 6 RepliesI want to intercept key to my program even if it is non active. I'am working on linux machine(ubuntu)..what should i use to do this?
View 6 RepliesI have a C++ WIN32 DLL that acts as a server for a UI. Now i want to capture all keyboard inputs in the PC on the WIN32 dll, whenever the UI has active focus. If the user is typing something into another app, i don't care.
The trick is that, the keyboard can be both a software keyboard or a hardware keyboard. I want to be able to capture every keyboard input from the user on the PC in which the UI and DLL is running.
Is this possible to do? How can i implement this?
I'm using the following code to capture all files in a directory - but when I pass the "path" var such as "C:SomeDir" ffd.cFileName is just simply "SomeDir" and is seen as a valid folder and no more files are processed.. I'm trying to get the contents in that folder. I'm following this example here - [URL] .....
Code:
bool ListFiles(TCHAR* path) {
HANDLE hFind = INVALID_HANDLE_VALUE;
WIN32_FIND_DATA ffd;
TCHAR * spec = new TCHAR[_MAX_PATH];
static std::stack<TCHAR*> directories;
[Code] .....
I have an input file that contains any number of lines. Each line will follow the same structure. There will be 5 fields, separated by 4 commas. Fields 1 and 3 will be single characters, fields 2,4,5 will be integers. Example:
<A, 123, B, 456, 789>
I need to iterate over each line, parse out the fields, and capture each field value into a separate variables.
header file: Code: #include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
[Code]....
I've used similar code to this before, but this time I'm getting the dreaded pointer from integer error on my strtok lines:
warning: passing argument 2 of 'strtok' makes pointer from integer without a cast'
What C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.
View 5 Replies View RelatedHere is the function I am trying to modify...
Code:
void DisplayAdminMenu() {
char ch;
system("cls");
printf("Admin Menu");
[Code] ......
Error! Must enter a number between 1 and 5
I need to run some operation if a key from keyboard is pressed. so I go with
Code: c=getchar();
to get it read. yet the user could press a key anytime; so I'd need some if-loop. no plans on how it'd look like though...I suppose something like this below wouldn't work right?
Code:
if(getchar()==1){
..
}
how can I allow pressing some keys on the keyboard in C++? I mean, when you are in the console and you are only allowed to press numbers before pressing enter, for example.
View 6 Replies View Relatedchar name[10];To read a string from keyboard.
what should i use :
this : cin>>name[10];
or
this : cin>>*name;
I am trying to get my keyboard input into a function, so that I can call a function like updatebuttons() and set global variables to 0 if the button is not down at the moment and 1 if it is. It seems simple, but I can't seem to get it to work right; I am not use to working outside of windows, so I am still a beginner with SDL.
View 4 Replies View RelatedI am gonna make a simple game in c++. I need a way how to use a particular key on the keyboard ,when I hit the key certain function should be called.
For movement of cursor on screen I want to connect arrow keys.
I'm not finished with this code, but I am stuck on this one glitch. This is what I have so far, and it's not working.
Code:
int main() {
/*Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return*/
printf("Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return
");
int summation = 0, x, y;
scanf("%d", y);
for (y == x; summation <= M_E && x <= 34; x++)
[Code] ....
How to move a character (an arrow or any other character) on screen using keyboard? I'm actually a beginner and have only wrote simple (starter's) programs in C++. It would be great without using any external library which is not included in C++ by default (in other words, using plain C++).
View 8 Replies View RelatedIntead of using scanf("%d",&a) to take a input from the user,how to take a input using fgets(buffer, BUFFERSIZE , stdin) and atoi?
View 1 Replies View RelatedI have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.
Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.
private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {
[Code] ....
I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.
BTW I am using C 99
1): write program to c++ to read three numbers from keyboard and find the average of the three numbers?
2): write program c++ to read two numbers from keyboard and swap between numbers like x=4; y=6; the result x=6; y=4;?
I think that int can do that job. but im not sure.
3): must be the result of positive example: (x+(-y)=z)?
with abs ?
4): values for each of : X= ;y= ;z= ;
This program is supposed to take integer score inputs from the keyboard into an array and use a sentinel of -999 to end the process.It should call a show() function which passes the array and displays the name and number of the integer for the output.
# include <iostream>
using namespace std;
int main() {
int score(double array1[], int numbers);
[code].....
I am getting an error in the for loop r<number which states "Error identifier "numbers" is undefined" and on my array1 "Error identifier "array1" us undefined" also in my for loop.
Actually the below program is for Dispersal Algorithm called Rabin-IDA; this algorithm divided the data into N pieces and then recombine it from M pieces (such that M<N).
Thus, the below program needs command line arguments,which entering by Project properties/Debugging. this argument is file name, where the program performing spitted the file into N files, and then recombine it from M divided files, and put it on another file which should also passing its name as argument .
Now my question is, How can i make this program enter the file name by keyboard??(i mean enter the files name by user from screen not as command line arguments)
The below code is just the main function of program, and the whole of it in this link (http://www.juancamilocorena.com/home/projects) Information Dispersal Algorithms Rabin-IDA
#include "include.h"
void __cdecl _tmain(int argc, TCHAR *argv[]) {
DWORD ini=GetTickCount();
try {
if( argc == 3 ) //recombine
[Code] .....
I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?
View 1 Replies View RelatedI use the following code segment to read and output the text piped to a program. If there is no piped text, the code segment is skipped and then the program continues. What I need to do is restore stdin to the keyboard after reading from the pipe. I use the PeekNamedPipe() and ReadFile() because reading from stdin blocks until it has something, and I don't want that to happen. After reading from the pipe, the program begins to execute, and the main loop can be paused and it prompts for a command. I just can't figure out how to restore input to the keyboard. Obviously the platform is Windows.
char char_buffer[1024];
DWORD bytes_read;
DWORD bytes_avail;
DWORD dw;
HANDLE stdin_handle;
bool is_pipe = false;
[code]....
at the moment my program is extracting keyboard data through accessing the virtual key states. However, it is not performing as I intended because the data I receive from the console does not concur with the actions the user performed.
E.G. When I type, it comes out like this.
what I get with my program: WWhhhheeen III typeeee, iiit ccoommes oout lllikkke thhhhiiis
TLDR: so basically Id like to know how other programs know how to interpret keyboard input, so that when I type I dont get multiple inputs of the same key press
I wrote a C# program to open and set the position of the TabTip keyboard I can open the keyboard and find the window handle by calling "FindWindow("IPTip_Main_Window",null);" using spy++ I verified that I get the correct handle when I call SetWindowsPos it returns true but the keyboard is not moving.
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X,
int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string ClassName, string WindowName);
IntPtr hWnd=FindWindow("IPTip_Main_Window",null);
if(hWnd!= (IntPtr)0) {
SetWindowPos(hWnd, (IntPtr)0, ToX, ToY, 0, 0, 0x0045);
}
i am developing a multi-lingual application allowing users to change language as well as keyboard layouts (through combobox). I am able to change the culture of application successfully but i'm unable to change the individual keyboard layouts e.g. for English (United States), im unable to change layouts from QWERTY (default) to Dvorak - Left hand etc... I don't just want to change the input language, i was also want to be able to type in different keyboards. Here's the code (e.g. for English language), the imports etc are added already..
CultureInfo TypeOfLanguage = CultureInfo.CreateSpecificCulture("en-US");
System.Threading.Thread.CurrentThread.CurrentCulture = TypeOfLanguage;
InputLanguage l = InputLanguage.FromCulture(TypeOfLanguage);
InputLanguage.CurrentInputLanguage = l;
I am writing an software that should be able to detect all keyboard inputs by the user. i.e., both hardware and software/on-screen keyboard.
This software is going to be written in a platform independent way and supposed to run on Windows, Linux, Android & iOS.
The idea is to capture the keyboard inputs from a low level, there by making sure that it doesn't miss any inputs even if it's a on-screen keyboard like in a mobile device.
I am looking at possible open source libraries that can be used.
By using visual studio 2010, I have problem calling up on screen keyboard using line below for Windows 7 64 bit.
WinExec("OSK.EXE", SW_SHOW);
However, it is working fine on windows XP 32 bit. How to call up on screen keyboard for 64 bit windows?
Code:
int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) {
int nRetCode = 0;
HMODULE hModule = ::GetModuleHandle(NULL);
if (hModule != NULL) {
// initialize MFC and print and error on failure
[Code] ...