C++ :: SDL - How To Get Keyboard Input Into Function

Aug 31, 2013

I am trying to get my keyboard input into a function, so that I can call a function like updatebuttons() and set global variables to 0 if the button is not down at the moment and 1 if it is. It seems simple, but I can't seem to get it to work right; I am not use to working outside of windows, so I am still a beginner with SDL.

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C :: Initialize For Loop Using Input From Keyboard?

Feb 22, 2015

I'm not finished with this code, but I am stuck on this one glitch. This is what I have so far, and it's not working.

Code:
int main() {
/*Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return*/
printf("Please input an n value greater than zero. Otherwise, exit the program by entering a carriage return
");
int summation = 0, x, y;
scanf("%d", y);
for (y == x; summation <= M_E && x <= 34; x++)

[Code] ....

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C++ :: How To Take Input From Keyboard Using Fgets And Atoi

Oct 12, 2014

Intead of using scanf("%d",&a) to take a input from the user,how to take a input using fgets(buffer, BUFFERSIZE , stdin) and atoi?

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C++ :: Microsoft Code For Keyboard Input Interpretation?

Nov 22, 2013

at the moment my program is extracting keyboard data through accessing the virtual key states. However, it is not performing as I intended because the data I receive from the console does not concur with the actions the user performed.

E.G. When I type, it comes out like this.

what I get with my program: WWhhhheeen III typeeee, iiit ccoommes oout lllikkke thhhhiiis

TLDR: so basically Id like to know how other programs know how to interpret keyboard input, so that when I type I dont get multiple inputs of the same key press

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Visual C++ :: Low-Level Keyboard Input Detection?

Mar 13, 2014

I am writing an software that should be able to detect all keyboard inputs by the user. i.e., both hardware and software/on-screen keyboard.

This software is going to be written in a platform independent way and supposed to run on Windows, Linux, Android & iOS.

The idea is to capture the keyboard inputs from a low level, there by making sure that it doesn't miss any inputs even if it's a on-screen keyboard like in a mobile device.

I am looking at possible open source libraries that can be used.

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C :: Sending Simulated Keyboard Input Into Running System Application

Nov 26, 2014

I'm trying to simulate a ctrl+ keypress into a running application.

Code:
#include <stdio.h>
int main (void) {
system("/usr/local/bin/rundb");
}

My problem is that the rundb program needs the user to type ctrl-b then s to actually start executing. What is the best way to handle this automatically? Some sort of fork/pipe?

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C++ :: Input Three Integers From Keyboard - Print Smallest And Largest Numbers

Nov 18, 2013

I am trying to Write a program that inputs three integers from the keyboard and prints the sum, average, product, smallest and largest of these numbers. How do i go about it. What i dont know is how to come up with smallest and largest number .

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C++ :: Keyboard Function That Is Called In Main Function To Make Shape Move

Jan 19, 2013

Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.

void myKeyboardFunction(unsigned char key, int x, int y) {
switch ( key ) {

[Code].....

But when I try to call it, trying to copy my previous method,

glutKeyboardFunc(Player1.playerControls);

I get an error

error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member

I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.

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C++ :: Program To Allow A User To Input A Number From Keyboard That Involves Loop Not Working Right?

Mar 30, 2014

I'm trying to write a C++ program that will allow a user to input a number from the keyboard. Then using a loop, that will perform 10 times, multiply the entered number by the loop counter. Print out the loop counter, the entered number and the product of the loop counter and the entered number. A one-time heading should be displayed before information is printed.

This kinda of what I have so far:

#include <iosteam>
using namespace std;
int main () {
Start
Declare: numScores, sum, score, avg, SENTINEL = 200
numScores = 0

[Code] ....

All the programs I have tried to make are not working?

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C :: Possible To Read Text Form Keyboard Using Read Function?

Dec 8, 2013

Is possible read text form keyboard using read() function? or which is best way in ansi creplace input command form basic language. for numbers and text...

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C :: Capturing Keystroke From Keyboard

Jun 11, 2013

I want to intercept key to my program even if it is non active. I'am working on linux machine(ubuntu)..what should i use to do this?

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C :: Program Respond To Keyboard Hit?

Mar 6, 2015

What C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.

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C :: How To Ignore All Key Presses On Keyboard Except 1-5

May 7, 2014

Here is the function I am trying to modify...

Code:
void DisplayAdminMenu() {
char ch;
system("cls");
printf("Admin Menu");

[Code] ......

Error! Must enter a number between 1 and 5

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C :: Run Some Operation If A Key From Keyboard Is Pressed

Jun 2, 2013

I need to run some operation if a key from keyboard is pressed. so I go with

Code: c=getchar();

to get it read. yet the user could press a key anytime; so I'd need some if-loop. no plans on how it'd look like though...I suppose something like this below wouldn't work right?

Code:
if(getchar()==1){
..
}

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C++ :: How To Allow Pressing Some Keys On Keyboard

Jul 4, 2014

how can I allow pressing some keys on the keyboard in C++? I mean, when you are in the console and you are only allowed to press numbers before pressing enter, for example.

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C++ :: Read A String From Keyboard

Mar 27, 2013

char name[10];To read a string from keyboard.

what should i use :

this : cin>>name[10];
or
this : cin>>*name;

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C++ :: Connecting Event With A Key On Keyboard?

May 17, 2013

I am gonna make a simple game in c++. I need a way how to use a particular key on the keyboard ,when I hit the key certain function should be called.

For movement of cursor on screen I want to connect arrow keys.

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C++ ::  How To Move Characters On Screen Using Keyboard

Dec 3, 2013

How to move a character (an arrow or any other character) on screen using keyboard? I'm actually a beginner and have only wrote simple (starter's) programs in C++. It would be great without using any external library which is not included in C++ by default (in other words, using plain C++).

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C# :: How To Add Keyboard And Button Press To A Program

Apr 13, 2014

I have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.

Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.

private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {

[Code] ....

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C :: Make A Program Press A Key As If It Had Been Pressed On Keyboard?

Dec 28, 2013

I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.

BTW I am using C 99

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C++ :: Read Three Numbers From Keyboard And Find The Average

Jan 17, 2013

1): write program to c++ to read three numbers from keyboard and find the average of the three numbers?

2): write program c++ to read two numbers from keyboard and swap between numbers like x=4; y=6; the result x=6; y=4;?

I think that int can do that job. but im not sure.

3): must be the result of positive example: (x+(-y)=z)?

with abs ?

4): values for each of : X= ;y= ;z= ;

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C++ :: Take Integer Score Inputs From Keyboard Into Array

Apr 2, 2014

This program is supposed to take integer score inputs from the keyboard into an array and use a sentinel of -999 to end the process.It should call a show() function which passes the array and displays the name and number of the integer for the output.

# include <iostream>
using namespace std;
int main() {
int score(double array1[], int numbers);

[code].....

I am getting an error in the for loop r<number which states "Error identifier "numbers" is undefined" and on my array1 "Error identifier "array1" us undefined" also in my for loop.

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C++ :: Enter By Keyboard Instead Of Command Line Arguments?

Mar 9, 2013

Actually the below program is for Dispersal Algorithm called Rabin-IDA; this algorithm divided the data into N pieces and then recombine it from M pieces (such that M<N).

Thus, the below program needs command line arguments,which entering by Project properties/Debugging. this argument is file name, where the program performing spitted the file into N files, and then recombine it from M divided files, and put it on another file which should also passing its name as argument .

Now my question is, How can i make this program enter the file name by keyboard??(i mean enter the files name by user from screen not as command line arguments)

The below code is just the main function of program, and the whole of it in this link (http://www.juancamilocorena.com/home/projects) Information Dispersal Algorithms Rabin-IDA

#include "include.h"
void __cdecl _tmain(int argc, TCHAR *argv[]) {
DWORD ini=GetTickCount();
try {
if( argc == 3 ) //recombine

[Code] .....

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C++ :: Detecting Any Key Of Keyboard And Mouse On Windows / Linux?

Jun 20, 2014

I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?

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C++ :: Restore Keyboard Stdin After Reading From Pipe?

Apr 25, 2014

I use the following code segment to read and output the text piped to a program. If there is no piped text, the code segment is skipped and then the program continues. What I need to do is restore stdin to the keyboard after reading from the pipe. I use the PeekNamedPipe() and ReadFile() because reading from stdin blocks until it has something, and I don't want that to happen. After reading from the pipe, the program begins to execute, and the main loop can be paused and it prompts for a command. I just can't figure out how to restore input to the keyboard. Obviously the platform is Windows.

char char_buffer[1024];
DWORD bytes_read;
DWORD bytes_avail;
DWORD dw;
HANDLE stdin_handle;
bool is_pipe = false;

[code]....

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C# :: Change Position Of TabTip Keyboard Is Not Working

Mar 26, 2014

I wrote a C# program to open and set the position of the TabTip keyboard I can open the keyboard and find the window handle by calling "FindWindow("IPTip_Main_Window",null);" using spy++ I verified that I get the correct handle when I call SetWindowsPos it returns true but the keyboard is not moving.

[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, IntPtr hWndInsertAfter, int X,
int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr FindWindow(string ClassName, string WindowName);
IntPtr hWnd=FindWindow("IPTip_Main_Window",null);
if(hWnd!= (IntPtr)0) {
SetWindowPos(hWnd, (IntPtr)0, ToX, ToY, 0, 0, 0x0045);
}

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