Visual C++ :: Program To Map Keyboard And Mouse To Xbox 360 Controller With Win32 And Xinput?

Aug 10, 2013

I am writing a program to map keyboard and mouse to an xbox 360 controller with win32 and xinput. I have everything going fine but when im trying to control the mouse with the thumbsticks I get problems with the movement if my program has the focus it moves fine but when I put another window in focus the movement is over sensitive here is the code I am using

Code:
if(_controllerState.Gamepad.sThumbRX >= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE) {
GetCursorPos(&mousepos);
profile->Buttons[6]->input.type = INPUT_MOUSE;

[Code] .....

I have tried everything to fix it.

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C :: Detect XBOX 360 Controller In A Port But Getting Error

Dec 29, 2013

I am trying to have a program that I am writing detect a controller and then say whether there is or is not one connected. But I am getting a lot of errors(25 actually) . Here is my code:

Code:
#include <stdio.h>
#include <Xinput.h>
#include <stdbool.h>
#include <Windows.h>
void main()

[Code] ....

puts("Error no controller was found on any port");
return 0;
}

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C++ :: How To Use Mouse In Win32 Console

Jan 28, 2014

I want to show and control mouse in Win32 Console. What should I do? And I want to learn MFC programing.

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C++ :: Detecting Any Key Of Keyboard And Mouse On Windows / Linux?

Jun 20, 2014

I am trying to detect keys pressed on a keyboard and mouse on both, Windows and Linux but I am unsure what would be the best practice way to do so. Will I have to detect the keys for each platform individually? Would you make use of an event listener? What's the best way to detect the input-devices?

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C++ :: Mouse Or Keyboard Interface In Home Menu Of Console App

Feb 19, 2013

How can I design an console app such that its menu's options are used by mouse or get highlighted and enterable by using arrow keys of keyboard???

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Visual C++ :: What Is The Usual Maximum Size Of Stack Of A Win32 Program

Sep 24, 2014

I know that if the structure doesn't fit into the stack, it needs to be put onto the heap. But what is maximum size of a win32 stack in usual case?

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Visual C++ :: Character Controller - Getting Error When Adding Pointer

Sep 29, 2012

I was trying to write a character controller but when I went to add my pointer to my character I get error

C2143: syntax error : missing ';' before '*'

I've looked at all my classes involved but I don't see any errors and Visual Studio doesn't report any other specific errors. Is there any way of finding the source of this type of error?

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Visual C++ :: Replacing GUI In Win32 Application?

May 15, 2014

I have a Win32 C++ application which works pretty well, but I don't like the GUI and I want to replace it with one designed graphically, a la Windows Forms. What is the best strategy to port my code? I tried creating a new Windows Forms C++ application and got pretty far with it, but was stymied when trying to call my unmanaged functions on a button press. If I can't use Forms to add a GUI without completely rewriting the program, what's my best bet?

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Visual C++ :: Calling Routines From Fortran 77 Using Win32 DLL

Aug 14, 2014

Is it possible to call VC++ routines using a Win32 DLL form fortran 77??

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Visual C++ :: How To Debug Win32 Message Loop

Sep 28, 2014

You place a breakpoint at one of locations within the message loop. But I want the breakpoint to trigger when I click on the application window, for example. But I can't, it went so fast so long as I switch from VS to the application program, the breakpoint is hitted again, then the application is frozen again. I don't know how to setup a conditional breakpoint.

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Visual C++ :: Showing Console Windows In Win32 DLL?

Oct 31, 2014

Is it possible to show a console window in a Win32 DLL?

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Visual C++ :: How To Call A Dialog From Win32 Resource DLL

Jan 16, 2013

How can I call a dialog , which is present in a seperate Win32 resource DLL .

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Visual C++ :: How To Get Same Info As Win32 PortConnector From DeviceIoControl

Mar 21, 2013

I can tons of information by calling DeviceIoControl (such as device ID, device description, whether it's connected or not) since I couldn't do it all with WMI. But I haven't figured out how to get from DeviceIoControl the info that a call to WMI's Win32_PortConnector gets. Are there any calls, directly to DeviceIoControl or something else that for a given device ID or device description would get the PortConnector information?

I would have used a combination of Win32_PortConnector and DeviceIoControl calls but the trouble with PortConnector is that it doesn't provide any information that would allow one to figure out which device ID it belongs to. Why do I need to do this? Because I'd like to get a combination of all the information the two methods provide for a given device such as a USB port, and all I'm getting from Win32_PortConnector is these scant few fields with no other clue:

string Caption;
string ConnectorPinout;
uint16 ConnectorType[];
string CreationClassName;
string Description;
string ExternalReferenceDesignator;
datetime InstallDate;

[Code] ....

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Visual C++ :: Create Window Form Function Using MFC Or Win32 API?

Jan 7, 2013

My setup is as follows:

There is function written C++, that must be compiled to DLL. This DLL is linked to some CAD (computer aded design) tool, that has special interface for it.

I want to add to this function some GUI (graphical user interface). So the creation of a window is necessary.

I've tried already with Win32, but without success.

The problem is that CreateWindow function requires application instance handle, that is provided by Windows itself when window is created in "normal conditions".

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C++ :: Compiled Program Error Win32 Invalid

Nov 30, 2013

I am using visual studio 2012 on windows 7. but, when I have compiled my programs and run them on an older pc to test out its functions, I receive an error saying that the program is not a "valid win32 application." I have even tested this with a very simple hello world console application, but the problem still remains. Where is the error coming from? is the application corrupted during transport? (upload to internet) or are programs compiled on win 7 incompatible with win xp

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Visual C++ :: How To Know When Mouse Over A Control In A Dialog

Jul 10, 2013

I forget how to know when mouse is over controls in dialog.. I want to show a message in status bar when mouse over each control...

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Visual C++ :: Mouse Input Coordinates Not Being Read

Jan 14, 2015

When I click the mouse, the program doesn't seem to record the coordinates. So the if statements are never executed. One thing I noticed was that when the do while loop is running and the left mouse button is not pressed then X and Y of dwMousePosition are both 0. But then if I press the left mouse button then the coordinates become x = 1 and y = 0.

I am on Windows 7, 64 bit, using Visual Studio Express 2013 for Windows Desktop

Code:
#include <iostream>
#include <windows.h>
#include <string>
#include <new>
#include <stdio.h>
using namespace std;
INPUT_RECORD ir[128];

[Code] ....

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Visual C++ :: Statusbar-update While Mouse In CDialogbar?

Feb 11, 2014

I have the following problem:

My mainframe-window in a MDI-app has a CDialogbar.

Every time the mouse moves over a control in this dialogbar the status bar is updated by a text.

The app craps the text from the resource strings that has the same ID than the dialogbar-control, randomly.

I do not want this. How can I avoid this?

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Visual C++ :: Identify Which Of Two Subclassed Controls The Mouse Is Over?

Feb 11, 2013

I have a dialog app with two separate static controls. Both controls have been subclassed from CStatic derived class to implement drag and drop and double clicking. The class works just fine, but I cannot figure out which of the controls is being double clicked or dragged and dropped onto because I only have the code below operating. I need some method in the derived class to determine which control is being manipulated.

Code:
// header file
#pragma once
#ifndef __AFXWIN_H__

[Code]....

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C :: Program Respond To Keyboard Hit?

Mar 6, 2015

What C command responds to a keyboard hit? I want to exit in an orderly manner from a continuous loop when a key is pressed.

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C++ :: Detect If Xbox 360 Guide Button On PC Is Held Down

Feb 18, 2014

I made this (found the trick on the net)that allow to use the guide button of a 360 pad. I use wxdevc++.

#include <windows.h>
#include <stdio.h>
static const int guide_button_value = 0x0400;
/* the secret function outputs a different struct than the official GetState. */
typedef struct {
unsigned long eventCount;

[Code] .....

But I wanted to detect if it's held down for 3 second before do my printf

The usual solution is to detect if the button is pressed and if it's realeased but I can't use ximputgetstate or regular getstate (or I haven't successfully done it) .

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Visual C++ :: Low-Level Keyboard Input Detection?

Mar 13, 2014

I am writing an software that should be able to detect all keyboard inputs by the user. i.e., both hardware and software/on-screen keyboard.

This software is going to be written in a platform independent way and supposed to run on Windows, Linux, Android & iOS.

The idea is to capture the keyboard inputs from a low level, there by making sure that it doesn't miss any inputs even if it's a on-screen keyboard like in a mobile device.

I am looking at possible open source libraries that can be used.

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Visual C++ :: On Screen Keyboard Error On 64 Bit Windows 7

Dec 6, 2013

By using visual studio 2010, I have problem calling up on screen keyboard using line below for Windows 7 64 bit.

WinExec("OSK.EXE", SW_SHOW);

However, it is working fine on windows XP 32 bit. How to call up on screen keyboard for 64 bit windows?

Code:

int _tmain(int argc, TCHAR* argv[], TCHAR* envp[]) {
int nRetCode = 0;
HMODULE hModule = ::GetModuleHandle(NULL);
if (hModule != NULL) {
// initialize MFC and print and error on failure

[Code] ...

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Visual C++ :: Moving Mouse Cursor To Certain Colors On Monitor

Apr 22, 2013

I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.

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Visual C++ :: How To Capture Mouse Scroll For CMFCRibbonEdit Class

Oct 18, 2014

For a ribbon bar with edit controls (CMFCRibbonEdit) I want to handle the mouse scroll events for the edit controls. That is, when the user clicks and then scrolls on the edit it will navigate a predefined list of strings. I want to capture the scroll event in order to update the edit text step by step.

This kind of behavior is implemented by the Spin Edit; I don't want to use the spin edit control since it only uses a list of integers and the spin buttons are too small.

Is there a way to catch the mouse scroll event for the CMFCRibbonEdit control? How to approach message handling for the ribbon (other messages than the COMMAND allowed by the ribbon designer). I'm using VS2010 on Windows 7 and the ribbon was designed with the ribbon designer?

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Visual C++ :: Main CWnd Class And Mouse Events

Jun 17, 2013

I have a main CWnd class called CMainWnd which is created like this:

Code:
DWORD dwStyle = WS_VISIBLE | WS_BORDER | WS_CLIPCHILDREN ;
...
CWnd::Create(AfxRegisterWndClass(CS_DBLCLKS), L"", dwStyle, rect, parent, NULL, NULL);

And I draw smaller windows on this main window with a CWnd-dervied class called CClientWnd, which is created like this:

Code:
DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | WS_BORDER;
...
CWnd::Create(AfxRegisterWndClass(CS_DBLCLKS), L"", dwStyle, rect, parent, NULL, NULL);

In the main window I draw lots of background stuff using a memoryDC and BitBlt(). In the child window, I actually am not drawing anything, I just created it to have events like mouse over, etc. In the child window when the mouse is over the window I bring up a pop-up window. This works unless my mouse is over any parts where something is drawn in the main window, then the popup just flickers constantly. Why is the main window affecting my mouse over events if I am not handling any such events for it?

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