Visual C++ :: How To Get Same Info As Win32 PortConnector From DeviceIoControl
Mar 21, 2013
I can tons of information by calling DeviceIoControl (such as device ID, device description, whether it's connected or not) since I couldn't do it all with WMI. But I haven't figured out how to get from DeviceIoControl the info that a call to WMI's Win32_PortConnector gets. Are there any calls, directly to DeviceIoControl or something else that for a given device ID or device description would get the PortConnector information?
I would have used a combination of Win32_PortConnector and DeviceIoControl calls but the trouble with PortConnector is that it doesn't provide any information that would allow one to figure out which device ID it belongs to. Why do I need to do this? Because I'd like to get a combination of all the information the two methods provide for a given device such as a USB port, and all I'm getting from Win32_PortConnector is these scant few fields with no other clue:
I have a Win32 C++ application which works pretty well, but I don't like the GUI and I want to replace it with one designed graphically, a la Windows Forms. What is the best strategy to port my code? I tried creating a new Windows Forms C++ application and got pretty far with it, but was stymied when trying to call my unmanaged functions on a button press. If I can't use Forms to add a GUI without completely rewriting the program, what's my best bet?
You place a breakpoint at one of locations within the message loop. But I want the breakpoint to trigger when I click on the application window, for example. But I can't, it went so fast so long as I switch from VS to the application program, the breakpoint is hitted again, then the application is frozen again. I don't know how to setup a conditional breakpoint.
There is function written C++, that must be compiled to DLL. This DLL is linked to some CAD (computer aded design) tool, that has special interface for it.
I want to add to this function some GUI (graphical user interface). So the creation of a window is necessary.
I've tried already with Win32, but without success.
The problem is that CreateWindow function requires application instance handle, that is provided by Windows itself when window is created in "normal conditions".
I am writing a program to map keyboard and mouse to an xbox 360 controller with win32 and xinput. I have everything going fine but when im trying to control the mouse with the thumbsticks I get problems with the movement if my program has the focus it moves fine but when I put another window in focus the movement is over sensitive here is the code I am using
What I want to do is create a file that will ask the user to enter his info,n then store it in a text file The screen will ask the user if he wants to update his info. if he says yes then the screen will be cleared and the old info will be printed on the screen. The user will enter his new info that will be stored in a new file. My problem is that once the user finishes entering his input the program just closes D: and the rest of the program won't run.
Code:
int main() { string ans; ofstream Xfile("original.txt"); cout <<"Enter your name and address please"<<endl; cout<<"Press Ctrl+Z+Enter when you are done"<<endl; string name_and_street;
I am using C++ new/delete operators to allocate/deallocate the buffers. I think for each allocated buffer, there should be an additional info block stores the size and other info about the buffer. How to know more details about this info block? I need to override these two operators and find such an info block is useful to my implementation.
I'm trying to make a program that you input your login info and it writes that info to a text file. Then, later on once I get my problem fixed, the program will read the info to the user. my code is as follows(the input part is a bit lengthy):
My problem is: I put the size of char array txtbuffer=[200]. If I have a editbox bigger than that, I'll get a error. In (editlength) I have the correct length of edit box. But I cant initialize my char txtbuffer[editglenth]=NULL cause editlength is a integer not constant.
I am using visual studio 2012 on windows 7. but, when I have compiled my programs and run them on an older pc to test out its functions, I receive an error saying that the program is not a "valid win32 application." I have even tested this with a very simple hello world console application, but the problem still remains. Where is the error coming from? is the application corrupted during transport? (upload to internet) or are programs compiled on win 7 incompatible with win xp
I am trying to get OpenGL to render inside of a Win32 api static control. I've gone through Nehe's tutorial [URL] on how to render to an entire window. I understand how to do that and I can do it, but I'm not totally sure how to get it to render inside of a static control(or any control). The idea is to have a gui built around an OpenGL view. how I could render inside a static or custom win32 control?
I need to transfer the content from the file text.txt to file sort.txt . The data in the text.txt is "struct" (info about people)but the same data needs to be sorted by the name and sent to sort.txt by using a function .
I was wondering if there was a way for me to send information, say a username and password, to a webpage via a c++ function. I was unsure how exactly to word it, but I did attempt to google it. Here is an example of what I mean.
App starts -> goes to "Https://www.my-site.com/?user=$username&password=$password" -> username/password is valid -> logs them in on desktop app
I do not know much about php, but I am assuming the ?user=$username is setting a variable, correct? I am familiar with sockets, but it seems using the above method, this could be possible without sockets, would it?
Important part:
That is the method that minecraft uses to login players, the question here is what function could I start to send the desktop app to the webpage.
EDIT:: After looking a little more I find that it is probably not possible without sockets, which is fine; however I don't know how to do it still, I would prefer to not use external libraries, such as Curl.
I am looking for a way that I could check the information of a folder and a drive, to show the data size and storage amount (KB, MB, GB). This is so that I can compare the size of a folder to the storage capacity of a disk drive.
I'm trying to open a text file with the name "text.txt", for the purpose of only displaying in the console an specific part of the text file. For example, if I got "This is a test [TEXT] This is the message that should display [/TEXT] this is the end of the file", I want only "This is the message that should display" to be the output, the thing is that I can't imagine anyway of doing that. what I should do?
I'm a beginner at programming and I'm not sure how to read in information from a text file. What I want to do is take a text file which contains around 20 rows and 3 columns of numbers, and put these into an array which can then be used for performing calculations. How do I do this? Would I need to declare the size of the array beforehand? When accessing my file, do I include the full address?
The relevant part is lines 29-33:
Code: #include <stdio.h> #include <stdlib.h> #include <math.h> /* this is a simpllified code using BEM equations */ main()