I was wondering if it's possible to push a button on a website programatically. Unfortunately the button link is invisible, otherwise I could simply use the URL it links to. So is there a way to do it in c++ and if so, how?
I am trying to use push back in a 2D vector but I don't know how to. This is what I have:
vector <vector <BigInt> > matr;
for (BigInt i=0;i<rij;i++) { for (BigInt j=0;j<kolom-1;j++) { matr.push_back().push_back((i+1)^(pow-j)); } }
I quickly invented something but that doesn't work obviously. it should be equivalent to this: (the only problem in the code below is that those indexes don't exist yet that's why I need push_back())
for (BigInt i=0;i<rij;i++) { for (BigInt j=0;j<kolom-1;j++) { matr[int(i)][int(j)]=(i+1)^(pow-j); } }
Basically I am creating a game and I need the ai to look for specific buttons. At the moment this is the code I have, and what it does is it makes the ai look for any random button that has't already been clicked.
Code:
private Button look_for_spaces() { Console.WriteLine("Looking for spaces"); Button b = null; foreach (Control c in Controls) { b = c as Button; // performs a cast
[Code] .....
Now what I'm trying to do is make the ai go through 4 searches in steps instead of looking for any button. I want it first to look for buttons 1, 2 and 3, if there's a space in any then it will be clicked but if all of them are already clicked it will look for spaces in buttons 4, 5 and 6 and so on if that makes sense. But i'm not too sure how I would do it.
Code: class moClassValueContainer { public: moClassValueContainer(); moClassValueContainer(string,int); [Code] ....
In my main.cpp, I have blow loop
Code: for (xml_node tnode = it->first_child(); tnode ; tnode = tnode.next_sibling()) { Container tmpContainer(tnode); if (tmpContainer.getType() == SINGLE) { string t = tmpContainer.getName();
[Code] ....
I cannot push_back(t). I examined the code with debugger, t has correct string value assigned, but even after 20-30 iterations, there is no element for headerFields vector.
I've been playing around with making a linked list in C and am having trouble adding to the beginning of the list. For the add_beg() function: the statement "head = newNode" only works locally. This leads me to believe this is a pointer problem. However, the add_end() function works correctly. Ideally, I would like to print "0 1 2 3 4" after using the add_end(root, 0). Currently, print only gives me "1 2 3 4".
#include <stdio.h> #include <stdlib.h> //Create a node struct typedef struct node { //data int val;
My problem is: I put the size of char array txtbuffer=[200]. If I have a editbox bigger than that, I'll get a error. In (editlength) I have the correct length of edit box. But I cant initialize my char txtbuffer[editglenth]=NULL cause editlength is a integer not constant.
The opjective was to build an c# deskop windows application for an classic car sales company.
My job was the employees section of the application.
my problem is the following
i have 3 tabs summary (overzicht) details mutation (muteren)
on the details tab i have 2 buttons and a search box both the buttons only do somthing on the summary tab where they also need to take the selected row to the field on the other tabs.
the search box is a text box that neds to find the valve in the summary tab and then als so select the full row and put it in the onther 2 tabs fields.
private void Single_Load(object sender, EventArgs e) { //code here for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { //a lot of working code here b[i, j].Click += new System.EventHandler(ClickButton); } } }
What can I do when one of those buttons is pressed (i have the method ClickButton) to know what i and j has he?
I want to make something like this
ClickButton() { if (x%2==0) v[i, j] = x; //i and j should be form the matrix of buttons }
How to avoid using Backspace character with push_back? I'm making a software as an ATM, so when the user try to enter the password the user only sees *******, but when trying to delete it doesn't delete a character. It just adds a new one. Here's my code:
I am developing a small game using MFC in which the game options like new game, save, open, exit etc. can be selected from the menu as well as from the buttons inside the window. I have no problems with the menu but the buttons do not seem to work at all.
The buttons are created at runtime using CButton class. To associate the buttons with the corresponding functions, I just used the same resource ID for the buttons as the menu options, but that did not work. When I click on the buttons, nothing happens. If I assign different resource IDs to the buttons, how do I handle the message map entries? Do I have to write different message map entries for the menus and the buttons while their function is exactly the same?
I have a txt file of drinks, and I want to meak a list of buttons of it (the txt file is build like this: fanta : 2 ), how can I make buttons of all the drinks ( I get the first one in a button , but not the others).
Dictionary<string, double> drank = new Dictionary<string, double>(); string[] words = new string[8]; Button button; <Button> BtnList = new List<Button>();
I have a Win32 C++ application which works pretty well, but I don't like the GUI and I want to replace it with one designed graphically, a la Windows Forms. What is the best strategy to port my code? I tried creating a new Windows Forms C++ application and got pretty far with it, but was stymied when trying to call my unmanaged functions on a button press. If I can't use Forms to add a GUI without completely rewriting the program, what's my best bet?
I am trying to write a method (copyStack())that copies the elements of one stack to another. So I am using a Type variable and a while loop, assigning the top of the first stack to the variable, and then using the push method to push the Type variable into my second stack (then poping the first stack). However, whenever it comes time to print the second stack (the one I am trying to copy into), nothing shows up. I know that the program is reaching the copyStack function, and I know that when I put a regular string in for the Type variable, it passes that string along. But for some reason, when I use the variable, nothing happens! Here's what I've got...