C++ :: System (PAUSE) Without Message Or Button Press

Nov 7, 2013

I would like to have my program pause at a certain screen but not to have the "Press any key to continue..." message or the press of a button. In my program, the code looks similar to this:

for(;;)
{
cout
cin
cout
cin
...
//

here, I want to have a pause to view what the for loop has come up with but to not have a message display or a button press needed. At the end of the loop, I want it to pause before looping again. IS this possible?

If so, how can I implement it into my program?

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C :: System Call For A Pause Function

Jan 20, 2014

I know there has to be a system call for a pause function. I simply want the program to pause for a few seconds before executing the next line of code. I do NOT want the user to enter a keypress, just pause the output or code execution for a few seconds.

system (pause); waits for keypress right? I just want it to wait 3 seconds before proceeding. I know it should take an argument for milliseconds right? Also, this is for a homework assignment I have already completed, just doll'in it up a bit for extra credit...maybe...

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Visual C++ :: Blocking Keyboard Play / Pause Button In Windows 8?

Mar 27, 2014

I am writing an application that needs to temporarily disable the Play/Pause button that appears on multimedia keyboards.

Normally, a key can be blocked quite easily by installing a low level keyboard hook (WH_KEYBOARD_LL) where the KeyboardProc intercepts the key (in this case VK_MEDIA_PLAY_PAUSE) and returns a "1" instead of calling CallNextHookEx. I have tried this with other keys (including the Windows key VK_LWIN) and this works perfectly. I also have no problems with this method under Windows 7 where all keys, including VK_MEDIA_PLAY_PAUSE get blocked.

Windows 8 is a different story. When my application has input focus, everything works as expected, meaning the VK_MEDIA_PLAY_PAUSE key gets blocked and no other application responds to it. However, when my application loses focus, my hook procedure gets called (this was verified by sending out a OutputDebugString) but other applications respond to key even though I return a "1". As soon as my app gets focus again, everything is block as it should.

After some investigation, I found that the multimedia keys not only generate keystrokes but also generate WM_APPCOMMAND messages so I added ShellProc (WH_SHELL) hook with the following hook procedure:

LRESULT __declspec(dllexport)__stdcall CALLBACK ShellProc(int nCode,WPARAM wParam,LPARAM lParam) {
// Do we have to handle this message?
if (nCode == HSHELL_APPCOMMAND) {
OutputDebugStringX(">>>>> HSHELL_APPCOMMAND");

[code]....

This procedure is only getting called when my app has input focus. Whenever I have input focus and return "1" the Play/Pause command gets blocked. As soon as I lose focus the procedure does not get called/hooked.

As I have mentioned, the code works for other keys, just not the multimedia keys.

Alternatively, another way of blocking the multimedia keyboards Play/Pause button?

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C :: System Call To Pause Execution Of Program For Few Seconds

Feb 2, 2014

I know there has to be a system call to pause (not system("pause") execution of a program for a few seconds. I would like to give the illusion that my program is 'thinking' rather than just spit out the result as soon as the user has hit the enter key.

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C# :: How To Add Keyboard And Button Press To A Program

Apr 13, 2014

I have a problem where I need to add the ability to input numbers into a calculator program through either a form button press or keyboard press. I have the button press working fine though I can't seem to get the program to start with the cursor active in the textbox for keyboard input. I've use this.ActiveControl = result; "result" being the textbox. Though the issue here is the program starts off with the cursor active but only for the first instance of keyboard inputs.

Perhaps its the way I wrote the program but is there a way I can achieve this? I found a way to write this calc by having a single event for all button presses, opposed from an event for 1-9. Not sure if this is a good approach but here is some of the code.

private double num = 0;
private string calculate;
bool pressed = false;
private void button_Click(object sender, EventArgs e) {
if ((result.Text == "0")||(pressed == true)) {

[Code] ....

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C :: Detect CPU Power Button Press Event In Console Application

Feb 5, 2015

I am using Windows 7 32bit OS and want to detect the CPU power button press event in my console application developing in C language.

I configured the power button setting to "Do Nothing" which is in "Choose what the power button does" options in Control Panel->Hardware and Sound->Power Options. So now i want to detect this power button press event and do some processing in my application then i will initate shut down from application itself. Looking for windows API details which will detect the power button press event.

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Visual C++ :: Button To Display Text Box Message?

Jul 13, 2014

I'm currently making a math program in c++ windows form application. I'm trying to make it so where the user presses the number button I such as 1 button to display a 1 in my textbox.

Code:

private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) {
}

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Visual C++ :: MFC- Receiving Button Click Message Failed

Oct 2, 2014

I've created a new dialog in my MFC dialog based application. the new dialog contains 5 control buttons. The following happens and I don't understand why?

1. click on buttonX. (result ok, OnBnClicked message is sent)
2. click on on any place of the application, but not on the dialog.(removing focus from dialog)
3. click again on buttonX (FAILED, OnBnClicked message is NOT sent). but if instead I click on any other button in the dialog (result ok, OnBnClicked message is sent).

And when I do:

1. ...
2. ...
3. click on the dialog area just to set focus on the dialog again
4. click again on buttonX. (result ok, OnBnClicked message is sent)
**I need to do step 3 only if I want to click again on the buttonX! why?? I think it related to SetFocus() but I m not sure how.

I've tried different style like, tool windows, overlapped, popup. it happens in all the cases.

Code:
class CToolsDlg : public CBDialog {
DECLARE_DYNAMIC(CToolsDlg)
public:
CToolsDlg(CWnd* pParent = NULL); // standard constructor
virtual ~CToolsDlg();
CToolTipCtrl m_ToolsTips;

[Code] .....

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C Sharp :: Detecting Mouse Button Down And Up Events On The System Menu Of Form

Feb 16, 2014

How do I detect left mouse button down and up events on the 'Close' option of the system menu that appears when the mouse is clicked on the top left corner of a form?

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C Sharp :: Loop In A Button / Runs Endless When Pressing The Button And Not Only Once

Jun 10, 2014

I have an code that makes form window + button bet bigger when pressed each time, but it runs endless till out of screen,

code:
{
int S1 = 300;
int S2 = 0;

[Code]...

make it so it runs only each time i press the button?

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C++ :: How To Pause After Outputting Results

Feb 19, 2013

I mean on the executable file. It just displays the results and quickly flashes away, cin.get() has no effect and system("PAUSE") is undeclared.

I never found a single sure way to pause effectively. Is there a method that works all the time? Sometimes cin.get() gets skipped even in the code itself. The IDE I am using is Code Blocks if that matters any.

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C++ :: Add Small Function To Allow To Pause Game?

Dec 4, 2013

I am trying to add a small function to allow me to pause the game I am making. I measure the time elapsed using the following algorithm:

1. USE ""clock_t begin=clock();"" FOR SYSTEM TIME OF GAME BEGINNING.
2. USE ""cout<<(clock()-begin)/CLOCKS_PER_SEC;"" TO DISPLAY TIME ELAPSED IN SECONDS.

Now, if I want to pause, I would want to subtract the 'paused' time from the total time elapsed.Say,

clock_t pause, resume;
{
pause=clock();
.
.
.
resume=clock();
}

Then I would do cout<<(clock()-begin-(resume-pause))/CLOCKS_PER_SEC;

This, though is what I want, works only once(I can pause only once). I can use arrays of resume and pause, but it would still limit the number of times I can pause.

What I am looking for is a way to pause any number of times.

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C++ :: How To Pause Program Until File Changes Are Made

Oct 2, 2013

I want to monitor a text file. So far what I have is the program reads and prints the names in the file to standard out. When the program reaches the end of the file, it closes.

I want the program to stay active and continue to print names as they are saved to the text file.

I was toying with FindFirstChangeNotification function, but it seems that returns a handle so I'm back to the drawing board.

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C :: Using Prototype Functions To Run Loops And To Pause The Program?

Oct 25, 2013

So i have to use these prototype functions to run loops and to pause the program, the only problem is after i select a loop option and enter a number of dots to print in the loop it goes into an infinite loop and why, also when i try using the 4 option to exit it still asks me how many dots i want to print.

Code:
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

int pause(char *);
int getInt(char *);
void whileFunction(int);
void doWhileFunction(int);
void forFunction(int);

[Code] .....

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C++ :: When Press The Up Key It Will Not Display Anything

Mar 26, 2014

#include <iostream>
#include <windows.h>
#include <conio.h>
#include <ctype.h>

[Code]....

When I press the up key it will not display anything.

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C++ :: SDL Key Press Delay

Jan 3, 2014

When you press a key it automatically delays a bit then starts repeating without delay.

The second key pressed action comes with a delay and i want it to start repeating without delay. And could not find anything useful.

I might not be able to tell what i want exactly. Ok press simply a key and don't release it in a text editor. You will realize a delay at second character showing up.

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C/C++ :: How To Use Press Any Key To Continue

Mar 28, 2015

I already tried getchar(); but it doesn't worked the program skips this command

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C++ :: Stopping Codes With A Key Press

Feb 25, 2013

I have a program that I made, which does a list of stuff, then checks if a key is pressed, and if it's pressed, stop the looping.

The problem is, it checks if the key is pressed once a loop, which means that if the list has delays, you have to hold the button down for a while (depending on the list).

Here's an example:
Move mouse;
Pause program for 2 seconds;
Move mouse;
Pause program for 2 seconds;
Check if key is pressed;

What ways can I fix this problem?

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C/C++ :: Program Skips To Press Any Key

Jun 8, 2014

I am altering this program to include some alterations for a class. When I run it with start without debugging, it just skips to press any key to continue. It will not display the cout << "Volume of box1 = " <<boxVolume1.

#include "stdafx.h"
#include <iostream>
using std::cout;
using std::endl;
class CBox {
public:
double m_Length;
double m_Width;

[Code] .....

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C# :: How To Jump From One TextBox To Next When Press Enter Key

Apr 13, 2014

How can i jump from textBox to next texBox when i press enterKey in c# , what i the event for that .....

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C++ :: Detect Arrow Key Press For Linux Only

May 13, 2012

I'm trying to implement this on ubuntu, to compile and run only under ubuntu.

I found 100s of other attempts at answering the general question of arrow key press in c++. Nothing solid.

Some recommend using the Readline for the functionality I am trying to implement, but I need to stay clear of GNU licences if I can for this project. And some tips only work on projects for windows machines... for example the conio library.

For linux there may be the option of using the ncurses library which I will take a look at, but I am stubborn and want to implement this myself. It should be an easy straight forward thing to do, which is why I am a bit frustrated at the moment.

Here is my test code so far.

#include <iostream>
#include <sstream>
#include <stdio.h>
#include <string.h>
#include <termios.h>
#include <unistd.h>
using namespace std;
int main(void) {
char a;
stringstream ss;
string s;

[Code] ....

So! This works... 80% of the problem is solved. If you compile this, g++ under linux, ubuntu in my case, and run. Each keystroke reveals the correct key numbers.

q=113
w=119

when I click on the up key I get,

up = 279165

I thought, I can use this number is a if(int == '279165') to detect the up key.

I was not so lucky... this int is not behaving like an int!

So I modified the code to see it I could carry out an int operation on this number.

I added a 100000 to int i.

cout<< i + 100000;

Code:
#include <iostream>
#include <sstream>
#include <stdio.h>
#include <string.h>
#include <termios.h>
#include <unistd.h>
using namespace std;
int main(void) {
char a;
stringstream ss;
string s;

[Code] .....

Compiling and running this, and pressing the UP key gives the following number.

100027100091100065

Some some sort of array, something like, [27][91][65].

I tried all ways to access these individual numbers, actually the third one for comparison purposes, but no luck.

For completeness sake I list the other arrows.

UP = [27][91][65]
DOWN = [27][91][66]
LEFT = [27][91][68]
RIGHT = [27][91][67]

A little further digging shows that these numbers are derived from the representation of a "multi-char" constant, the data type given when pressing special characters...

Now here is the main problem I have, I can find ANY decent documentation on how to handle and play with "multi-char" .

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C++ :: Simple Calculator - Press A Key To Continue

Apr 20, 2015

My problem is , i want to make a simple calculator , in the console i want afterall the user to choose what type of operation he want pressing a key like i mentioned in the title the keys would be F1,F2,F3 , i'm not finding in the internet the code to the detection of a press key like what i want.

Code:
#include <iostream>
using namespace std;
int F1 (int x, int y) {
cout << "Enter a number: " << endl;
cin >> x;

[Code] ....

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Dec 28, 2013

I would like to know how to press a key as if it had been pressed on the keyboard in a program. I would also like to know how to read input from a xbox 360 controller. I want to know how to do this so that I can add joystick support to a few mmos that I play that do not already have it.

BTW I am using C 99

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Jun 10, 2013

I have been trying to make a small program that I will be using in a larger program that will make the user press space to see the next line of output.

Not exactly sure what I'm doing wrong, but I'm pretty sure that I need to put the space that the user would enter into an output file, and the read the input file

It runs, but it doesn't allow me press space before showing the next line.

I added a getline(cin, charVar) before, but I got a whole bunch of errors.

#include <iostream>
#include <string>
#include <cctype>
#include <cstdlib>
#include <fstream>
using namespace std;
// function for dialouge

[Code] ....

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C++ :: No Input - Forcing User To Press Enter Twice

Aug 25, 2013

When the user gives no input, they have to press enter twice before "Done." is printed.

cout << "What do you want the name of your page to be? ";
std::getline(cin, pageTitle);
if (cin.get() == '
')
pageTitle = "Welcome to Website.";
cout << "Done.
";

Is there a way to print "Done." after pressing enter once?

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Visual C++ :: Does Not Contain Debug Information - Press OK To Continue

Sep 18, 2012

i changed my code from release to debug mode. when i try to debug it shows a dialog box that '... does not contain debug information press ok to continue"..

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