C :: How To Use Malloc Or Calloc To Create Array In Dynamic Memory

Mar 10, 2014

What is wrong with my function why does it spit out huge numbers? And how do i use malloc or calloc to create an array in dynamic memory, and return a pointer to this array

Code:

#include <stdio.h>#include <stdlib.h>
int fibonacci(int n)
{
int i;
long int fib[40];
fib[0]=0;
fib[1]=1;
for(i=2;i<n;i++){
fib[i] = fib[i-1] + fib[i-2];

[Code]....

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C++ :: Dynamic Memory - Create Multiple Instances Without Explicitly Call Delete

Mar 28, 2014

look at this code:

#include <iostream>
using namespace std;
class teste

[Code]....

Each time i call "x = new teste();" the previous object is deleted? Does this code cause any sort of memory leak?

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C :: Create Function To Create A Dynamic Array That Fill With Randomly Generated Integers From 0 To 50

Oct 26, 2013

I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.

Code:

* Struct */
typedef struct {int *pArray; //the dynamic array
int length; //the size of the dynamic array}Array;
/* Function to create a dynamic array */
Array *initializeArray (int length) {int i;
}

[code]....

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C :: Dynamic Memory Allocation - Resize Array Of Pointers

May 23, 2013

Suppose I wished to reallocate memory (resize) an array of pointers. Why does the following not work?(The program runs, yet yields a faulty segmentation error message. Why?):

Code: char **ptrarr = (char**) malloc(sizeof(char*))

Code: ptrarr = (char**) realloc(ptrarr, (capacity) * sizeof(char*));

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C :: Dynamic Memory Allocation - User To Choose Size Of Array

Dec 2, 2013

Dynamic memory allocation in array in c programming. I am trying to make the user to choose the size of array they want to engage in the game.

However, i have remove the global variable which contribute the error to my code previously. Now I assigned all the arr individually but not using the global variable. However, i still not get the desired board i want. i still keep getting 9x9 array board.

And i also need limit the board size only from 4 to 9. And how do i do that.

Code:

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <malloc.h>
#include <ctype.h>
#include <stdbool.h>

[Code] .....

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C++ :: Dynamic Memory (array Of Char) - Delete All White Spaces In Text File

Feb 8, 2014

General Purpose: Delete all "white spaces" in text file, until the read-in char is _not_ a whitespace (mark as start of text file).

Problem: Cannot seem to shift char's over properly. (I think my problem is the inner loop - however other code may lead to this problem - I do not know)

Code:

#include <fstream>
#include <iostream>
using namespace std;

bool trimWhiteSpace(fstream &file, char * charMemoryBlock) {
if (!file.is_open()) {

[Code] ....

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C :: Malloc Memory Allocation?

Oct 17, 2014

Code:
int *p, ar[100];
p = (int *)malloc(sizeof ar);

.. *p is a pointer variable, but what means another * here --> (int *)?

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C++ :: Create Dynamic Pointer Based Array Of Class

Nov 29, 2014

I have a class called Book and I am trying to create a dynamic pointer based array of the class. When I try to run the program I keep getting the error: pointer being freed was not allocated at the line of code that says "delete [] A;". I am using Xcode to run the program.

Book *changeArraySize(Book *A, int &size, double factor) {
int i;
int newsize = size*factor;
Book *A2 = new Book[newsize];

[Code] ....

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C++ :: Web Server Malloc Memory Error

Dec 1, 2014

I am writing a very basic database in C++ and I am accessing the data from a web browser. I am using the opensource Mongoose web server code....

I have an issue...

The way the DB works is this: on starting, the DB loads a json file of all of the data into it. I have a class called DatabaseLoader that does this - it is the class that gets rewritten depending on the data structure of the json.

This is passed to vectors (vector<Node*> and vector<Edge*>) as references from Graph object.

Once the DatabaseLoader has finished it can be destroyed and any memory allocated objects it created (except the ones in those two vectors).

From then on, the Graph object is in charge of all of the elements in the database that are stored in the two vectors. When the user browses to htpp://127.0.0.1:8000 they see the json representing each object in the vectors.

All good so far....

However, when I repeatedly hit refresh in my browser (and call me insane...) at quite a fast speed I get this error:

Code:
main(29855,0x7fff76763310) malloc: *** error for object 0x7f98b2829408: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug
[1] 29855 abort ./main testing.json

It seems to me this would be if I tried to "delete" and object twice, or if one of my objects was overwriting memory somewhere. However I am not recreating anything, I am just looping over the vectors and printing out the content. When I refresh slowly, I dont see this happen - i did it quite a lot of times, but when I do it fast I think it is happening.

So is there any possibility of me hitting the c++ web server to quickly and it is trying to process the data twice, causing some sort of memory error - i.e do I need to implement threading or something??

I can paste code, but there is quite a lot now....

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C++ :: Dynamic Memory Is Affecting Non-dynamic Values

Oct 7, 2014

i'm implementing a playerclass for a game.. in the game there are multiple player types, weapons ect.. i just wanted to turn my players weapons into a dynamically allocated c_str. once i added my: Destructor, Copy Constructor and Overloaded Assignment Operator. My initial values became corrupted and i cannot fix them.

Player2.cpp
#include <string.h>
#include <iostream>
#include <cstdlib>
#include <iostream>
#include "player2.h"
#include "dice.h"
#include "gamespace.h"

[code]....

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C :: Malloc Memory Freed When Function Exits?

May 16, 2014

does memory reserved by malloc() get freed when the function it is called in finishes?

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C :: Malloc Is Used To Allocate Free Memory To A Pointer

Nov 5, 2014

There is a part in the lesson that explains how malloc is used to allocate free memory to a pointer and gives us 2 examples:

Code:

float *ptr = malloc( sizeof(*ptr) ); and Code: float *ptr;
ptr = malloc( sizeof(*ptr) );

From my logic in the first case we allocate the memory to *ptr and in the second to ptr.

It's a bit confusing, am I missing something?

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C :: Malloc - Verifying Amount Of Memory Allocated

Sep 7, 2013

How can I view the number of bytes that have been allocated by using the malloc function?I tried:

mem = (float*)malloc(num*sizeof(float));
printf("The amount of memory allocated using malloc is %d.", mem);

Note: The variable "num" in my program is equal to 7.But every time I run the program, this value changes.

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C :: Free Not Working After Malloc Was Used To Allocate Memory

Jun 13, 2014

Consider this program:

Code:

// sb_string class v1.04

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

typedef struct sb_string {

[Code] ....

And here is the output I got:

Code:
[harshvardhan@hari-rudra] ~/Desktop% gcc49 -o test test.c
[harshvardhan@hari-rudra] ~/Desktop% ./test
-before Value of len = 1
(in_function)-before Value of len = 1
(in_function)-after Value of len = 1

-after Value of len = 1 I was trying to make a little easier to work with string. Once the memory is allocated by malloc via sb_init() function, the sb_massacre function wasn't working to deallocate the memory. I had used multiple versions of gcc and clang but the result is same.

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C++ :: KLU Library - How To Use Operator New Instead Of Malloc To Allocate Memory

May 11, 2012

I have a question about the KLU library for LU factorization of sparse matrices. The KLU library accepts a pointer to a memory allocator function, by default it is malloc(). Then it uses this pointer to allocate the memory required.

I want to extend the library and I now have object of classes. I want to use the operator new instead of malloc to allocate the memory. In the same time I want the new operator to call the constructors of the objects. Is there a way to do it?

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C :: Calloc For Array Of Array With Negative Index

Oct 14, 2014

I have an array of array with negative index. It is an array which has real dimensions [dim_y + 40][dim_x + 40] but the user uses the array like it has dimensions [dim_y][dim_x].

So i see the array's rows lets say from -20 to dim_y + 20 but a user sees only from 0 to dim_y.

First i had global and already defined the dimensions dim_x, dim_y, so i had this:

Code:

int map_boundaries[dim_y + 40][dim_x + 40];
int (*map)[dim_x+40] = (int(*)[dim_x+40])&map_boundaries[20][20]; In fact, 'map' points to 'map_boundaries' , map[0][0] is map_boundaries[20][20].

I did what is posted in the second post here: Negative array indexing - Everything2.com

I want 'map' to be global. Until now i had defined the dim_y and dim_x so that worked fine.Now i just need to read from a user the dim_x and dim_y.

Until now i have global

Code: int **map_boundaries;

and then in main i use calloc:

Code:

map_boundaries = (int **)calloc(dim_y + 40,sizeof(int*));
for(i = 0; i < dim_y + 40; i++){
map_boundaries[i] = (int *)calloc(dim_x + 40,sizeof(int));}

but i dont know how to declare this line now:

Code: int (*map)[dim_x+40] = (int(*)[dim_x+40])&map_boundaries[20][20];

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C/C++ :: Calloc For Array Of Array With Negative Index

Oct 14, 2014

I have an array of array with negative index. It is an array which has real dimensions [dim_y + 40][dim_x + 40] but the user uses the array like it has dimensions [dim_y][dim_x].

So I see the array's rows lets say from -20 to dim_y + 20 but a user sees only from 0 to dim_y.

First I had global and already defined the dimensions dim_x, dim_y, so i had this:

int map_boundaries[dim_y + 40][dim_x + 40];
int (*map)[dim_x+40] = (int(*)[dim_x+40])&map_boundaries[20][20];

In fact, 'map' points to 'map_boundaries' , map[0][0] is map_boundaries[20][20].

I did what is posted in the second post here: [URL] ....

I want 'map' to be global. Until now i had defined the dim_y and dim_x so that worked fine. Now I just need to read from a user the dim_x and dim_y. Until now i have global

int **map_boundaries;

and then in main i use calloc:

map_boundaries = (int **)calloc(dim_y + 40,sizeof(int*));
for(i = 0; i < dim_y + 40; i++){
map_boundaries[i] = (int *)calloc(dim_x + 40,sizeof(int));
}

But I dont know how to declare this line now:

int (*map)[dim_x+40] = (int(*)[dim_x+40])&map_boundaries[20][20];

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C++ :: Using Malloc / Free Multiple Times Leaves Less Memory?

Apr 17, 2014

My application calls malloc in multiple subroutines, finally releasing all using free. This is done using my zalloc library (see my other post: [URL] .....

Somehow, when the applications tries to detect the available ammount of memory at the end of the test (allocating, freeing, testing), the freemem function gives me about 4-6MB less memory than at the start of the test? (out of 21MB available on the device at the start).

All memory is allocated and freed using the malloc/free routines within the library, with the exception of the SDL functions, which are registered externally on allocation and release.

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C++ :: Malloc Virtual Memory - Handling Page Movements?

Jul 23, 2012

When does malloc() return null ? I want to allocate a big virtual memory which can not possibly fit on RAM, so most of it will be stored on disk. I am going to access the data sequentially so at any one time the data I am working on will fit in RAM. So I am hoping the OS will move the required pages in and out of disk. I can achieve this behavior manually by allocating the required blocks on RAM but this is rather tedious. Say I have an array a[100][10000000000]. At any one time I am working only on a[i-1][], a[i][], a[i+1][] which can fit in RAM but not the whole array. So how do I allocate the array so that I can work on it using for loops for(i=0;i<100;i++) without handling the page movements myself?

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C++ :: Create Main Function With One Dimension Dynamic Array With Float Data Type

Dec 4, 2013

I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?

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C :: Call Only One Time Malloc At The Start Of Program - Memory Size Is Growing

Jan 26, 2013

I have a program which call only one time malloc at the start of the program. When running, I see with 'process-explorer.exe' that memory is growing in little steps. Is this normal? why?

Using Windows 7

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C :: Keep Track Of Size Of Blocks Of Memory That A Pointer Points To - Malloc Is Stuck On 8

Jan 8, 2014

I'm trying to keep track of the size of blocks of memory that a pointer points to. No matter what I do, this code below always outputs the integer 8.

If I change 1000 to 5, I still get 8. If I change it to 0, I get 8... If I change it to -1, I get 8. If I change int *a to double *a, I get 8. If I take away the & symbol, I get 8. If I use *& instead, I get 8.

Why? I want it to output 1000. If I change that to 500, I want it to output 500.

int *a;
a = malloc(1000 * sizeof(int));

int j = sizeof(&a);
printf("%d", j);

I want to build my skills where I can allocate, inspect and change memory sizes.

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C/C++ :: Create User Defined Dynamic Array For Player Scores - Missing Pointer Types Error

Jan 18, 2015

I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.

#include<iostream>
#include<string>
#include<iomanip>
using namespace std;
void players(string[], int[], int);
void average(int[], int);

[Code] ....

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C :: Dynamic Memory Allocation

Jul 14, 2013

I have declared a global variable as pointer. The program performs certain number of iterations. After every iteration, the size of memory required for the pointer changes and this pointer variable is to be accessed by different functions. Now, here is my doubt:If I allocate the memory for this global variable in a function, will the contents of the memory be lost once I exit that function. In my opinion, it should not be the case as the dynamic memory allocation takes place in "heap" and should not be affected by the call of functions.

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C++ :: Dynamic Memory Errors

Feb 15, 2013

I am new to C++ language and I am still learning.I'm doing basic stuff to better understand dynamic memory. I was wondering why I keep getting memory issues.*/

#define SIZE 15
class word {
char* str;
public:

[code]....

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C++ :: Dynamic Memory Allocation (arrays)

Feb 24, 2014

I have recently bought a copy of "Jumping into C++" and have come to chapter 14 ( dynamic memory location) and have a question.

On page 153-154 an example of dynamic allocation is given for array's of int. How would the code look like for strings or structs ?

The allocation was given by:

Code:
int *growArray (int* p_values, int *size)
{
*size *= 2;
int *p_new_values = new int[ *size ];
for ( int i = 0; i < *size; ++i )
{
p_new_values[ i ] = p_values[ i ];
}
delete [] p_values;
return p_new_values;
}

Sample Code I tried to use this for an array of structs but failed completely....

I used the following struct Code:

struct user{
int days;
string name;
};

and the allocation function (which does not work):

Code:
struct user *growarray (struct user *p_values, int *size) {
*size *= 2;
struct user *p_new_values = new struct user[ *size ];
for ( int i = 0; i < *size; ++i )

[Code].....

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