C :: Create Array Of Integer - Function Call In Main
Feb 2, 2015
I'm writing code to create an array of integer and let user input choice to display, replace, add new element, etc.I created a header file in the header file there's a function:
Code:
int display_one_element(int* array, int num_of_elements, int position) {
if(num_of_elements < position || position < 0) {
printf("Position out of bound.
");
return 1;
}
return array[position-1];
}
My code seems to work fine but there's an error message right next to my function call:
1.too many arguments provided to function like macro invocation
2.Expression result unused
I tried to move the function from header file to c source file. but other functions in the header file works fine and this doesn't work with the error message.
I need to create a main function with a one dimension dynamic array with float data type. The total number of array elements must be controlled by a user input from the keyboard. Test data is three different lengths 3,6,9 of the array. The lengths have to be set up at run time from users input. I understand how to create dynamic array but not where the user inputs the length of the array. How would I implement this?
So my assignment is to create a program that calls for a function in main that dynamically allocates an array[3] and then have pointers with multiple levels of indirection and pass them by reference so they are not lost after the function. Here is my code:
Next part is to ask user for two non-negative numbers and then get the length of those numbers and create an array. for the size of each number they input. Then to separate those numbers and add the cross-sums.
How to ADD a call to the FindMostExpensive function AFTER the main display loop, and use the index returned to display the information about the most expensive car?
// Session7.cpp : Defines the entry point for the console application. //using struct // reading from file // using functions
#include "stdafx.h" #include <iostream> #include <iomanip> // only used to tidy up the console output here #include <fstream> // added file handling
I have a struct called Array and I'm to create a function to create a dynamic array that's fill with randomly generated integers from 0 to 50 (inclusive) and a function to destroy the array for freeing its memory. Below the code that I have written so far.
Code:
* Struct */ typedef struct {int *pArray; //the dynamic array int length; //the size of the dynamic array}Array; /* Function to create a dynamic array */ Array *initializeArray (int length) {int i; }
I have a a group of text files that are used as input into a program. Another very similar program needs the same data in a different input format. I am writing a program that will read in each line of data and parse it. I have successfully written the program in main() such that it will read until the end of file. However, I am trying to re-write the program such that the algorithm is in an external function and will read one line at a time and then pass all of the character strings to the main program. The program will not compile and I am positive it has to do with an incorrect use of arrays in passing the variable "token". I am attaching a copy of the main program and the function.
#include <stdio.h> void define (int integer, int IntArr[0], int *IntP); int main(void) {int integer = 0, IntArr[1] = {0}, IntP = 0; define(integer, IntArr, &IntP);
[Code]...
Why does the integer with array change after passing trough the function and the normal integer doesn't? (I know why the normal one doesn't, but I dont get the array one)
I'm writing a function that stores a number into an array. If the number is greater that the lowest number in the array then it replaces it. The array size is 10. When the number is stored in the array. The lowest number must then be remove.
How to write a function that receives an integer array along with its length. the function calculates and returns the sum of the squares of all the odd numbers in the array?
I have a form that has been loaded and I click on a quit link to terminate my app but then I display a messageBox to ask the user if they want to save a file before quitting. When the messageBox pops up, another new instance of this form displays. What causes this and how can I prevent it?
I am a beginner with C++, taking a class right now. The lab this week is to create a user defined class and have it accesses in a separate .h header file from the main.
I think I'm finding my way through it, but I'm getting a complie error that makes no sense to me:
I have an assignment which requires me to do the following:
Required to write a function that finds an integer in an array and returns its corresponding index. The function must be called findNumber. It must have FOUR parameters:
- The first parameter is the array to be searched - The second parameter is the integer to be found within the array - The third parameter is the size of the array - The fourth parameter is an integer that indicates whether the array is sorted. A value of 1 means the array is sorted; a value of zero means the array is not sorted.
Since a function can only return one value(To return the position of a required integer in an array in this instance) I have tried to make use of pointers to try and return a value stating whether the array is sorted or not.This is my code : (It compiles perfectly but it does not produce any outputs)
Code:
#include <stdio.h> #define SIZE 10 size_t findNumber(int *sort, const int array[],int key,size_t size); int main(void){ int a[SIZE]; size_t x;
Ok so I am working on a game and I'm in the process of developing my Player class. Anyways, what I have is a keyboard function that is called in my main function to make a shape move.
void myKeyboardFunction(unsigned char key, int x, int y) { switch ( key ) {
[Code].....
But when I try to call it, trying to copy my previous method,
glutKeyboardFunc(Player1.playerControls);
I get an error
error C3867: 'Player::playerControls': function call missing argument list; use '&Player::playerControls' to create a pointer to member
I get an error saying it can't convert parameters. I would just like to understand why the arguments become a problem when I make the function a member of my class, when the first method I used is so easy.