C/C++ :: How To Take Input From Particular Position Using Graphics
Feb 26, 2013
I am new to grpahics progamming in/under Borland C. I have included the "graphics.h" header file but i am unable to take input on the screen. If I try to move my cursor to a specified position using gotoxy() function the pointer doesnt moves to the specified location and starts taking input at (1,1) coordinate.
What I have to do is write a small program in C++ to parse the symbols that are used on 5 different lines of text in each position until position 30 is reached on each line. The goal of the parsing program is to interpret the symbols (characters), if there are any per each position, on the 5 lines of text in order to output the actual data that the group of symbols represents.
My question for is this: Is there anything special from a C++ environment that should go in to something like this outside of using standard stuff like the math associated with the search algorithm that has to happen here? The symbols are located in a file, so I know I have to include "iostream" and a few other headers. But outside of header inclusions and the code necessary to iterate and streamline the search and interpretation process, am I missing anything special that I couldn't otherwise find through simple google searches?
So I've got a sensor (contains a gyroscope, accelerometer, and magnetometer) that outputs quaternion data. I'm looking to take that data and use it to display the rotation of my sensor in the form of some object on the screen. I've seen instances where programs use a cube, but I'm hoping to figure out a way to have a little more control over what the object I'm rendering is.
how to get started? Are there any software packages that might be able to accomplish this?
I use visual studio 2012. When I asked what I should use in order to put graphics into my program, I was told by the community that SFML works well. My only problem is that now I have SFML, where and how do I unpack it?
I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.
I have been learning Direct3D for a while now (DX11), and I ran into a bit of a dead end. I have Frank Luna's book on D3D programming, but I feel like I could find a better tutorial out there. I am at the point of writing the vertex shader (the first one he goes over)
Currently, I am using .fx files to write the shaders. Is that right?
I am trying to produce a image using GD graphics library. I can succesfully display my image, however I cant display this image along with a printf function too?
I'm trying to create a GUI with Open graphics Libraries.I have made a basic GUI that exits the program or shows the instructions if a option/Polygon is marked (A bigger one is behind them)But what I'm trying to do now is the following:
0. Start the direct access on the desktop 1. Screen: Press any key to continue 2. Select one option 2.1 Option one: Go to the circuit selection menu 2.1 Option two: View the instructions (Cleared) 2.1 Option three: Exit the game (Cleared) 3. Select a circuit 4. Go to the car selection menu 5. Select a car and start the race 6. Pause menu if Spacebar has been pressed
From the pause menu:
6.1. Go to the main menu 6.2. Restart the race 6.3. Exit
I know that it is OpenGL, but what i'm looking for is C++.How I could do that? What I have cleared is with IF but I'm looking for better alternatives.
Lets say that I try and make a BASIC game with c++, how do I make the animations/graphics for the game (i.e the characters ) Do I need a specific complier/ide (I am using visual studio)
I'm trying to find the errors in my emulation of VGA VRAM concerning graphics modes.
(I'm testing it by doing plotting of all colors from x=0 to x=xsize-1 (where the color is relative, so 0=0 and xsize-1=maxcolor (in the case of 16 colors it's 15, etc.)))
VRAM Graphics management:
#include "headers/types.h" //Basic type support! #include "headers/hardware/ports.h" //Basic PORT compatibility! #include "headers/hardware/vga.h" //VGA data! #include "headers/mmu/mmu.h" //For CPU passtrough! #include "headers/hardware/vga_screen/vga_displaygeneration_crtcontroller.h" //For virtual width in bytes within VRAM!
I have a college project which is a car racing game using C++ and the old-school graphics library BGI. After I draw the map and placed the objects(Car,obstacles,road's borders etc..)I added Sleep(); function to the function named Obstacles(); but the problem is, I can't move the car with the right&left arrows.a
Another problem,If I added a cleardevice(); command all objects disappears only the obstacles function keeps working. the Code is here:
char c; do{ c = (char)getch(); if (c == KEY_LEFT) { x = x - 10, x1 = x1 - 10; } if (c == KEY_RIGHT) { x = x + 10, x1 = x1 + 10;
[code].....
note: this is not the whole code, it's only a small portion of it, not a debugging question only need a hint how to fix it.
What i'm trying to do is load an image from my database create some graphics to it. probably just some lines and marks and save it back to my database. here's so far what I got.
for creating graphics: } private void pictureBox3_MouseDown(object sender, MouseEventArgs e) { draw = true; } private void pictureBox3_MouseMove(object sender, MouseEventArgs e) { if (draw) { Graphics g = Graphics.FromImage(pictureBox3.Image);
[Code] ....
but the saving part doesnt work :( I think it only saves the image loaded to the picturebox but not the graphics created to it. how to merge it? i've tried to google it and found some sort of same cases but fails to make it work, something like converting it to bitmap.
The doubt is. I have a test_xpm function and I need to call this char array but this is so many pointers that I can't even figure out where I'm pointed to (?)
Code: int test_xpm(unsigned short xi, unsigned short yi, char *xpm[])
I tried something like read_xpm(xi, yi, *xpm[0]); but I'm guessing I need to index that array and run all those chars in order to show them.
How would you create a video game in c++? I'm not sure really how to display the graphics and set properties and do all that stuff. I don't have money to buy a book about so how do you?
Is that really just the inverse of the view/camera matrix?
Or is that something else?
I have seen articles online on the overall mathematical theory behind it but I am using the GLM math library and it has this nifty glm::inverse() function.
I was just curious if I can do a glm::inverse(ViewMatrix) and that would be correct.
How to open a image in paint mode after that how to apply graphics to that opened image in paint mode.I am attached a image i want to draw a center line in that image..