I am making a text based rpg for school and im having troubles with it. Ineed to add an inventory into my game and im not to sure as to where or how.. this is what i got for player
#ifndef PLAYER_H
#define PLAYER_H
//console Util.h includes <iostream> , <string> and <window.h> and defines
//the NOMINMAX macro. As a result of including ConsoleUtil.h, PLayer will
// also knaow about thoes objects.
#include "ConsoleUtil.h"
I am trying to make a very simple text based game and I want the players to be able to name their characters. Thus, I am trying to have the game ask "how many players will be playing:" and then taking that number (X) and create a place to store that information. I'm trying to get the game to ask, "What is the name of Player1?" Then once the user enters the name it would ask "What is the name of Player2" and that cycle would continue until PlayerX has entered their name. Is what I am doing close?
Here are the errors:
error C2143: syntax error : missing ';' before 'string'(ln 29 col 1) Error2error C2678: binary '<<' : no operator found which takes a left-hand operand of type 'std::basic_istream<char,std::char_traits<char>>' (or there is no acceptable conversion) (ln 30 col 1)
int NumberOfPlayers; if (Response1 == "Yes") { cout << " How many players will be joining us on our adventure: ";
So I'm writing an RPG and I'm in need of an inventory system. Of course as an relatively old member of the forum I know best than just come here and ask so I've already researched quite a bit and I've formulated this idea.
I've kind of conceptualized it like so: I'll have some sort of STL container of a unique_ptr of my base item class. There will be derived item classes. Taking advantage of polymorphism I can then call the new Derivedclass when inserting it in the STL container.
My questions are: What STL container should be used for the inventory(fixed sized)?
im working on mine first 2d game and im practicing a lot, how to input my inventory for character ( for items, and others ) So, i just want to let u know that i have :
So, i want to put this in my shop and if i buy it i want to appear in my inventory, or sell sell trought my inventory.Also i have one define
#define WEAPONBEGIN_WOODENSTICK (1)
Which will go instant ( when u create character ) to inventory. And:If i have 1, 2, 3, 4, 5, 6, 7, 8, 9 slots ( example ) and i sell item which was on 3rd slot, what will happen with others ? will they just go back for one slot or ?
You are requested to create an inventory control application for a drink stall (give a name to the stall). The application is used to show the list of drinks the stall sells, how many of each item on‐hand and the cost of each item. The records are to be saved and retrieved to/from a binary file called “drinks.txt”. For each drink in the stall, your program is to keep the information as a Record Structure called DrinkRecord. The structure should at least consist of the following:
(1) Item Number (2) Item Name (3) Quantity (4) Unit Price
Your application should have the following features: (a) Display a drink information (b) Add a new drink information (c) Update a new drink information (d) Delete a drink information (e) Display all drink information
Everything works fine with minor issues, but I'm having trouble with the editing function. I need to be able to search for a specific drink then be able to edit its contents and print the new contents to the file. I have not created a structure yet. I will do that as soon as possible.
I made two dimensional array to represent my (game) inventory. Slot is empty if its value is 0 and 1 if not.
Now i need to find if i can put new item in my inventory that can take up 4x2 slots. I tried this but it doesn't work as i expected:
#include <iostream> int main() { const int inventorySlotRows = 5; const int inventorySlotColumns = 5; int arr[inventorySlotRows][inventorySlotColumns] =
I am having some trouble creating a listbox in visual studio. I declared an array, set initial values, and now I would like to be able to update those values. It is a pizza inventory app, so I need to update the initial values once the user has added inventory. This is the code I have for the "Update Inventory" button:
// read in value and convert to double double dblInput = Convert.ToDouble(txtInput.Text); // loop through ingredients and add inventory to selected ingredient for (int i = 0; i < dblInventory.Length; i++) { // is item at i checked for update? if(lstInventory.GetItemCheckState(i) == CheckState.Checked)
You are required to write a program for a Used Car Dealer company. In the system you need to maintain the cars’ inventory and details. Each car in the company contains the following details:
• Car Registration Number • Car Make or Brand • Car Model • Car Colour (eg. Silver, Black , Red) • Year of manufacturing (The year the car was manufacture) • Engine Capacity (in cc) • Transmission (manual or automatic) • Cost of the car (SGD)
The Car Registration Number is in the format of AAA1234 or AA1234A or A1234A which is accordance to the Malaysia car registration format. The A alphabet is in accordance to the registration number for respective in Singapore. (eg. AEW9829 or W1212Y or MCD1177). Note the A and the 1234 total count in the registration number can be less than 3 like AT9829 or BHY280. The Car Make is for the identifying the manufacturer of the car like Honda, Toyota, Proton..etc. The Car Model is to represent the Manufacturers’ respective model like Honda City, Honda Civic, Honda Accord, Toyota Vios, Toyota Camry … etc.
You are required to create menu and operations for:
1) Create a new Car account 2) Edit existing Car account details 3) Remove a car account from the system 4) Search for cars in the system (based on Car Make, Model, Year of manufacturing or Price) 5) Check total inventory in the system
Write a constructor that initializes a new inventory object with the values passed as arguments, but which also includes a reasonable default value for each parameter.
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Every time I run if(color=="1") it's supposed to add 1 to redTotal. However, every time I run if(color=="1") if get 1 for redTotal every time.
(Write a program that provides the option of tallying up the results of a poll with 3 possible values. The first input to the program is the poll question; the next three inputs are the possible answers. The first answer is indicated by 1, the second by 2, the third by 3. The answers are tallied until a 0 is entered. The program should then show the results of the poll—try making a bar graph that shows the results properly scaled to fit on your screen no matter how many results were entered.)
Code: #include <iostream> #include <string> using namespace std; int main()
I am new to c and I have come across a problem when adding other functions to a programme and printing the values. The question I am attempting to solve is :
The following function computes ex by summing the Taylor series expansion to n terms. Write a program to print a table of ex using both this function and the exp() function from the math.h library, for x = 0 to 1 in steps of 0.1. The program should ask the user what value of n to use.
double taylor(double x, int n) { int i; double sum = 1.0; double term = 1.0; for (i=1; i<=n; i++) { /*Or we could have written: */ term = term * x / i; /* term *= x / i; */ sum = sum + term; /* sum += term; */ } return sum; }
My code is
Code:
#include<stdio.h> #include<stdlib.h> #include<math.h> /*Taylor series for e*/
[code]....
code prints out the values for exp, but it gets stuck in the Taylor function and I'm not sure how to solve it.
How would one add each value from an array? I'm working from a string but I was wondering if there was a way to loop through the string and add each value. This is what I have so far:
#include <iostream> #include <cmath> #include <string> int main() { std::string numbers; int sum;
I have the following code in sourceFile.cpp. functionA() is first called and inserted entires for key1, key2 and key3. Then functionB() gets called to use the vectors for the 3 keys. I want to free all memory after exiting functionC(). Among the three ways to put an entry into the map for the 3 keys, which is correct / better?
Class ClassA { ... } ClassA *key1 = new ClassA(); ClassA *key2 = new ClassA(); ClassA *key3 = new ClassA();
Currently in development of a cookie clicker clone (for fun)
I am stuck at the idea of the "Cookies Per Second" thing.
Is there a way to implement a per second adder thing that doesnt actually effect the game play (eg even though the player may not be pressing C every second a cookie (or more) will be added, or if they can press C more than once a second, every second a cookie will be added... If you get what I mean).
I need to input values for two arrays and then add the two with all of it being print visible. I have this so far but can not figure out how to add the two arrays.
#include <iostream> using namespace std; int main () { { int const ROWS = 3; int const COLUMNS = 3; int square[ROWS][COLUMNS];
'm new to programing and I'm trying to get this program to add up a price of coffee to the add on extras such as cinnamon, etc. But once the program runs it doesn't add up the coffee price with the extras and I've been at it for hours...
Code:
#include <iostream> #include <cstdlib> using namespace std; int main()