C# :: Update Initial Values Once User Has Added To Inventory
Apr 10, 2015
I am having some trouble creating a listbox in visual studio. I declared an array, set initial values, and now I would like to be able to update those values. It is a pizza inventory app, so I need to update the initial values once the user has added inventory. This is the code I have for the "Update Inventory" button:
// read in value and convert to double
double dblInput = Convert.ToDouble(txtInput.Text);
// loop through ingredients and add inventory to selected ingredient
for (int i = 0; i < dblInventory.Length; i++) {
// is item at i checked for update?
if(lstInventory.GetItemCheckState(i) == CheckState.Checked)
Write a constructor that initializes a new inventory object with the values passed as arguments, but which also includes a reasonable default value for each parameter.
I have a program that is reading six characters from a text file, swapping every other character(ABCD would read BADC), and then adjusting their value based on a user's adjusted value input. If the adjusted value is 5 then letter A becomes F.
The final output line should print the initial six characters followed by the final six characters after the swap and encrypt adjustment.
I can only manage to print the final characters. Am I far off thinking I need to use pointers to point to the original character values?
One more thing: instructor wants us to complete this project as simply as possible meaning without the use of arrays, loops, switch statements, etc.
#include <iostream> #include <string> #include <fstream> using namespace std; int main() { //declarations char c1,
I have tried writing a code which takes two numbers from the user and calculates their square root then the roots are added up to return the sum. The program is coming out with loads of errors.
#include<iostream> #include<cmath> float main(){ using namespace std; float m1,m2,m3,m4,m5;
Goal: Write a program that compares the values stored in the first array to the user inputted values in the second array.
In order to fix this error: [URL]...
I had to change my array initialization to one with a star in front of it:
char a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"}; to: char *a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"};
I also changed my 2nd array to one with a star in front of it: char *a2[20];
What does this mean exactly? Putting a star in front of an array?
Also, I am now getting an "unhandled exception" when I try to get input for my 2nd array:
I have a semi-working program for doing this task. Here it is:
char c = 0, flag = 0, c_ = 0; while ((c = getchar()) != '.') { if ((c >= '0'&& c <= '9') && (c_ <'0' || c_ >'9')) { if (c == '0') flag = 1; } else putchar(c);
[code].....
But when I enter "000000a123000500" the program returns "0a23000500" instead of "0a123000500". Please change my program to have it do what it need to or give me some hint. Using getchar and putchar only! No massives and pointers!
I am making a product and in which i use a timer. I want when the product is being start the timer will run and when the product is off the timer will stop. If i again start the product the timer will start from its previous value.
I have problem that the timer start from its initial when i start my product.
I've been trying to store the inital size of a list in an int variable, so I can access it later in case I modify the list size. For example, I did the following:
std::list<AType *> myList; myList.push_back(anATypeobject); int initListSize = myList.size(); //initial list size myList.push_back(anotherATypeobject); myList.push_back(yetanotherATypeobject); while(myList.size > initListSize) myList.pop_back();
What this is supposed to do is to get an initial size of a list, and then be able to return to that initial size. However, when I try to do it in my code, initListSize always change if myList.size() changes. Is there a way to change that?
So I'm writing an RPG and I'm in need of an inventory system. Of course as an relatively old member of the forum I know best than just come here and ask so I've already researched quite a bit and I've formulated this idea.
I've kind of conceptualized it like so: I'll have some sort of STL container of a unique_ptr of my base item class. There will be derived item classes. Taking advantage of polymorphism I can then call the new Derivedclass when inserting it in the STL container.
My questions are: What STL container should be used for the inventory(fixed sized)?
There was an "impovement" since Windows 7 in algorithm for selecting the initial directory, which is described here OPENFILENAME structure. Briefly:
Windows 7:
If lpstrInitialDir has the same value as was passed the first time the application used an Open or Save As dialog box, the path most recently selected by the user is used as the initial directory. Otherwise, if lpstrFile contains a path, that path is the initial directory.
Otherwise, if lpstrInitialDir is not NULL, it specifies the initial directory. If lpstrInitialDir is NULL and the current directory contains any files of the specified filter types, the initial directory is the current directory. Otherwise, the initial directory is the personal files directory of the current user. Otherwise, the initial directory is the Desktop folder.
The problem that this behavior is not what users of my program expect. Another constraint is that I need to use old CFileDialog dialog, not Common File Dialogs. I've tried to use advises described on StackOverflow and on MSDN. This solution by EllisMiller works perfectly:
Specifying a full path (including filename) in lpstrFile. The filename of course shows up in the filename box which is annoying. I ended up using a filename of "." and adding a bit of code to clear the filename combobox once the dialog is open.
BUT I can't figure how to clear the filename combobox. I've tried to add hook procedure, enumerate windows and clear text, but this didn't work for me. So, my question is: how can I clear text in the filename combobox of CFileDialog?
im working on mine first 2d game and im practicing a lot, how to input my inventory for character ( for items, and others ) So, i just want to let u know that i have :
So, i want to put this in my shop and if i buy it i want to appear in my inventory, or sell sell trought my inventory.Also i have one define
#define WEAPONBEGIN_WOODENSTICK (1)
Which will go instant ( when u create character ) to inventory. And:If i have 1, 2, 3, 4, 5, 6, 7, 8, 9 slots ( example ) and i sell item which was on 3rd slot, what will happen with others ? will they just go back for one slot or ?
I am making a text based rpg for school and im having troubles with it. Ineed to add an inventory into my game and im not to sure as to where or how.. this is what i got for player
#ifndef PLAYER_H #define PLAYER_H //console Util.h includes <iostream> , <string> and <window.h> and defines //the NOMINMAX macro. As a result of including ConsoleUtil.h, PLayer will // also knaow about thoes objects. #include "ConsoleUtil.h"
I have a small project for school due today but i cant get my head around programming
Ive to create a program where ive to get the values from the user and add them to an equation. I have also to add a selection statement where it will ask for the material being tested which will have its value set in the program.
You are to write a program that will allow a user to enter infinite numbers (greater than zero)(One number at a time). You must have a way for the user to stop entering values.Once the user stops, you will immediately display the following:
The lowest number entered is: The highest number entered is: The number of values entered is: The average of the numbers entered is: */
main() { int userNumber=0, sum=0, count=0, highNum=0, lowNum=0, lastNum = 0; double average; printf("Enter a number greater than 0: (Enter -1 to stop) "); scanf_s("%i", &userNumber);
[Code]....
My program outputs everything I need except the lowest number entered. I have been spending a considerable amount of time on this problem to no avail.
I'm trying to insert into the database I created, values entered by the user. But I can't find how to insert them it looks like this:
//Go for the user infos cout << "What is your ID ? : "; cin >> id; cout << "What is you letter ? : "; cin >> letter; cout << "Your letter is "<<letter<< " and your ID is "<<id<<"
[Code] ....
I don't know how to proceed, I receive a error here for the sql2 statement
error C2296: '<<' : illegal, left operand has type 'const char [36]'
What do I put to have UserNumber == 1-10? In other words I want it to say...
if UserNumber equals 1 through 10 <<<<This is where I'm having the issue.
Do this Else Do this
namespace ConsoleApplication1 { class Program { static void Main(string[] args) { Start: Console.WriteLine("Please enter a number between 1 and 10"); int UserNumber = int.Parse(Console.ReadLine());
I'm trying to learn structure type in C. In this trying, the code must take 9 value from user but it takes 6 values then returned. I scrutinized but I can't find my error.
You are requested to create an inventory control application for a drink stall (give a name to the stall). The application is used to show the list of drinks the stall sells, how many of each item on‐hand and the cost of each item. The records are to be saved and retrieved to/from a binary file called “drinks.txt”. For each drink in the stall, your program is to keep the information as a Record Structure called DrinkRecord. The structure should at least consist of the following:
(1) Item Number (2) Item Name (3) Quantity (4) Unit Price
Your application should have the following features: (a) Display a drink information (b) Add a new drink information (c) Update a new drink information (d) Delete a drink information (e) Display all drink information
Everything works fine with minor issues, but I'm having trouble with the editing function. I need to be able to search for a specific drink then be able to edit its contents and print the new contents to the file. I have not created a structure yet. I will do that as soon as possible.
I made two dimensional array to represent my (game) inventory. Slot is empty if its value is 0 and 1 if not.
Now i need to find if i can put new item in my inventory that can take up 4x2 slots. I tried this but it doesn't work as i expected:
#include <iostream> int main() { const int inventorySlotRows = 5; const int inventorySlotColumns = 5; int arr[inventorySlotRows][inventorySlotColumns] =