I have to write a program for school that displays a random sequence of colored squares, each square is a different color. Then the squares disappear and the 5 more pop up at the bottom. The user has to guess which color was first, second, and so on. They click on the squares on the bottom that matches the first square on the top.
My question is how do you get the computer to say ok this square (that the user clicked on) matches this square here.
is there a command that says something like if this color matches this color?
I have been writing a fairly simple turn based rpg game in c++ and at the moment it has a 2d integer array for the map, which I can display using periods for the blank areas and letters for the various people in the game, and I am trying to figure out how to upgrade to a tile based display.
I have developed the following code for a PIC18 micro-controller. The object of the program is to compare a input value (presumably from a magnetic swipe card), represented here as scan_id, to a list of valid access ID's represented by the array valid_id. If there is a match the program will drive an output pin high to light a green LED for 20 seconds. If there is not a match the program will drive an output pin high to light a red led for 20 seconds.
The issue that I am having is that when the program is executed, the "else" case for the red LED is always selected regardless of the value for scan_id. If I change the "if" statement from == to = then the case for the green LED is always selected regardless of the value for scan_id.
#include <p18f452.h> #include <stdlib.h> #include <stdio.h> #include <delays.h> void main () { TRISA=0xFF; /* Configure PORTA<7:0> pins as inputs */ TRISB=0x00; /*Configure PORTD<7:0> pins as outputs */
How would you create a video game in c++? I'm not sure really how to display the graphics and set properties and do all that stuff. I don't have money to buy a book about so how do you?
I was tasked with creating a program that asks for the scores of three gamers then takes these scores and outputs the highest. I THINK I have the other parts down but I don't know how to get the program to compare the scores and output the highest without having to write a long list of commands comparing playerone to playertwo, then player one to playerthree, then player two to playerone, etc.
#include <iostream> using namespace std; int main () { int playerOne, playerTwo, playerThree; cout << "Please enter score for Player One: "; cin >> playerOne;
I am currently doing a complex number calculator ,and i wish to output my data to a txt.file . i tried fstream and it doesnt work. However the txt.file was created but no text was output.
Below is the program:
#include<iomanip> #include<cmath> #include<iostream> #include<fstream> using namespace std; #define PI 3.14159265358979323 double z,x;
[Code]..
When impedance A & B are in series,the effective Impedance is " <<setprecision(4)<< z << " + j" <<setprecision(3)<< x<<endl;
else cout << "
When impedance A & B are in series,the effective Impedance is " <<setprecision(4)<<z << " - j" <<setprecision(3)<< x*(-1)<<endl; } void Complex::showdiv(double &z,double &x) { if ( x>= 0 ) cout << "
When impedance A & B are in parallel,the effective Impedance is " <<setprecision(4)<< z << " + j" <<setprecision(3)<< x <<endl; else cout << "
When impedance A & B are in parallel,the effective Impedance is " <<setprecision(4)<<z << " - j" <<setprecision(3)<< x*(-1) <<endl; }
class Polar:public Complex //inheritant from class Complex { protected: double r,d,r2,d2; public: void PolarValue(); void ShowPolar();
I'm supposed to read a text file and display it in the output. I have it down except my formatting. I just cannot get it to just skip one line rather than multiple. I know why though because my char has a max of 11 and if I put a character lets say mango, it is going to fill in the rest with white spaces. It's supposed to display like this:
Mango Strawberry Grapes
But instead I get something like this
Mango
Melon
Grapes
I am using isspace but it's not working.
//source code
#include <iostream> #include <iomanip> #include <cstdlib> #include <cmath> #include <fstream> using namespace std; class CFile
#include <stdio.h> main() { int c, n1; n1 = 0; while ((c = getchar()) != EOF) if (c == '') ++n1; printf("%d", n1); }
I have a more complicated program I'm wishing to have display the output, however, to save some time I'm using an example of a shorter version. count the lines in input and display the output in terminal when ./program is executed after compilation. To count and compute lines, words and within arrays.
The program should store a character array in reverse order then display the reversed array. I have also included in the code that will display the actual characters into the array as it loops through. So I know the characters are being stored, but why doesn't it display the entire string when I call it?
1) Is there any way so that i can use "X" and "O" char instead of 9 and 0 int.?? I also tried to use enum but was only able to print out -1 for 'X' and 0 for 'O'...
2) if player - 1 choose field 2 . and player - 2 chooses field 2 .. how can i show error and ask for another input ?
3) is there any short coding trick for int check_result(); ?
Code: #include <iostream> #include <string> #include <cstdlib> using namespace std;
I basically just want a function that tells me if 'X' or 'O' won in a tic-tac-toe game. I don't care about the visuals, I just want a function that tells me if 'X' or 'O' won. If X wins, return 0. If Y wins, return 1.
How to do the diagonals, but as far as the across and down wins, I know I have to use a nested for loop, but am a little stuck, as to exactly how to set it up.
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Consider a program that simulates a card game, with multiple player hands and a deck to draw from. Each hand can use an array to represent the cards it contains; sometimes it is useful to also declare an additional variable for each hand (or deck) indicating exactly how many cards are present.
1) Describe a simple function that would manipulate both the array representing a hand and the number indicating the size of the hand.
2) Describe a simple function that might be able to manipulate the array without referring to the hand size variable at all.
3) Generally, if the array was passed as a parameter to a function, how often would the hand size be included as a parameter?
Here is my first program, I had to use a lot of if/ else statements. For some reason the last "else" (bolded) is giving me an error and not letting me run the program.
And yes, the if else's are indented properly, because there are no errors for the first 3 unit types, only for the last one ( 'F' ), and i have them all exactly in the same format.
I wrote a Simon game, and wanted to save the top 10 scores. I was working right, until I decided I wanted to still be able to read the file if someone enters a name containing spaces. Now, the results aren't right.
void FillScoreList(string Simon_Names[], int Simon_Scores[]) { ifstream Simon_HiScores("Simon_Data.txt");
if (Simon_HiScores.is_open()) { for( int x=0;x<10;x++){
[Code] ....
Even without trying to read names with spaces, I'm getting
dad 1 0 340176 0 ... either a long number or a zero. No names
const int size = 10000; int NUM[size]; void insertVAL(int [], const int);
[Code] ...
When program is running, after I input key number I provide, it doesnt display only 5 positions but rather displays an infinite loop of some sort PASSED the array.