C++ :: Allegro Shooter Game Error

Jan 19, 2014

I started making a shooter game where enemies appear randomly and you have to shoot them. Everything works fine except sometimes whenever a bullet hits an enemy an error comes up that says "Expression: vector subscript out of range". It doesn't happen every time there is a collision, which confuses me. Here is the collision of the bullets with enemies.

for (unsigned int i = 0; i < bullets.size(); i++) {
if (bullets[i].type == 1) {
for (unsigned int j = 0; j < enemies.size(); j++) {
float distance = sqrt(pow(bullets[i].x - enemies[j].x, 2) + pow(bullets[i].y - enemies[j].y, 2));
if (distance < bullets[i].radius + enemies[j].radius) {
bullets.erase(bullets.begin() + i);
enemies.erase(enemies.begin() + j);
} } }

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C++ :: Possible To Put Video In Game Using Allegro 5

Apr 5, 2014

is is possible to put a video in your c++ game using allegro 5?before starting the game................

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C++ :: Space Shooter Game In SDL

Apr 25, 2013

I'm really new to SDL and i've been trying to make a spaceshooter game, so far I've got a ship you can move around in using the arrow key (square shaped) and a scrolling background. I'm up to making my ship fire bullets at the moment and it's really not working, i've finished lazy foo's tutorials on SDL and there's nothing on this.

Here's my code

#include "SDL.h"
#include "SDL_image.h"
#include "SDL_mixer.h"
#include "SDL_ttf.h"
#include <string>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

[Code] .....

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C++ :: Allegro Sprite Is Not Showing Up In Right Spot

Jun 8, 2013

So I have a small game I'm making using OOP principles, I know it's a little bit of overkill but it's just for educational purposes. I have a sprite character that can be moved around with no problems, but I made a sword for him as a separate sprite that doesn't follow him. The sword sprite is supposed to cover his arm and his body as it swings, but it just stays in the upper left corner.

I messed around with the initialization of the sword in the main.cpp and I changed in sword.cpp and sword.h and it still is showing up in the same place. I even looked at the GetX() and GetY() statements I made and they seemed to work fine and when I debugged it, the variable values showed up correctly, but the sword doesn't move.

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C++ :: Compress 2 Way Sideways Scrolling Shooter?

Mar 5, 2013

You are programming a sideways scrolling shooter. This used 2D cell based maps that are very long (over 100,000 characters per row long, 24 rows of 40 characters on screen), and the only way you can get them to fit in memory is to compress each row of the map using run length encoding and to decompress each new column of the map on the right of the screen as the background moves from right to left. You maintain a list of pointers into the RLE data for each row of the screen. Columns that are scrolled off the left are discarded. This works very well and the game only just fits in the available memory. Suddenly the game designer decides that the game should also be able to scroll from left to right at any point, and for any duration. Stunned and dismayed, you explain to him that RLE compression only works in one direction, but he’s adamant. Figure out a way of doing what he wants without using much (no more that 1K of) extra memory. Explain the algorithm used for decompressing in both directions. (assume the RLE algorithm used is: a positive byte N followed by a byte B, indicates a run of N copies of B, a negative byte -N followed by N bytes indicates that those bytes should be copied directly. For example, the sequence 2,2,2,2,5,1,2,9,9,9,9,9 would be coded 4,2, -3,5,1,2, 5,9.)

how can I compress the information? My first thought was making a change to the RLE compression but i gave up on that thinking it wasn't possible.

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C++ :: How To Define New Color That Is Randomly Generated In Allegro

Feb 5, 2014

How do i define a new color that is randomly generated in allegro.

I have this code here in the header file.

Code:

//FILE : circledefs.h
//PURP : Define some constants for circle & background
#ifndef CIRCLEDEFS_H
#define CIRCLEDEFS_H
#define NUMCIRCLES 3
//The frames per second for the timer
#define FPS 60

[Code]...

And what i want to do here is learn how to create a random number gen. Now a few questions if you don't mind telling me is.

1 - can I create 3 random generators in this header file? Or do I have to do this in main.

2 - If I do have to do this in main can I still create this defined RANDOM as a color.

3 - I am sooooo new to this all i know is cin and cout code for C++, so will i need to know more about pointers to do this.

4 - for fun how hard would it be to make a game in allegro that uses music to define how the enemy moves and attacks. (yes that would be the final project.

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C++ :: 2D Shooter - Collision Detection Design (Monsters And Bullets)

Jul 28, 2013

I have made a simple 2d shooter (bird eye view) and want implementing the collision detection between the monsters and bullets. The problem is as follows

Each monster has locationX, locationY as coordinates.
Each monster has a Rectangle representing its collision box, (if bullet inside rectangle then its a collision).
Each bullet has locationX, locationY as coordinates as well.

pretty standard up till now.

each frame I need to check if some bullet collided with some monster.

the brutal force is to keep a list of all the bullets and monsters and to check the possibility of collision between all of them which takes O(#bullets * #monsters).

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C++ :: Checkers Game - Expected A Statement Error

Dec 4, 2013

im making a checkers game but i keep getting a 'expected a statement' error on the first 2 'else's

void Initialise(){
for(int row=0; row<3; row++) {
if(int row=0<3)
//player 1 pieces
string player = "Player 1";
for(int col=0; col<8; col++)

[code]....

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C++ :: Game Engine - Linking Error On MinGW

Aug 6, 2013

I want to write a game engine with MinGW and Code::blocks ide

[URL] ....

This is my project's source code

[URL] .....

This is the build log.

I can't code it here, because it's two large to add the characters!

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C :: Random Number Game - Segmentation Fault (core Dumped) Error

Jun 25, 2013

Ok, so doing an assignment for a random number game where you guess and it says too high or too low until you get it right or run out of tries. Here is what I got so far:

Code:
//Cameron Taylor

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

int main(){
srand(time(0));
int number = rand()%100+1;;
int guess, numberGuess;

[Code] ....

Getting "Segmentation fault (core dumped)" after inputting the first number, but it compiles correctly.

I later have to add "Do you want to play again (y/n)", so I will use this post to continue that later.

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C++ :: Game Design Practice For Accessing Container Of Game Objects

Dec 21, 2014

I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.

The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.

How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?

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Sep 13, 2014

I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.

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C/C++ :: Getting Header Error C2447 / Can't Find Error Source

Sep 8, 2014

Cannot manage to find the error source when i try running the program, the first part of the program runs just fine its when i try to get the temperature one that i get the error

#include <iostream>
#define pi 3.141592
using namespace std;
int main() {
double r, h; //declare variables for radious and height
double Surfacearea;

[code]....

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C++ :: Error C2061 / Syntax Error - Identifier (string)

Apr 3, 2013

I've just recently started to learn C++, and I'm encountering some errors I can't seem to figure out.

InventoryItem.h:

Code:
#pragma once
class InventoryItem {
public:
InventoryItem(string name, int amount);
~InventoryItem(void);
string getName(void);
int getAmount(void);

[code].....

Errors:

Code:
1>d:c++consoleapplicationconsoleapplicationinventoryitem.h(6): error C2061: syntax error : identifier 'string'
1>d:c++consoleapplicationconsoleapplicationinventoryitem.h(8): error C2146: syntax error : missing ';' before identifier 'getName'

[Code] .....

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Feb 27, 2015

Here's my game, what do I need to learn to make a basic GUI? (Easiest way possible for now).

--NOTE, the code was a bit too long for me to post. I can add it if it is necessary. Basically all I want are 4 buttons on the main screen, one that says "Arena," "Store," "Stats," and "Exit."

There will of course be sub menus to each option, but we will get to that later.

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Mar 10, 2014

How i can set if health 0 game end?

#include <Windows.h>
#include <iostream>
#include <BluetoothAPIs.h>
#include <ws2bth.h>
bool Move(int xadj, int yadj);

void LoadMap();
void DrawScreen();

[Code] ....

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C# :: Three And Four Player Uno Game

Feb 26, 2015

I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:

public void MoveOpponents() {
if (nextPlayer == 0) {
if (Main.dir == Direction.Clockwise) nextPlayer = 1;
else nextPlayer = numPlayers - 1;

[Code] .....

The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.

Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.

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C++ :: Tic Tac Toe Game With Multidimensional Array

Jan 13, 2015

Problems :

1) Is there any way so that i can use "X" and "O" char instead of 9 and 0 int.?? I also tried to use enum but was only able to print out -1 for 'X' and 0 for 'O'...

2) if player - 1 choose field 2 . and player - 2 chooses field 2 .. how can i show error and ask for another input ?

3) is there any short coding trick for int check_result(); ?

Code:
#include <iostream>
#include <string>
#include <cstdlib>
using namespace std;

[Code] ....

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Nov 12, 2014

I've made an effort for three days to write this code. But, my brain has stopped now. I wrote code to find the status of the game (win, loss or tie). However, I can't determine the tie status of the game. Tie status is the problem

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Nov 26, 2013

I am trying to put my Save and Load function in my game, this is what i have:

Code:
/* Save game */
void GuardarJuego() {
FILE *fsave;
char turno;
fsave=fopen("SAVE.txt", "w");
fputs(*****, fsave);

[Code] .....

My game code is this: [C] GameCode - Pastebin.com

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C :: How To Continue Minesweeper Game

Oct 24, 2013

I am just now in my first programming class for learning C language and I am stuck on one of my homework assignments. I am not asking you to write the code for me or anything because I want to learn by doing it myself but all I am asking for is some pointers to where I am messing up. My program is already finished for what she asked for but I am trying to do an extra credit where she wants us to have the user decide how big the gameboard is and how many mines to hide in it. Really I know that I need to use srand() and rand() but I am not sure how to use them to randomly place mines and without placing mines on top of others.

Code:

//Program 3 "Minesweeper" by Casey Samuelson
//10-17-2013
//This program will imitate the game Minesweeper.
//Agorithum

[Code]....

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Feb 21, 2013

Okay so I thought I had this assignment completed properly last week. Last night I found a bug while playing the game.why won't the game end when the player guesses the correct number? The game allows you to finish using the max number of guesses even though you already guessed the correct number.

Code:

#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define MAXGUESSES 6
#define MAXGAMES 20
#define MAXNUMBER 100
}

[code]....

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Oct 20, 2014

I am in comp. Sci 1 at my school and I have to write a program that deals with gamer scores and the trophy they get according to expert level. For example Tom is a beginner and gets a gold medal if >=10000 a silver >= 7500 bronze if >= 5000 and no trophy if he score <5000 ! I have do this scoring for Beginner, Immediate and Expert.

Should I set up the beginning like this:

case'b':
case 'B':
if (score >= 10000 )
trophy= gold
if (score >= 7500)
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if (score >= 5000)
trophy= bronze
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Not really sure how to go about solving this problem

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Sep 2, 2014

I am making a text based rpg for school and im having troubles with it. Ineed to add an inventory into my game and im not to sure as to where or how.. this is what i got for player

#ifndef PLAYER_H
#define PLAYER_H
//console Util.h includes <iostream> , <string> and <window.h> and defines
//the NOMINMAX macro. As a result of including ConsoleUtil.h, PLayer will
// also knaow about thoes objects.
#include "ConsoleUtil.h"

[Code] ...

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I'm making a simple single-player game. Now, assume I've made the game, how would I go about making it available to play on LAN? (I'm not really bothered about making it playable across the world with people not on the same wi-fi)

So, any way that I could get started or any libraries/APIs ....

I'm using Windows 8.1 and I'd like my game to be playable on other Windows OSs (7 and Vista if possible)

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