I am just now in my first programming class for learning C language and I am stuck on one of my homework assignments. I am not asking you to write the code for me or anything because I want to learn by doing it myself but all I am asking for is some pointers to where I am messing up. My program is already finished for what she asked for but I am trying to do an extra credit where she wants us to have the user decide how big the gameboard is and how many mines to hide in it. Really I know that I need to use srand() and rand() but I am not sure how to use them to randomly place mines and without placing mines on top of others.
Code:
//Program 3 "Minesweeper" by Casey Samuelson
//10-17-2013
//This program will imitate the game Minesweeper.
//Agorithum
For a Homework i need to make some kind of Minesweeper but i have one Probleme one of my functions always return teh same and i cannot fin out why here is the code:
bool setzen(int x, int y){ if(feld[x][y]!=3){ return mine=false; }
[Code]....
Thats the Part where Everything happens but the Function "bool setzen" always returns false and i dont know why.
My problem is , i want to make a simple calculator , in the console i want afterall the user to choose what type of operation he want pressing a key like i mentioned in the title the keys would be F1,F2,F3 , i'm not finding in the internet the code to the detection of a press key like what i want.
Code: #include <iostream> using namespace std; int F1 (int x, int y) { cout << "Enter a number: " << endl; cin >> x;
I've been having problems with my loop that asks if the user wishes to continue or not. The required input should either be 'y' or 'Y', or 'n' or 'N'. Anything else should be counted as invalid, and repeat the prompt for input. The first few times I ran my program, the compiler does not read it as a loop. The next few times just won't work properly.
Here is the prompt: Code: void question() { char option; printf(" Do you want to continue? {Y|N) "); scanf("%c", &option);
[Code] ......
As it is, it immediately runs the else option, but otherwise runs just fine. I suspect it could be because I have not specified a size for the option variable, but I try doing that, and the prompt relegates everything to the else.
(And also, here's the rest of the code. Basically, it just assigns a value to the letters of the word (a/A = 1, b/B = 2, etc.), adds these values, and determines if a word is prime or not based on the sum.)
Code: #include <stdio.h> #include <string.h> #define size 30 int main() { char letter, word[size], lower, upper, option; int i, value, ans = 0, a, choice = 1;
I am working on a program that will do several mathematical calculation and will store the data into a csv file.The one below is just a prototype version of this.In my program,I will store my csv file as (current-date).csv using time.
With this in mind,I want my program to first check does (current-date).csv already exists.If not,the program runs normally and output all the data into the csv file.
However if (current-date).csv already exists,I want my program to read and edit that particular csv file,by skipping part1 in my code(name,id N etc.) and start with prompting the user for numbers straight-away.
In other words, if (current-date).csv already exists,the user should continue outputting the numbers from where the user last left before last termination instead of outputting the name,date & etc into the csv file again.
Eg: if no=22, continue inputting values from no=23 till terminating the program again and storing the values correctly into the csv file.
Basically we have to create a system for loan amortization for vehicle company. The code is still in its development stage and I am having problems with one of the menu selections. all the other menu selections work fine except for menu selection 3. I'm quite stuck on it. When I run the program everything goes well except when I enter 3 at the main menu, it just exits the program instead of going to the screen for the menu selection.
i changed my code from release to debug mode. when i try to debug it shows a dialog box that '... does not contain debug information press ok to continue"..
Write a program that accepts a positive integer. The program should be the same from the given output. Use do while to allow the user to continue or not.
OUTPUT must be:
n = 5 0 1==0 2==1==0 3==2==1==0 4==3==2==1==0 5==4==3==2==1==0
if n = 6 0 1==0 2==1==0 3==2==1==0 4==3==2==1==0 5==4==3==2==1==0 6==5==4==3==2==1==0
Is there a way to tell the program to continue reading the next line of code within a nested IF statement?
The reason I want to do this is because the two "else" statements in the following sample (the main and the nested else) will contain the same exact code and I don't want to repeat it twice. I know I can do this by creating a function and calling it from each else statement but I was just wondering if what I'm asking is even possible without using a function.
if(1 < 2) { // yes 1 is less than 2 if(5 > 10) { // do something } else { // no, 5 in not greater than 10 // here is where I want to tell the program to continue reading the next else statement
I'm working on my first video game. So far I have a few classes in the game starting with the Game class which includes a list of GameObjects (another class). There are several classes that inherit from GameObjects used to implement things like bullets, explosions, various enemy types, etc.
The game essentially iterates through the list of GameObjects to update/render them. I would like to provide access to the Game's list of GameObjects inside another class (like the Bullet class) so I can put new objects on the list. For example, when a bullet hits, I want to add an explosion to the Game's GameObject list it can be updated/rendered.
How this should be setup? I was considering adding a pointer to the Game or GameObject list to the GameObject class (and methods to access it), but I was wondering if there is a better way to set this up?
I would like to make a program for calculating the total price of a game station, and a game. I made a program like this for just the price of a game in class, but I want to make one that does the game system as well.
Here's my game, what do I need to learn to make a basic GUI? (Easiest way possible for now).
--NOTE, the code was a bit too long for me to post. I can add it if it is necessary. Basically all I want are 4 buttons on the main screen, one that says "Arena," "Store," "Stats," and "Exit."
There will of course be sub menus to each option, but we will get to that later.
I'm having some problems figuring out 3 and 4 player games in an Uno game I'm working on. I'm not sure what specifically the problem is, however. I've tried everything I can think of; I'm at a loss for what to do next. Two player games work perfectly, which makes the nonfunctional 3 and 4 player games seem odd to me. Here is the code:
public void MoveOpponents() { if (nextPlayer == 0) { if (Main.dir == Direction.Clockwise) nextPlayer = 1; else nextPlayer = numPlayers - 1;
[Code] .....
The code for the human player is in Update(), but I won't show that because it's actually quite similar to the above code.
Right now what it's doing is jumping all over the place, making opponent 2 play before opponent 1, then I play, then opponent 1 plays. Then I play again. It's really messed up.
1) Is there any way so that i can use "X" and "O" char instead of 9 and 0 int.?? I also tried to use enum but was only able to print out -1 for 'X' and 0 for 'O'...
2) if player - 1 choose field 2 . and player - 2 chooses field 2 .. how can i show error and ask for another input ?
3) is there any short coding trick for int check_result(); ?
Code: #include <iostream> #include <string> #include <cstdlib> using namespace std;
I've made an effort for three days to write this code. But, my brain has stopped now. I wrote code to find the status of the game (win, loss or tie). However, I can't determine the tie status of the game. Tie status is the problem
Okay so I thought I had this assignment completed properly last week. Last night I found a bug while playing the game.why won't the game end when the player guesses the correct number? The game allows you to finish using the max number of guesses even though you already guessed the correct number.
I am in comp. Sci 1 at my school and I have to write a program that deals with gamer scores and the trophy they get according to expert level. For example Tom is a beginner and gets a gold medal if >=10000 a silver >= 7500 bronze if >= 5000 and no trophy if he score <5000 ! I have do this scoring for Beginner, Immediate and Expert.
Should I set up the beginning like this:
case'b': case 'B': if (score >= 10000 ) trophy= gold if (score >= 7500) trophy = silver if (score >= 5000) trophy= bronze else = none
Not really sure how to go about solving this problem
I am making a text based rpg for school and im having troubles with it. Ineed to add an inventory into my game and im not to sure as to where or how.. this is what i got for player
#ifndef PLAYER_H #define PLAYER_H //console Util.h includes <iostream> , <string> and <window.h> and defines //the NOMINMAX macro. As a result of including ConsoleUtil.h, PLayer will // also knaow about thoes objects. #include "ConsoleUtil.h"