C/C++ :: Convert Video To Audio File?
Jan 23, 2014I making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.
View 1 RepliesI making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.
View 1 RepliesI'm looking to convert audio, images, video to base64 in c++, and through many searches on the web I've only seem to come up with string > base64.
When I view a .mp3 file for example, there are many characters there that are not available to be used in my string to encode.
[URL] ....
I have this code set up in my project, and all I want is to be able to give the location of any file and have it encode (could just encode to a string, I can handle writing it to a file), and then give a location to put the decoded file as well.
I'm not sure exactly where to even start.
i have a audio file that i want to play via C+.
View 4 Replies View Relatedhow to open an audio file using c. write a code to open an audio file.
View 2 Replies View RelatedI am trying to get user's voice as an audio input to a c++ program and store it in a text file (.txt)
I have been searching over the web to find some kind of library or something like OpenCV(video library) for while now but nothing seems to be there.
I am creating small application using c#.net.I removed all image tag using regular expression no I want to remove all video file and flash file also in source code of webpage.
so far I have tried this ...
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
[Code] .....
I need to make a program which can play a audio file as background while executing other operations .
View 4 Replies View RelatedI have been working with video files and my task is open a video file, get it copied into another file and then changing into binary format. after getting few bits inverted, changing back it into ascii formats. Original video contains normal and extended ascii codes. Unfortunately, i got stuck at first step, whole video file is not being copied. i have written a piece of code that copies the whole word/ any text file but the video file is not fully copied as just 5KB out of 119,659 KB are copied.
Code: #include "stdafx.h"
int _tmain(int argc, _TCHAR* argv[]) {
FILE *fp1,*fp2;
char c;
fp1 = fopen( "sample.mpg", "r") ;
fp2 = fopen("result.txt","w");
[Code] ....
Basically i'm willing to create an application which could share Video,Mp3 Over the internet to my friends.
For suppose I'm hosting file on my PC, and i want to share "D" Drive to my friends but they aren't connected to my network locally. i want to share movies over the internet using a host and client application in c#.net.
the purpose of this application is very clear that that i want to share movies over the internet and they have to be able to watch movies on their PCs Except running my PC remotely.
I am working on H.264 encoder. How to open a binary file using c, i have tried and have got zero errors but end result its not opening....
View 3 Replies View RelatedI have this image/video compression project that is to be done in C. I've been given this source code by my supervisor which is supposed to be a working one.
Assuming I have a sequence of 5 images in .pgm format (image41.pgm, image42.pgm .... image45.pgm). Some of the code involved is
Code:
#define START_FRAME 41
#define END_FRAME 45
#define SKIP_FRAME 1
#define INPUT_STRING "/home/folder/image%03d"
int main(){
int frameNo = START_FRAME
nx=1920, ny=1080;
char fileName[128];
[Code] ....
When I tried to compile the code using make file (shell script), I got this error message "In function 'readPgm' format '%d' expects argument of type 'int *', but argument 3 has type 'unsigned char *' "
Can identify what the problem is and how to rectify it?
I want to develop a soft like Microphone,Other words for that I speak some words for mic, play from earphone immediately!
.h file
#define InBlocks 4 //input buffer numbers
#define OutBlocks 4 //output buffer numbers
#define INP_BUFFER_SIZE 160
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
[code].....
I have almost a hundred names in a text file that I want to convert to email addresses and save to another file. I seem to have it working, but it doesn't print the full names in the email prefix. The output I'm looking for is Doe_John@livebrandm, but I'm only getting D_J@livebrandm. I'm not sure what I should specifically be reading up on that applies to this directly.
Code:
#include <stdio.h>
#include <stdlib.h>
int main(void)
{
FILE *fpin=fopen("namesIN.txt", "r");
FILE *fpout=fopen("emailOUT.txt", "a");
char first[20],last[20],inbuff[1500];
[Code]...
So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.
View 2 Replies View RelatedI'd like to be able to output sound over skype as if it were coming from my headset, how would I go about this?
View 1 Replies View RelatedI have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...
So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.
I tried playing audio using irrKlang in openGL.But i ended up with some problems.
I have attach my source file and also my output file here.
I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.
View 1 Replies View RelatedI want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.
View 3 Replies View RelatedI'm interested in learning how to write the software for audio synthesizers. a friend of mine started on the hardware side for them and, as i have no experience with this type of code.
View 7 Replies View Relatedwork for a radio station as their webmaster, and we have been looking into online streaming options for the last few months for our website. Pretty much everyone charges a monthly fee for this type of service and I feel like it is something I am capable of doing myself.
At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.
The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?
I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?
View 6 Replies View Relatedknow of a code snippet that will send a pulse to either the left or right channel of the audio jack and stop the pulse when desired?
Platform is windows 7 or 8.
I have problem with this code:
Code:
#include <string>
#include <fstream>
#include <iostream>
#include <cstdlib>
using namespace std;
// multiplier
const double MULTIPLIER = 0.0000001;
[Code] .....
It should cut wav files into smaller pieces using text file .lab (the values multiplied by * 0.0000001 gives time in second. For example, i have such file with recorded yes and no: [URL] ..... and such boundaries [URL] .... It all should be in the same folder, then, after puting "yesno.wav" into command line and press enter it should gives 2 files with yes and no words. But it doesnt - i obtained one file with silent and one short sound. The record is recorded by Audacity, default sample rate 44100, default sample format 16-bit.
I just wrote a program for Huffman Encoding, where I take a text file, encode it in the form of 0's and 1's, and save that as another text file. However, this does not solve my purpose as it is taking even more space.
So I want to know how do I convert a text file containing these 0'S & 1's to a binary format.
Here is my program:
#include <stdio.h>
#include <string.h>
#include<fstream>
#include<string>
#include<iostream>
using namespace std;
typedef struct node_t {
struct node_t *left, *right;
int freq;
char c;
[Code]...
I got this code from a wiki that taught me how to make C code that plays audio, and with a few changes I was able to get it to take a command-line argument as the music file name. Here it is
Code:
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
int main(int argc, char *argv[])
[Code] ....
The only problem is, even though I guess it needs to create a window to work with SDL, is there any way you could hide it or something so the user can't see it? I don't really want to see it ( I'm planning on running it from Batch files or C applications as an easy way to play an audio file once ), because if I did, I might as well just use a default audio player instead.