C++ :: Playing Audio File?
Jan 5, 2013i have a audio file that i want to play via C+.
View 4 Repliesi have a audio file that i want to play via C+.
View 4 RepliesI tried playing audio using irrKlang in openGL.But i ended up with some problems.
I have attach my source file and also my output file here.
I can not get the sound to stop playing a cda file with MCI_CLOSE. This code works with wav and mpg and avi files.
LONG WindowProc() {
switch (msg) {
case WM_COMMAND:
if (wParam == IDC_PLAY) {
//A CDA File
SendMessage(m_hwMCI,MCIWNDM_OPENA,0,(LPARAM)&chFile);
[Code] .....
How does one go about Playing a music file that they picked and playing it in the default player?
I already have this:
#include <iostream>
#include <windows.h>
using namespace std;
int main(){
string wavfile = "C:Documents and SettingsJasonMy DocumentsJasonMy MusicDummy.wav";
[Code] ....
how to open an audio file using c. write a code to open an audio file.
View 2 Replies View RelatedI making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.
View 1 Replies View RelatedI am trying to get user's voice as an audio input to a c++ program and store it in a text file (.txt)
I have been searching over the web to find some kind of library or something like OpenCV(video library) for while now but nothing seems to be there.
I'm looking to convert audio, images, video to base64 in c++, and through many searches on the web I've only seem to come up with string > base64.
When I view a .mp3 file for example, there are many characters there that are not available to be used in my string to encode.
[URL] ....
I have this code set up in my project, and all I want is to be able to give the location of any file and have it encode (could just encode to a string, I can handle writing it to a file), and then give a location to put the decoded file as well.
I'm not sure exactly where to even start.
I need to make a program which can play a audio file as background while executing other operations .
View 4 Replies View RelatedThe music that I want to plays not run :( Theoretically all arguments are well, but I don't understand why not works.
if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) < 0) {
cout << "Error inesperado";
return 0;
}
Mix_Init(0);
Mix_Music *musica = NULL;
musica = Mix_LoadMUS("pixeluniverse.wav");
if (!Mix_PlayMusic(musica, -1)) {
cout << "Error inesperado";
}
...
I'm thinking of making a horror text-based game, which would use sounds, if you could also tell me of an API to display images in an alternate window that would be nice.
View 6 Replies View RelatedI am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....
View 3 Replies View RelatedI try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.
View 2 Replies View RelatedThis is a playing card deck creator and shuffler i made yesterday. It is very simple now, but i believe that it could easily be implemented into a card game program of some sort.
#include <iostream>
#include <cstdlib>
#include <cstring>
#include <ctime>
#define STANDARD_DECK 52
[Code] .....
Write a program to simulate a deck of 52 playing cards.
Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck. Represent the names for the suits and faces as an array of Strings.
Write an algorithm to shuffle the deck.
Display the deck. For Example:
1 Jack of Spades
2 Deuce of Diamonds
3 Three of Diamonds
4 King of Spades
5 Eight of Clubs
6 King of Diamonds
7 Six of Clubs
8 Six of Spades
9 Eight of Hearts
Deal two hands of five cards each. For Example:
****** HAND 1 ******
Jack of Spades
Three of Diamonds
Eight of Clubs
Six of Clubs
Eight of Hearts
...
Below is what I have so far. Dealing two hands and displaying it. How would I be able to do that?
#include <iostream>
#include <ctime>
#include <string>
using namespace std;
void shuffle(int[][2]);
int main()
{
int j,deck[52][2];
[Code]...
Write a program to simulate a deck of 52 playing cards.
Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck.
Represent the names for the suits and faces as an array of Strings.
#include "stdafx.h"
#include <iostream>
#include <string>
[Code].....
The problem: I am trying to connect the 1d arrays to the 2d arrays. Right now when I write: cout << deck[3][5] << endl; The output answer is 45. How do I populate the 2d array with the 1d arrays so that when I cout deck[3][5] I get it to say "Six of Spades"?
I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?
View 2 Replies View RelatedI want to develop a soft like Microphone,Other words for that I speak some words for mic, play from earphone immediately!
.h file
#define InBlocks 4 //input buffer numbers
#define OutBlocks 4 //output buffer numbers
#define INP_BUFFER_SIZE 160
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
[code].....
So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.
View 2 Replies View RelatedI'd like to be able to output sound over skype as if it were coming from my headset, how would I go about this?
View 1 Replies View RelatedI have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...
So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.
I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.
View 1 Replies View RelatedI want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.
View 3 Replies View RelatedI'm interested in learning how to write the software for audio synthesizers. a friend of mine started on the hardware side for them and, as i have no experience with this type of code.
View 7 Replies View Relatedwork for a radio station as their webmaster, and we have been looking into online streaming options for the last few months for our website. Pretty much everyone charges a monthly fee for this type of service and I feel like it is something I am capable of doing myself.
At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.
The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?
I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?
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