The problem: I am trying to connect the 1d arrays to the 2d arrays. Right now when I write: cout << deck[3][5] << endl; The output answer is 45. How do I populate the 2d array with the 1d arrays so that when I cout deck[3][5] I get it to say "Six of Spades"?
Write a program to simulate a deck of 52 playing cards.
Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck. Represent the names for the suits and faces as an array of Strings.
Write an algorithm to shuffle the deck.
Display the deck. For Example:
1 Jack of Spades 2 Deuce of Diamonds 3 Three of Diamonds 4 King of Spades 5 Eight of Clubs 6 King of Diamonds 7 Six of Clubs 8 Six of Spades 9 Eight of Hearts
Deal two hands of five cards each. For Example:
****** HAND 1 ****** Jack of Spades Three of Diamonds Eight of Clubs Six of Clubs Eight of Hearts ...
Below is what I have so far. Dealing two hands and displaying it. How would I be able to do that?
#include <iostream> #include <ctime> #include <string> using namespace std; void shuffle(int[][2]); int main() { int j,deck[52][2];
I'm still new at C++, so my syntax might be a little off for getting the correct output. Currently, there are no compiler errors or warnings, but there is also no output when I run the program. It seems as if it is not calling something correctly maybe the .toString or perhaps my DeckOfCards constructor is a little off, either way, I can't seem to figure out why there is no output.
Anyways, here is my code:
Card.h #ifndef CARD_H #define CARD_H #include <string> using namespace std; class Card {
Here is my source code i am trying to write a function (fillAll) to fill all 52 cards in a deck and i would like to use my data struct for the function and make Deck one of my parameters.
How to make a standard deck of cards and being able to shuffle and distribute the cards. I have made an array to store each card and I can display them but I assigned them all in order according to the suit and rank. Is this a viable way to do it if I intend to have a shuffle effect? Or should I create an array, randomly generate card, check for duplicates, then put them in the array, then display the array? Each card is a structure with two void pointer members for suit and rank.
I have a deck of 108 cards inside a 2D array and want to deal these card by 7 to 4 player. Each player had a id. The player and id are stored in a file while i've read in array each. Now I have to deal the cards.
Code:
struct card{ char color; int rank; char action[24]; char location[108]; Code: struct players{char name[10]; int id[5]; char hand; };
This is a playing card deck creator and shuffler i made yesterday. It is very simple now, but i believe that it could easily be implemented into a card game program of some sort.
I am writing a console application that creates a shuffled deck of cards using pointers and arrays, but I get the error "Run-Time Check Failure #2 - Stack around the variable 'deck' was corrupted" What's the stack? What does this mean and what did I do to cause the stack to be corrupt?
My assignment is to create a program to print a deck of 52 cards, shuffle it, deal 2 hands of 5 cards, then print the deck after dealing the 2 hands with the cards that were dealt removed. this is my code so far...
#include <stdio.h> #include <stdlib.h> #include <time.h> #define DECK_SIZE 52 void init_deck( int deck[] , int size ) ; void shuffle_deck( int deck[] , int size ) ;
[Code] ....
I am having trouble dealing 2 random hands and how to print the deck with the cards removed.
I got this program to create an array of playing cards and assign the values and suits and shuffle the array. I'm at the point where I need to output the cards but I need to burn the first card by making it output "**" instead of the card. my cards[] is a constant so I can's assign the first card as such.
void showCards(const int cards[], int numCards, bool hideFirstCard) { if (cards[0]) { hideFirstCard=true; cards[0] = '**'; } for(int a = 0; a <= numCards; a++) { cout >> showCard(cards[a]); } }
Write a program that simulates coin tossing. For each toss of the coin, the program should print Heads or Tails. Let the program toss the coin 100 times and count the number of times each side of the coin appears. Print the results. The program should call a separate function flip that takes no arguments and returns 0 for tails and 1 for heads. [Note: If the program realistically simulates the coin tossing, then each side of the coin should appear approximately half the time.]
Create a line class using a linked list that acts as a queue (first in, first out) both enqueue and dequeue. Complete the line class so that customers can be added or removed from the line. Implement the line as a linked list of customer objects that you have developed yourself or use the vector class.
I have not been using pointers that long i most of my stuff has not needed them but now they do i need to learn how to use them more. I'm writing a program that simulates the squares most landed on(for fun) and i cant get a method to work because of an array pointer.
The error is no matching function for call to 'GameLoop::Loop(int, int (*)[4])'
Here is the latest version of the code. I've been editing a lot of things so there might be some stupid errors but I've tring everything.
rolling.h and rolling.cpp are just some dice function they are working perfect.
main.cpp
#include <iostream> #include "Rolling.h" #include "GameLoop.h" Rolling Roll; GameLoop Game;
Consider a program that simulates a card game, with multiple player hands and a deck to draw from. Each hand can use an array to represent the cards it contains; sometimes it is useful to also declare an additional variable for each hand (or deck) indicating exactly how many cards are present.
1) Describe a simple function that would manipulate both the array representing a hand and the number indicating the size of the hand.
2) Describe a simple function that might be able to manipulate the array without referring to the hand size variable at all.
3) Generally, if the array was passed as a parameter to a function, how often would the hand size be included as a parameter?
I have an assignment where i am required to code up in C, a program to simulate a taxi rank that is implemented as a queue via an array that can hold up to a maximum of six taxis.When a taxi arrives, it joins the rear of the queue. When a taxi departs, the first taxi in the rank is used and its departure is logged.A "rolling menu" comprising integer codes as specified below is used until 0 is entered to exit the simulation. I've done this stage but now the next stage is asking me to implement the queue as a linked list. what the difference is between an array and a linked list and what is a linked list?
The deck of cards so it is populated with all 52 cards. Once you have populated the deck, you need to shuffle the deck. Here is a simple algorithm you might consider for this purpose:
For each card up to the middle of the deck generate a random number modulus the size of the deck, swap the current card with the card at that location done
To implement this requirement you need to implement and use the following functions:
I'm thinking of making a horror text-based game, which would use sounds, if you could also tell me of an API to display images in an alternate window that would be nice.
I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.