C/C++ :: Deal 2 Hands Of Cards - Print Deck After Dealing

Apr 2, 2014

My assignment is to create a program to print a deck of 52 cards, shuffle it, deal 2 hands of 5 cards, then print the deck after dealing the 2 hands with the cards that were dealt removed. this is my code so far...

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define DECK_SIZE 52
void init_deck( int deck[] , int size ) ;
void shuffle_deck( int deck[] , int size ) ;

[Code] ....

I am having trouble dealing 2 random hands and how to print the deck with the cards removed.

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C :: Dealing A Deck Of Cards Using Structs?

Sep 9, 2013

I have a deck of 108 cards inside a 2D array and want to deal these card by 7 to 4 player. Each player had a id. The player and id are stored in a file while i've read in array each. Now I have to deal the cards.

Code:

struct card{
char color;
int rank;
char action[24];
char location[108]; Code: struct players{char name[10];
int id[5];
char hand;
};

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C++ :: Deck Of Cards - No Output

Mar 5, 2013

I'm still new at C++, so my syntax might be a little off for getting the correct output. Currently, there are no compiler errors or warnings, but there is also no output when I run the program. It seems as if it is not calling something correctly maybe the .toString or perhaps my DeckOfCards constructor is a little off, either way, I can't seem to figure out why there is no output.

Anyways, here is my code:

Card.h
#ifndef CARD_H
#define CARD_H
#include <string>
using namespace std;
class Card {

[Code] ....

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C++ :: How To Fill Cards In Deck

Sep 9, 2013

Here is my source code i am trying to write a function (fillAll) to fill all 52 cards in a deck and i would like to use my data struct for the function and make Deck one of my parameters.

enum suit{HEARTS, CLUBS, DIAMONDS, SPADES};
enum face{TWO, THREE, FOUR, FIVE, SIX, SEVEN, EIGHT, NINE, TEN, JACK, QUEEN, KING, ACE};
struct Card{
suit suitType;
face faceType;

[Code] .....

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C++ :: How To Make Standard Deck Of Cards

Feb 6, 2014

How to make a standard deck of cards and being able to shuffle and distribute the cards. I have made an array to store each card and I can display them but I assigned them all in order according to the suit and rank. Is this a viable way to do it if I intend to have a shuffle effect? Or should I create an array, randomly generate card, check for duplicates, then put them in the array, then display the array? Each card is a structure with two void pointer members for suit and rank.

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C++ :: Write A Program To Simulate Deck Of 52 Playing Cards

Oct 22, 2014

Write a program to simulate a deck of 52 playing cards.

Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck. Represent the names for the suits and faces as an array of Strings.

Write an algorithm to shuffle the deck.

Display the deck. For Example:

1 Jack of Spades
2 Deuce of Diamonds
3 Three of Diamonds
4 King of Spades
5 Eight of Clubs
6 King of Diamonds
7 Six of Clubs
8 Six of Spades
9 Eight of Hearts

Deal two hands of five cards each. For Example:

****** HAND 1 ******
Jack of Spades
Three of Diamonds
Eight of Clubs
Six of Clubs
Eight of Hearts
...

Below is what I have so far. Dealing two hands and displaying it. How would I be able to do that?

#include <iostream>
#include <ctime>
#include <string>
using namespace std;
void shuffle(int[][2]);
int main()
{
int j,deck[52][2];

[Code]...

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C++ :: Write A Program To Simulate Deck Of 52 Playing Cards

Oct 26, 2014

Write a program to simulate a deck of 52 playing cards.

Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck.

Represent the names for the suits and faces as an array of Strings.

#include "stdafx.h"
#include <iostream>
#include <string>

[Code].....

The problem: I am trying to connect the 1d arrays to the 2d arrays. Right now when I write: cout << deck[3][5] << endl; The output answer is 45. How do I populate the 2d array with the 1d arrays so that when I cout deck[3][5] I get it to say "Six of Spades"?

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C/C++ :: Shuffled Deck Of Cards - Corrupt Stack Around Variable

May 21, 2014

I am writing a console application that creates a shuffled deck of cards using pointers and arrays, but I get the error "Run-Time Check Failure #2 - Stack around the variable 'deck' was corrupted" What's the stack? What does this mean and what did I do to cause the stack to be corrupt?

#define _CRT_SECURE_NO_WARNINGS
#include "stdlib.h"
#include "time.h"
#include "stdio.h"
#include "conio.h"
typedef struct card{
int cval;

[Code] .....

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May 24, 2014

I was just wondering how to deal with overflow. My code works for exponential when i put small numbers in like 2 and 3. So it would do 2^3 which would be 8. But if i try something like 2^44 then I just get 0.

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Nov 6, 2013

I have some header files with generic functions. And in one of them, I define TRUE and FALSE. Recently I started using another header file and it defined TRUE and FALSE as well. That caused GCC to throw an error, and not compile. In my case I can put #IFNDEF around the values so that if it is already defined they don't get defined again, but is there a better way to handle duplicate names? I assume the case would be the same for duplicated functions, how does that get handled?

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C :: Simple Parser / How To Deal With Slashes

Feb 13, 2013

I've knocked up a rough C parser for the purpose of colourizing code into XHTML/CSS, which makes me feel fancy. However, it doesn't quite handle comments properly. I can't quite work out how to deal with the slashes. Plus I'm sure there are other places that it slips up that don't feature in my simple tests, so here you go:-

Code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define FLAG_OUTPUT1
#define FLAG_EVEN2
#define NUMKEYWORDS32
}

[code]....

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C/C++ :: Convert The Functions To Deal With Integers Instead Of Chars

Mar 29, 2014

current functions are:

char *createEnvironment(int width, int height, int numWoodChips);
void printEvrionment(char *environment, int width, int height);

need to be:

int* createEnvironment(int width, int height, int numWoodChips);
void printEvrionment(int* environment, int width, int height);

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>

[Code]....

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Aug 20, 2014

So, I finally got translations for all the strings I'm using. However, depending on the language, the strings can exceed the space of the user controls, tabs, buttons, etc.. So in some parts, the words are either completely cut off or the word itself is cut off midway and finishes on another line.

I am wondering what is generally done about languages that use really long strings?

Should I reduce the font size or use multiline? Are there any best practices for this scenario?

This is for a WPF project.

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C++ :: Dealing With 2D Array Inside A Function

Apr 16, 2014

I have a problem with pointer array, i passed a 2d array to a function but then i dont know how to make operations on it !!!

#include <iostream>
using namespace std;
int fun_name (int * arr) {
for (int i = 0;i< ??? ;i++) // how to compare while i don't know the size of array!!

[Code] ....

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C++ :: Dealing With Signed / Unsigned Mismatch

Oct 18, 2014

There are many questions on the web on how to fix a specific signed/unsigned mismatch, and the solution is usually just making one variable unsigned.

I have a grid (x,y) which should be unsigned, since you can't have a (-5,-3) sized grid. However, I have a Direction object which should be signed, since I can have a (-1, -1) direction. The problem is when I do something like Location_x + Direction_x > grid_x which throws the signed/unsigned mismatch warning.

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Aug 23, 2014

Say I have a class that requires dynamic allocation to implement a few of the operators. Take "+" for example; I need to create a new object to hold the sum of the two parameters whose size is not known at compile time.

I'm pretty sure the standard way to indicate a failure inside the overloading function would be to throw an exception. However I am currently involved in an embedded(ish) project where the spec. says no exceptions are to be used.

I think I have 2 options:

1. Return an "invalid" object (with a flag indicating an error has occurred) and check for this after each operation.

a = b + c
if (a.err)
// handle error
or

2. To forsake operator overloading entirely and think up a new way of doing things where all functions that involve dynamic allocation can return error codes. but this seems rather terrible too as I may end up with something like:

objA a
if (add(&a, b, c) == -1) // assuming b and c are initialized before this snippet starts
// handle error

Is there a number 3 that I haven't thought of? It seems that not allowing exceptions is fairly common even in the non-embedded world [URL] so how is this normally done? or is operator overloading usually avoided when exceptions are not allowed?

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C++ :: Dealing With Dynamic Arrays - Printing Initialized Objects

Jul 15, 2013

I have a problem in dealing with dynamic arrays. I have initialized the objects and now i want to print them.

Code: // main
char* namesList[] = {"Brad Shaw","Aimen Adams","Sal Dimitry","Cristi Anreaz","Poala James"};
int idList[]={232,444,135,52,134};
Team t1( namesList,idList,5,"waqas");
t1.Print_team(); My class Team looks something like this:

[Code] ....

The print function does not work. I have to implement the print function without taking any parameters.. How should i do that ?

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C :: How To Initialize Deck Of Card

Mar 25, 2014

The deck of cards so it is populated with all 52 cards. Once you have populated the deck, you need to shuffle the deck. Here is a simple algorithm you might consider for this purpose:

For each card up to the middle of the deck generate a random number modulus the size of the deck, swap the current card with the card at that location done

To implement this requirement you need to implement and use the following functions:

void initDeck(Card * deck);

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C++ :: How Is A Program Written To Ignore Case Sensitivity When Dealing With Input

Nov 9, 2014

I've written a simple program, which asks the user to respond to a YES or NO question using the character Y/y for YES and the character N/n for NO. The foundation of this program is based around several IF statements implemented to aid in finding the ASCII value of the character entered before invoking the corresponding cout statement that informs the user which character they entered. My Question: How should a program be written to deal with ignoring case sensitivity in regards to the users' input?

Here is my amateurish attempt,

Code:
#include <iostream>
using namespace std;
int main()

[Code] .....

The following are IF statements written for the program to determine whether the user answered YES or NO. The program then performs the cout statement that contains the corresponding character to the ASCII value found.

*/
if(user_input == 121 || user_input == 89)
{
if(user_input == 121)
{
cout << "

[code]......

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C/C++ :: Sorting Deck From File With Merge Sort

Nov 27, 2014

I'm trying to sort a deck from file with merge sort.I have all my code working except merge sort function .

#include<iostream>
#include<fstream>
#include<stdlib.h>
#include<stdio.h>
using namespace std;
int temp;
int br = 1;

[Code] ....

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C++ :: Simple Playing Card Deck Creator And Shuffler

Aug 10, 2014

This is a playing card deck creator and shuffler i made yesterday. It is very simple now, but i believe that it could easily be implemented into a card game program of some sort.

#include <iostream>
#include <cstdlib>
#include <cstring>
#include <ctime>

#define STANDARD_DECK 52

[Code] .....

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C++ :: How To Shuffle A Vector (cards)

Mar 2, 2014

I am trying to write a sub-program that takes a deck of 52 cards and will shuffle it up using this algorithm:

Start with n=51
Repeatedly:
Generate a random integer between 0 and n. Call it i.
Swap card i and card n in the deck.
Decrease n by 1

However the code that I've written,

vector<int> shuffleDeck(vector<int> deckVector)//deckVector is the original deck in order
{
int temp, n, i, s;
n = 51;

[Code].....

when I output the new vector, only produces this output(note- it is a random number every time, but it just repeats over and over):

8 8 8 8 8 8 8 8 0 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8
8 8 8 8 8 8 8 8 8 8 8 8

or:

22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 0 22 22 22 22
22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22 22

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C# :: Listbox Loop - Getting Value Of Both Cards

Apr 3, 2015

I have a lstYourHand that has two cards in it, I loop through the listbox to get the values of both cards. I take the string value of the listbox item (strCardVal) and use a switch to give it an integer value (intCardVal). For some reason, when I run the code, the message Box at the end gives me the value 0 as a result, it does not register me giving it a value in the switch statement. My code is below:

Int32 intCardVal = 0;
String strCardVal;
Int32 intLoopCounter1;
for (intLoopCounter1 = 0; intLoopCounter1 == 1; intLoopCounter1++) {
strCardVal = lstYourHand.SelectedItem.ToString();

[Code] .....

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C++ :: Deal With A Failed Input Stream And Type Checking Input?

Jun 17, 2014

deal with a failed input stream and type checking input?

I use:

cout << "
Enter a menu option: ";
while(!(cin >> menuGameMode))
{
cin.clear();
while (cin.get() != '
')
continue;
cout << "Enter a menu option: ";
}

Is this the "Best" way to do it?

EDIT: We're assuming input is expecting an int.

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C :: Read 5 Cards Then Display A Text Value?

Jan 24, 2013

I want it to read 5 cards then display a text value

Code:
#include <stdio.h>
int main( void ) {
char inputtedhand[25];

[Code]....

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