C/C++ :: Audio Playing With Irrklang?

Apr 4, 2014

I tried playing audio using irrKlang in openGL.But i ended up with some problems.

I have attach my source file and also my output file here.

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C++ :: Playing Audio File?

Jan 5, 2013

i have a audio file that i want to play via C+.

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C++ :: Music Not Playing SDL

Jan 24, 2013

The music that I want to plays not run :( Theoretically all arguments are well, but I don't understand why not works.

if(Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) < 0) {
cout << "Error inesperado";
return 0;
}
Mix_Init(0);
Mix_Music *musica = NULL;
musica = Mix_LoadMUS("pixeluniverse.wav");
if (!Mix_PlayMusic(musica, -1)) {
cout << "Error inesperado";
}
...

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C++ :: API For Playing Sounds On Console Application

Aug 8, 2013

I'm thinking of making a horror text-based game, which would use sounds, if you could also tell me of an API to display images in an alternate window that would be nice.

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C++ :: Quiz Game - Playing Video In One Round?

Apr 9, 2014

I am making a game of quiz and i want to play a small clip in one of the rounds, but i dont know how to do it in c++ ....

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C# :: Playing Video Without Windows Media Player?

Mar 26, 2014

I try to play a video I i don't know how.. I searched and i found some tips and articles, but all of it if about Windows Media Player. It's fine, but i need to play something lika an intro an i don't wanna show all that buttons of WMP.. I tried to hide it but no change.

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Visual C++ :: Cannot Get The Sound To Stop Playing CDA File

Apr 26, 2013

I can not get the sound to stop playing a cda file with MCI_CLOSE. This code works with wav and mpg and avi files.

LONG WindowProc() {
switch (msg) {
case WM_COMMAND:
if (wParam == IDC_PLAY) {
//A CDA File
SendMessage(m_hwMCI,MCIWNDM_OPENA,0,(LPARAM)&chFile);

[Code] .....

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C++ :: Simple Playing Card Deck Creator And Shuffler

Aug 10, 2014

This is a playing card deck creator and shuffler i made yesterday. It is very simple now, but i believe that it could easily be implemented into a card game program of some sort.

#include <iostream>
#include <cstdlib>
#include <cstring>
#include <ctime>

#define STANDARD_DECK 52

[Code] .....

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C++ :: Write A Program To Simulate Deck Of 52 Playing Cards

Oct 22, 2014

Write a program to simulate a deck of 52 playing cards.

Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck. Represent the names for the suits and faces as an array of Strings.

Write an algorithm to shuffle the deck.

Display the deck. For Example:

1 Jack of Spades
2 Deuce of Diamonds
3 Three of Diamonds
4 King of Spades
5 Eight of Clubs
6 King of Diamonds
7 Six of Clubs
8 Six of Spades
9 Eight of Hearts

Deal two hands of five cards each. For Example:

****** HAND 1 ******
Jack of Spades
Three of Diamonds
Eight of Clubs
Six of Clubs
Eight of Hearts
...

Below is what I have so far. Dealing two hands and displaying it. How would I be able to do that?

#include <iostream>
#include <ctime>
#include <string>
using namespace std;
void shuffle(int[][2]);
int main()
{
int j,deck[52][2];

[Code]...

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C++ :: Playing Selected Music File In Default Player

Dec 15, 2014

How does one go about Playing a music file that they picked and playing it in the default player?

I already have this:

#include <iostream>
#include <windows.h>
using namespace std;
int main(){
string wavfile = "C:Documents and SettingsJasonMy DocumentsJasonMy MusicDummy.wav";

[Code] ....

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C++ :: Write A Program To Simulate Deck Of 52 Playing Cards

Oct 26, 2014

Write a program to simulate a deck of 52 playing cards.

Represent your deck as a 2D Array where the value in the cell is the position of the card in the deck.

Represent the names for the suits and faces as an array of Strings.

#include "stdafx.h"
#include <iostream>
#include <string>

[Code].....

The problem: I am trying to connect the 1d arrays to the 2d arrays. Right now when I write: cout << deck[3][5] << endl; The output answer is 45. How do I populate the 2d array with the 1d arrays so that when I cout deck[3][5] I get it to say "Six of Spades"?

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Visual C++ :: Playing Video Using Windows Media Player From A Buffer?

Oct 25, 2013

I am developing a VC++ application with windows media player component. play video from a video buffer data which i have?

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C/C++ :: Immediate Audio Playback From Mic?

Sep 25, 2012

I want to develop a soft like Microphone,Other words for that I speak some words for mic, play from earphone immediately!

.h file

#define InBlocks 4 //input buffer numbers
#define OutBlocks 4  //output buffer numbers
#define  INP_BUFFER_SIZE 160  
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));

[code].....

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C++ :: Audio Input / Output?

Feb 5, 2015

So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.

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C# :: Possible To Send Audio Over Mic Stream?

Mar 10, 2014

I'd like to be able to output sound over skype as if it were coming from my headset, how would I go about this?

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C# :: Audio Visualization For RGB STRIP

Apr 7, 2015

I have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...

So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.

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C :: Creating Custom Audio Function

Apr 2, 2013

I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.

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C :: Opening Audio File Using Language

Sep 6, 2013

how to open an audio file using c. write a code to open an audio file.

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C++ :: Giving Audio Input To A Program

Sep 27, 2013

I want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.

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C++ :: How To Start Coding Audio Synthesizers

Mar 20, 2013

I'm interested in learning how to write the software for audio synthesizers. a friend of mine started on the hardware side for them and, as i have no experience with this type of code.

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C++ :: Radio Station - Streaming Audio On The Web

Jan 22, 2013

work for a radio station as their webmaster, and we have been looking into online streaming options for the last few months for our website. Pretty much everyone charges a monthly fee for this type of service and I feel like it is something I am capable of doing myself.

At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.

The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?

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C++ :: WaveinOpen - How To Choose Audio Channel

Feb 12, 2015

I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?

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C++ :: Pulse Output Through The Audio Jack?

Dec 12, 2014

know of a code snippet that will send a pulse to either the left or right channel of the audio jack and stop the pulse when desired?

Platform is windows 7 or 8.

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C/C++ :: Convert Video To Audio File?

Jan 23, 2014

I making a application which convert video to audio in MFC. i want make it without using FFMPEG . How can it possible.

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C++ :: Audio Programming (wave Format)

May 31, 2012

I have problem with this code:

Code:
#include <string>
#include <fstream>
#include <iostream>
#include <cstdlib>
using namespace std;
// multiplier
const double MULTIPLIER = 0.0000001;

[Code] .....

It should cut wav files into smaller pieces using text file .lab (the values multiplied by * 0.0000001 gives time in second. For example, i have such file with recorded yes and no: [URL] ..... and such boundaries [URL] .... It all should be in the same folder, then, after puting "yesno.wav" into command line and press enter it should gives 2 files with yes and no words. But it doesnt - i obtained one file with silent and one short sound. The record is recorded by Audacity, default sample rate 44100, default sample format 16-bit.

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C :: Can Play Audio Without Extra Window Showing?

Jul 7, 2013

I got this code from a wiki that taught me how to make C code that plays audio, and with a few changes I was able to get it to take a command-line argument as the music file name. Here it is

Code:
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>

int main(int argc, char *argv[])

[Code] ....

The only problem is, even though I guess it needs to create a window to work with SDL, is there any way you could hide it or something so the user can't see it? I don't really want to see it ( I'm planning on running it from Batch files or C applications as an easy way to play an audio file once ), because if I did, I might as well just use a default audio player instead.

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