I'm interested in learning how to write the software for audio synthesizers. a friend of mine started on the hardware side for them and, as i have no experience with this type of code.
I just spent 3 hours writing and debugging 37 lines of code. Is this normal or am I "below average" in coding abilities. I come from a C background and decided to write C++ code that I finally got right as shown below for the specific example:
I think it was more the learning along the way that consumed atleast 75% of my time for this specific case. But then again, I read that programming always entails learning along the way and so its somehow no excuse for the long time taken in this specific case.
So as a matter of interest, what pace do all of you operate on, on average? i.e. LOC/day, Debugs per day or any other indicator of productivity?
Is there a way to put a mp3 file into a c program without having the windows media player pop up in the background each time you compile the program? I just wanted to input a few seconds of an audio file..
Write a program that computes how many feet an object falls in 1 second, 2 seconds, etc., up to 12 seconds.
1.Have a procedure called FallingDistance which has one input parameter, seconds, and one output parameter, distance. 2. Compute the distance in feet an object falls using this formula: d = ½ gt2 (where g = 32.2) 3. The main program should call FallingDistance within a loop which passes the values 1 through 12 as arguments. 4. Print a table with seconds and falling distance in feet.
In C++, the procedure is called a function. Instead of using an output parameter, your C++ function FallingDistance should return a result of type double. This is what I created:
#include <iostream> #include <cmath> #include <string> using namespace std; const double g =32.2; double fallingDistance(double);
I am writing a program where all work is done in the class methods. Main is used to call the methods. I need to know how to get a loop to work without any variables in main that can be used outside the methods. This is what I have in main:
#include <iostream> #include <string> using namespace std; #include "FerryBoat.h" int main() { //create a constructor for a ferry boat FerryBoat myBoat('B', 20, 'A');
I am trying to create an on-line product store. I'm having trouble with setting up the code to correctly acknowledge quantity desired per product item in the shopping cart at check-out. I want to be able to capture multiple impressions/hits/clicks per item and increase the # in the quantity box each time someone clicks on the same item. For example, if product A is clicked 3 times, then the quantity in the shopping cart should show "3". If it's clicked 5 times, it should show "5" and so on ... However, right now, it's showing the product multiple times in the shopping cart with a quantity of "1" for each time the item was clicked. How can I correct this?
So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.
I have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...
So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.
I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.
I want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.
work for a radio station as their webmaster, and we have been looking into online streaming options for the last few months for our website. Pretty much everyone charges a monthly fee for this type of service and I feel like it is something I am capable of doing myself.
At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.
The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?
I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?
It should cut wav files into smaller pieces using text file .lab (the values multiplied by * 0.0000001 gives time in second. For example, i have such file with recorded yes and no: [URL] ..... and such boundaries [URL] .... It all should be in the same folder, then, after puting "yesno.wav" into command line and press enter it should gives 2 files with yes and no words. But it doesnt - i obtained one file with silent and one short sound. The record is recorded by Audacity, default sample rate 44100, default sample format 16-bit.
I got this code from a wiki that taught me how to make C code that plays audio, and with a few changes I was able to get it to take a command-line argument as the music file name. Here it is
The only problem is, even though I guess it needs to create a window to work with SDL, is there any way you could hide it or something so the user can't see it? I don't really want to see it ( I'm planning on running it from Batch files or C applications as an easy way to play an audio file once ), because if I did, I might as well just use a default audio player instead.