C/C++ :: Immediate Audio Playback From Mic?

Sep 25, 2012

I want to develop a soft like Microphone,Other words for that I speak some words for mic, play from earphone immediately!

.h file

#define InBlocks 4 //input buffer numbers
#define OutBlocks 4  //output buffer numbers
#define  INP_BUFFER_SIZE 160  
pWaveHdr1=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));
pWaveHdr2=reinterpret_cast<PWAVEHDR>(malloc(sizeof(WAVEHDR)));

[code].....

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C++ :: Audio Input / Output?

Feb 5, 2015

So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.

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Jan 5, 2013

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Mar 10, 2014

I'd like to be able to output sound over skype as if it were coming from my headset, how would I go about this?

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C# :: Audio Visualization For RGB STRIP

Apr 7, 2015

I have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...

So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.

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C/C++ :: Audio Playing With Irrklang?

Apr 4, 2014

I tried playing audio using irrKlang in openGL.But i ended up with some problems.

I have attach my source file and also my output file here.

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C :: Creating Custom Audio Function

Apr 2, 2013

I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.

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Sep 6, 2013

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Sep 27, 2013

I want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.

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Jan 22, 2013

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At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.

The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?

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May 31, 2012

I have problem with this code:

Code:
#include <string>
#include <fstream>
#include <iostream>
#include <cstdlib>
using namespace std;
// multiplier
const double MULTIPLIER = 0.0000001;

[Code] .....

It should cut wav files into smaller pieces using text file .lab (the values multiplied by * 0.0000001 gives time in second. For example, i have such file with recorded yes and no: [URL] ..... and such boundaries [URL] .... It all should be in the same folder, then, after puting "yesno.wav" into command line and press enter it should gives 2 files with yes and no words. But it doesnt - i obtained one file with silent and one short sound. The record is recorded by Audacity, default sample rate 44100, default sample format 16-bit.

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Jul 7, 2013

I got this code from a wiki that taught me how to make C code that plays audio, and with a few changes I was able to get it to take a command-line argument as the music file name. Here it is

Code:
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>

int main(int argc, char *argv[])

[Code] ....

The only problem is, even though I guess it needs to create a window to work with SDL, is there any way you could hide it or something so the user can't see it? I don't really want to see it ( I'm planning on running it from Batch files or C applications as an easy way to play an audio file once ), because if I did, I might as well just use a default audio player instead.

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Feb 20, 2015

I am trying to get user's voice as an audio input to a c++ program and store it in a text file (.txt)

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C++ :: Convert File (Audio / Image / Video) To Base64?

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I'm looking to convert audio, images, video to base64 in c++, and through many searches on the web I've only seem to come up with string > base64.

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[URL] ....

I have this code set up in my project, and all I want is to be able to give the location of any file and have it encode (could just encode to a string, I can handle writing it to a file), and then give a location to put the decoded file as well.

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C++ :: Audio Files - Chop A Song Into Pieces / Rearrange Then Save

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To what extents can C++ edit, maintain, or create audio files?

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Ex. Play the first 30 seconds of a song

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