So I have a project in which I am processing audio signals in real-time. I want to create a class to do this using the ASIO driver. I don't want to use a cross platform library nor do I want to use windows API as it is very slow.
I have a RGB STRIP connected to Arduino, when im communicating via Serial. All works great! So next i wanted to make some audio visualisation.. So i found some samples etc.. and then i created the Audio Visualisation via C# using BASS.NET, when R has been BASSes, G medium frequency and B high frequency. But isnt looking good, so i started thinking, what 3 variables in song has can use, but this is bad idea.. I got idea to change to random color when its get "beat" or BASS hit some value. I tryied 4 hours of doing it, searching, programming... But i cant do it...
So, my question is how to detect the beat or just anything event for Audio Visualisation. Best output form WASAPI. Only what i can do is get FFT and Audio Spectrum from WASAPI by BASS.NET, but thats all. My audio skills is so low for this.
I'm trying to make a windows-focused , I will make it portable after , audio function that plays sounds according to my midi file. I know there is playsound, but it's not what I desire. I'm curious if Beep plays through the sound card or is similar to printf("a") ? I'm just looking for a low level solution.
I want to give audio-input to a FFT code (KissFFT) written in C, on a real-time basis. While I can give a simple test signal (like sine wave) by writing the sine function as input, I am not sure how I should convert an audio-signal (e.g.: song) into a form that can be taken as input by the KissFFT C code.
I'm interested in learning how to write the software for audio synthesizers. a friend of mine started on the hardware side for them and, as i have no experience with this type of code.
work for a radio station as their webmaster, and we have been looking into online streaming options for the last few months for our website. Pretty much everyone charges a monthly fee for this type of service and I feel like it is something I am capable of doing myself.
At the station we have a computer dedicated to operating the music/talk. On this computer there is a program that ques all the music, ads, ect.. This would be my audio source: Either the program playing all the music, or the computer itself.
The problem I have been pondering all night is how would I access this input source? The only audio input I am familiar with accessing is .mp3 or .wav files. How can I code my program to access this audio the program is producing and stream it to people on the web?
I'm using waveinOpen to capture sound from my microphone. I know how to set how many channels to use, but how do you tell it what channel to use - left or right?
It should cut wav files into smaller pieces using text file .lab (the values multiplied by * 0.0000001 gives time in second. For example, i have such file with recorded yes and no: [URL] ..... and such boundaries [URL] .... It all should be in the same folder, then, after puting "yesno.wav" into command line and press enter it should gives 2 files with yes and no words. But it doesnt - i obtained one file with silent and one short sound. The record is recorded by Audacity, default sample rate 44100, default sample format 16-bit.
I got this code from a wiki that taught me how to make C code that plays audio, and with a few changes I was able to get it to take a command-line argument as the music file name. Here it is
The only problem is, even though I guess it needs to create a window to work with SDL, is there any way you could hide it or something so the user can't see it? I don't really want to see it ( I'm planning on running it from Batch files or C applications as an easy way to play an audio file once ), because if I did, I might as well just use a default audio player instead.
I'm looking to convert audio, images, video to base64 in c++, and through many searches on the web I've only seem to come up with string > base64.
When I view a .mp3 file for example, there are many characters there that are not available to be used in my string to encode.
[URL] ....
I have this code set up in my project, and all I want is to be able to give the location of any file and have it encode (could just encode to a string, I can handle writing it to a file), and then give a location to put the decoded file as well.
The brief is to write a program that implements a musically-interesting or musically-useful audio effect/process in C without external libraries other than those prescribed (PortMedia/PortMIDI/PortSMF/PortAudio, Libsndfile).
I've finished my series of tutorials and built a investment calculator with QT, now that's finished and I wanted to create a small radio that allows to retrieve audio from an URL. I wanted to use Juce but I'm clueless about it, I know how to program but I've never touched external libraries?