I recently wanted to create a (yet) simple program that simulates a mouse movement.So far I managed to make the program work. It does move the mouse, click when expected but the problem is the location it does click at.Here's my code:
#include <Windows.h>
#include <stdio.h>
int leftclick (DWORD x, DWORD y);
int main(){
[code]......
The problem now is: I want the program (for testing purposes) to click at (1920, 1080) and (100, 100) afterwards. Now it does click within a specific range. When I use GetCursorPos to retreive the cursors position it differs quite a bit from where I expected the click to be.
a second question I have is: When I declare the following flag (in the code above) the program does use relative coordinates even though it shouldn't.
What I have to do is write a small program in C++ to parse the symbols that are used on 5 different lines of text in each position until position 30 is reached on each line. The goal of the parsing program is to interpret the symbols (characters), if there are any per each position, on the 5 lines of text in order to output the actual data that the group of symbols represents.
My question for is this: Is there anything special from a C++ environment that should go in to something like this outside of using standard stuff like the math associated with the search algorithm that has to happen here? The symbols are located in a file, so I know I have to include "iostream" and a few other headers. But outside of header inclusions and the code necessary to iterate and streamline the search and interpretation process, am I missing anything special that I couldn't otherwise find through simple google searches?
I'm new to c++ So I have a project to make. I need to make a cursor like an arrow that will move when inputs are given. e.g if input is given 500 spaces UP it will move up and so on. it should rotate as well like 45 degrees and so on. how to make this arrow WITHOUT USING GRAPHICS.
I have created a simple WIN32 application. I inserted the function "IsDialogMessage" in the while-loop to make the tabstop key change the textfield. But when I insert the IsDialogMessage-function, the cursor won't blink anymore (it stays static). Is there a way to combine the two (tabstop key = change text field AND blinking cursor)?
so im trying to make a blinking cursor to give it a terminal feel, but it is speradic, since it is going at cycles instead of seconds. how can i fix this?
#include <SFML/Graphics.hpp> int main() { sf::RenderWindow App(sf::VideoMode(900, 750), "Fuck it. Uploads Happen."); sf::Font Font;
I am creating a table in MS word using the following code, but I am not able to move my cursor out of the table due to which my other components are getting created inside the table, what should I do to get cursor below the table.
I was going through tutorial in WPF on customs Cursor, While Running the application i am getting an exception XamlParseException was unhandled, here the code
public partial class MainWindow : Window { public MainWindow() {
I have to write tic-tac-toe game in Visual 2010. My only problem is that I don't know how I can move the cursor with arrows in the console in order to fill in chosen positions in 3x3 table:
Code: _ _ _ _ _ _ _ _ _
I guess that the needed functions are in here: [URL] ....
I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.
How do I write a ROM BIOS routine which accepts a row number from the user and place the cursor to the beginning of the row number which the user gave?
Something I am noticing is that temp right after the assignment to *bar, is not the same value as *bar. This is for a project at work and the code runs on an embedded board with an ARM processor. I've copied the function into a standalone program for both Visual Studio and Code::Blocks and it works correctly there.
I'm writing a program that shows check fees for different amounts of checks. My other fees are showing up right but the .10 cents is not. It's showing up as .08 cents per check when I run the program.
Oh yeah the + 10 is for a $10 fee
Code: else if (checks < 20 || checks >= 0) { fee = .10 * checks + 10; cout<< "Bank service charge for the month is $ " << setprecision(4) << endl; }
For an assignment I have to create a random array of four integers, and then I have to allow someone to input up to ten guesses to guess the array in the correct order. I also need to be able to display whatever was generated by inputting -1. Finally, after every guess I have to tell the inputter how many of the guessed integers are correct and in the correct position, as well as how many integers are correct but not in the correct position.
So far I've been able to get the random array to generate properly, but inputting negative one has no effect, although if I input it four times in a row I get to my 'lose' condition. Also, it only seems to allow the user to input 4 guesses and not 10 before going straight to the 'lose' condition. I need to get these issues sorted out before I can move on to showing how many guesses are right etc....
Code: { 0xC6, 0x61, 0x8D, 0x63, 0x0B, 0x39, 0x31, 0xB0 } am I doing something wrong?
I've even tried reversing the byte order of the test data, and I don't get the right result. I've tested the same data using C++ with CryptoPP on Linux, and I get the expected result, but I'm porting this code to run on .Net, and this is my main stoppage in the process at the moment.
My whole code is working but when the results are sent to my phone only the temperature value is reading correct the light value is all jungled up and moisture and pressure values are reading as 0.
I am only receiving the correct temperature value. The other 3 values are reading wrong. My format string isent matching the variable list. What I need to do.
i'm making a for loop for a mini game which required the user to enter the input number.Let say if the user accidently entered a character instead of integer the whole program will go haywire so is there anyway to check for the error and prompt the user to input the data again?Here is the simple program...
I have been experimenting with a program that loads WAV file and tries to read 1s and 0s from audio file (binary coded information). So far I got working code, but the problem is that I'm not getting correct data. I do get somewhat similar data. The problem is that I get data that amplifies low amplitudes, so instead some noise and binary data I get lots of noise and hard to recognize binary data. My code is this
#include <stdio.h> #include <iostream> #include <math.h> using namespace std; // An unsigned char can store 1 Bytes (8bits) of data (0-255)
You can see it's not the same. I do get the same data like I do from binary viewer, but I don't understand how they are translated to amplitude value. ? Where is the catch?
So this is not really question about c++, but about wav file structure and reading data.
I have this function that is supposed to take a float as a parameter and then call the getLine() method to accept the users input. The function basically just checks to see if what the user input was of the same data type, if it is it returns the input value, if not then it keeps looping through taking new input until its correct. The problem is no matter what number you put in the output always returns as 140734799803512.
float InputValidation(){ float num; string strInput; while (true){ getline(cin, strInput);
Why my calculate function is producing a zero?I feel like it may have something to do with there being zeros the arrays it takes. The arbitrary cout statements are just for my debugging purposes. Input is formatted as follows:
<int> <int> <string>,<int>,<int> <string>,<int>,<int> <string>,<int>,<int> <string>,<int>,<int> and so on
#include <iostream> #include <string> #include <sstream> int** parse_input(int &num_items, int &pouch_size); int* calculate(int &num_items, int &pouch_size, int *values, int *weights, int &max_value);