Visual C++ :: Release Build Hangs During Linking

Nov 26, 2014

It compiles fine but hangs during linking. The last message I got is

Code generation.

Sometime when I cancel it, I got

LNK1257 code generation failed

What can be possible reasons and how to diagnose?

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Visual C++ :: Release Build Hangs At Code Generation

Dec 1, 2014

Debug build links fine but release build linking hangs at "code generation"

If I turn off whole optimization, it actually works fine, but I do need whole optimization.

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C/C++ :: OpenGL Program Fails To Build In Release Mode

Feb 28, 2015

I am getting some weird errors while building in release mode. It works fine in debug mode. Libraries and includes are linked in both debug and release version, but it's acting like it's not.

main.cpp
#define GLEW_STATIC
#include <glew.h>

[Code].....

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C# :: Way To Build Project To Dynamic Linking Language

Dec 28, 2011

I have a project C# and i want to build it to .dll for use in ASP.Net project . Any way to do it. It look like my attachments image .

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Visual C++ :: InitiateSystemShutdownEx Hangs System

May 2, 2013

So using InitiateSystemShutdownEx causes a Win32 machine to go log off go to the shutdown screen and just sit there displaying shutting down with the working indicator just spinning. I left the machine sitting there for an hour and it never shut down. This works fine on all the Win7 x64 machines we are using but the one 32 bit Win7 machine has this problem and it occurs no matter what parameters I pass.

Code:
HANDLE hToken;
TOKEN_PRIVILEGES tkp;
// Get a token for this process.
if (!OpenProcessToken(GetCurrentProcess(),
TOKEN_ADJUST_PRIVILEGES | TOKEN_QUERY, &hToken))
return false ;
// Get the LUID for the shutdown privilege.
LookupPrivilegeValue(NULL, SE_SHUTDOWN_NAME,
&tkp.Privileges[0].Luid);

[code]....

This is working fine on Win7 x64 but not on the one Win7 32 system we have and like I said it starts the shutdown process just never finishes.

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Visual C++ :: Resource View Takes Hangs When Trying To Edit Rc File

Mar 15, 2013

Found an online suggestion of using an rc2 file and cut and paste stuff from .rc file to .rc2 file to see which line causes the problem but don't know how to create a blank .rc2 file. Problem started after I ported from VC++ 6 to VS2010.

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Visual C++ :: How To Make Bit Of Code Compatible With Both Debug And Release Builds

Aug 10, 2014

This code compiles in release mode but I get this compile error in debug mode:

Error1error C2664: 'GetPrivateProfileStringA' : cannot convert parameter 4 from 'wchar_t [255]' to 'LPSTR'g:easywebstoreuploaderini.cpp45

Code:
CString CIniFile::getKeyValue(CString strKey, CString strSection) {
wchar_t ac_Result[255];

// Get the info from the .ini file
m_lRetValue = GetPrivateProfileString(strSection, strKey, _T(""), ac_Result, 255, m_strFileName);

CString strResult(ac_Result);
return strResult;
}

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Visual C++ :: Functions Were Discarded On Build Of DLL With 8.0

Dec 9, 2012

I want to build a dll library with visual c++ 8.0 and got an "unresolved symbol" linker error message when trying to use the library with an application. So I checked the dll library with dependency walker for the exported functions, the needed functions were missing in the library.

I then dumped the corresponding object file with dumpbin.exe, the function was declared as public, like the other exported functions. On the next step, I set the verbose switch for link.exe.

The verbose log told me, that the function was discarded on the linker run. What can lead to that behaviour of the visual c++ linker ?

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Visual C++ :: Multiply Defined Symbols When Linking To DLL

Oct 24, 2013

I'm building two DLLs - let's call them DLL_A and DLL_B. DLL_A builds as a standalone entity but DLL_B needs to link to the lib file for DLL_A (i.e. it imports some functionality from DLL_A). While linking DLL_B I see lots of errors taking the following form (bear in mind that port.cpp and port.h are source files in DLL_B:-

DLL_A.lib(DLL_A.dll) : error LNK2005: "public: bool __this call
std::vector<class std::basic_string<char,struct std::char_traits<char>,
class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,
class std::allocator<char> > > >::empty(void)const " (?empty@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QBE_NXZ)

already defined in port.obj

I'm not sure if I'm reading that correctly but to me, it seems to be saying that some STL components are somehow getting exported from DLL_A (std::vector maybe?? Or std::string??) and that they conflict with similar objects already in port.obj. Sure enough, when I used dumpbin /EXPORTS on DLL_A there did seem to be some evidence that that was true. So my next step was to examine the source code for port.obj. Of course, strictly speaking I should be examining some code from DLL_A but it has hundreds of source modules so I figured that I should start by identifying whatever it is in DLL_B that's throwing up the conflict (since I at least know which module the conflict is in!).

When I examined the source files for port.obj, std::string seems to get used quite often - but fortunately I could only find one occurrence of std::vector.

In port.h it occurs here:-

Code:
class DLL_B_API Port : public boost::noncopyable {
public:
// c'tors + d'tors
int get_connections (std::vector<std::string> &) const;
// rest of class

In port.cpp it occurs here:-

Code:
int Port::get_connections (std::vector<std::string> & c) const {
if (!port_engine.available()) {
c.insert (c.end(), _connections.begin(), _connections.end());
return c.size();
}
return port_engine.get_connections (_port_handle, c);
}

Is there anything in there that would be causing the above linker error? It's entirely possible that I'm looking in the wrong place but I suppose I've got to start somewhere....

I just found a possible clue in one of the header files for DLL_A, where I found this class declaration:-

Code:
namespace PBD {
class DLL_A_API Searchpath : public std::vector<std::string> {
// Whatever...
};
}

Might that be causing std::vector<std::string> to get exported?

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C :: Program Hangs After First Input

Mar 24, 2014

Why is the program not working?

Code:

/* password valid if there is 1 uppercase 1 lowercase and 1 digit - problem: program hangs after first input. */
#include <stdio.h>
main() {
char password[200];
int i = 0;
int upper = 0;
int lower = 0;
int number = 0;

[code]....

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C :: Reading Values From TXT File And It Hangs

Oct 5, 2013

I have a .txt with a 0 or 1 to each line of the txt file. there are many values to read. I am reading the values and calculating how many each reoccur in a sequence (run-length encode). If i only use say 50 values coming in it works, but once i do the hundreds there are in the file it hangs. i am not sure why.

Code:
#include<stdio.h>
#include<string.h>
#include<stdlib.h>

FILE *infile;
FILE *outfile;

void PrintBinary(int x,int y);

[Code] ....

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C++ :: Application Release Doesn't Work On Other PC

Dec 9, 2013

I am trying to release my C++ app to run on desktops that dont have VS installed and have created an install shield app to install on the desired computer. my issue is even after packaging it, it still requires certain DLL's...I read online that I had to copy 'msvcr120.dll' and a few others to syswow64 and sys32 folders but now when I try run my app it just crashes before starting.

I think it sucks that Microsoft no longer packages required DLL's like it used to in 2010.

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C :: Program Hangs When Larger Input Data

Apr 3, 2013

here is the link to question: [URL] ....

below is my code:

friendship relations #48.cppfriendship relations #48.cpp

I have some question in regards to the b part 2. My code is working fine when the number of input is low. However when I input more larger input data to my program it start to hangs.

Here is the input: [URL] ....

Output: [URL] ....

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C++ :: Program Works In Release Mode Not In Debug?

Feb 20, 2013

i've got an assigment that requires me to overload some operators and add some objects together.

I will show the code and explain as good as I can.

void SArray::operator+= (const SArray &obj)
{
Sphere * tmp_arr;
tmp_arr = new Sphere[obj.antalobjekt+this->antalobjekt]; //antalobjekt = //Gets amount of elements in the arrays.

[Code]......

m_arr is the inner array for storing elements, do ask if something is not clear enough. The copy constructor works, so i have not included it.

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C Sharp :: Release Memory That Allocate To Array?

Apr 9, 2012

I use the array of Radiobutton,string,.. in my project. How i can destruct these array from memory,because i see the stackoverflew exception.

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C Sharp :: Web Client DownloadFile Hangs On Certain Files

Aug 30, 2012

We are using the DownloadFile method of the WebClient class to download artwork via URLs for purchase orders, this works well for the most part, but hangs with certain file types. We never have problems with .pdf files, but .ai files (Illustrator) just hang with 0 bytes being downloaded, and then eventually times out after the default 60 seconds. Any similar activity while downloading files with the WebClient class? The files that are being downloaded are hosted on the same server, in the same directory.

if (validURL == true) {
                WebClient client = new WebClient();  
                try {
                client.Headers.Add("Accept: text/html, application/xhtml+xml, */*");

[Code] ......

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C++ :: How To Retain All Project Properties When Change From Debug To Release Mode

Aug 1, 2013

I'm developing C++ application in visual studio 2012. I have couple of C++ projects in my solution. I have put some library paths in every project's properties ( i.e ,Config properties - > C/C++ - > Additional Include Directories and Linker - > Additional Include directories ).I developed in debug mode, if i change to release mode, all library settings gone.Is there any possibility to retain all settings when change to debug to release mode and vice versa ?

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C++ :: Explicit Linking Of DLL

May 22, 2014

I am working on Explicit Linking of a DLL to an executable. But, when it comes to application, I have some troubles.

1) I try to export a class using C Language approach. (I would ask for other approaches later).

My dll project as follows:

dllmain.cpp
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved

[code]....

2) Related with the question above, what is the best way to provide a "pure" explicit linking? How can I explicitly link a dll without introducing the corresponding .lib and without including the dll's header file?

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C++ :: How To Build A Custom Allocator

Feb 7, 2014

I'm trying to write a custom allocator that I can use with the STL. Here's what I have so far :

Code:
#include <cstddef>
#include <iostream>
#include <memory>
#include <vector>
template<class T>
struct customallocator {

[Code].....

I'm doing and currently, my push_back doesn't seem to do anything.

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C++ :: Build Own Library (static)

Sep 11, 2014

How to build the static library on my own using visual C++ 2008.

I used the following code to create the header file and cpp of the library.but I am unable to compile due to the following error.

// MathFuncsLib.h
namespace MathFuncs {
class MyMathFuncs {
public:
// Returns a + b
static double Add(double a, double b);

[Code] .....

Error I get while it is compiled :
Error3error C2653: 'MyMathFuncs' : is not a class or namespace name

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C++ :: Build Events Like Another Languages?

Sep 28, 2013

class test {
private:
string name="";
public:
event void changedname();
void setname(string value)

[code]....

i get error about 'a' and 'b' not be a class. but using a template can i validate these code?

my problem is that i don't know how to use objects outside of functions / these is polymorphism, but not accepted by C++

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C/C++ :: How To Build Array In A Function

Apr 6, 2014

I need to build an array in a function and return that array. Well, two arrays actually, which means I can't return it in the return statement.

Long term, this function/method is supposed to return two populated buffers for further processing. The buffers/arrays are loaded from a file. So, the size of the array is completely unknown until after the file is read. So, you can't have a fixed size array until the function is almost ready to return.

I'm hardcoding the arrays here for testing purposes, but eventually they will be loaded in from a file. That's the whole purpose of this.

Anyway, I need to pass the arrays that are created in this function/method to the caller. But I can't figure out how to do it. The code "almost" works, except that it's overwriting my array when it returns.

Here's the method:

bool GameModelClass::LoadBuffersFromPUNCFile(std::wstring PUNCFileName, VERTEX* &VertexListPointer, unsigned int* &IndexListPointer) {
VERTEX GroundVertexList[4] = {

[Code]....

VertexListPointer returns the correct data structure (actually its an array of structures). The problem is that the first time I use the other variables it over rights the array. The pointer still points to the same spot, but VertexBufferDescription is next to the VertexListPointer and so completely overwrites it.

What I "think" I want is to allocate the array in a totally different area of memory. VertexListPointer should be a pointer, not a contiguous block of memory. It should point to the contiguous block of memory elsewhere.

This is where my weak understanding of pointers comes back to bite me in the posterior end.

In the end, I just want to pass back two arrays/buffers to be used by the calling code.

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C++ :: Linking / Mixing For Loops?

Mar 8, 2013

i am trying to write program that prints out full lyrics to 99 bear song. Hoping for explanation or anything

The output would have to look like:

99 bottles of beer on the wall, 99 bottles of beer.

Take one down and pass it around, 98 bottles of beer on the wall.

My try below:

Code: #include <iostream>
using namespace std;
int main()
{
for(int i=99; i>=0 ;i--)
cout << i <<""<< " bottles of beer on the wall, "<<i<<" bottles of beer."<<endl;
for(int j=98; j>=0 ;j--){
cout <<endl;
cout << "Take one down and pass it around," <<j<<" bottles of beer on the wall."<<endl;
}
return 0;
}

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C :: Static Library Linking

Oct 7, 2014

I am trying to refresh my memory here as I did some studies many years ago but the results elude me.Also todays c/c++ compilers may have better optimizations.Say I have a static library that includes three obj modules.Each of these object modules has a number of functions. These functions do not reference any other functions within the obj module.My main app links this library but only references one function from each of the object modules.

Question: Are the complete contents of each module linked into my main app or are todays linkers smart enough to just link the functions used?

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C# :: Linking Progress Bar With Datagridview

Feb 25, 2014

I am running a windows forms project. on the form there is a datagridview, a progress bar, a textbox and two 2 buttons.

The two buttons are used to navigate through the records(one for next record and the other for previous record) the textbox displays the record that is being currently viewed.

How can I link the progress with the database or in this case the datagridview and when the next button is pressed it increments and when the previous button is clicked it decrements and also the progress to be fully filled when the last record is reached ?

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C++ :: Linking Errors - Xxx Already Defined

Sep 7, 2012

I am forced to have the deceleration of a class template in the .h file.

See here: [URL] ....

This works perfectly fine, as long as i #inlcude the header file only in ONE .cpp file.

The moment i #inlude it in several .cpp files, i get LNK2005 already-defined errors.

a.obj : error LNK2005: "public: unsigned int * __thiscall theclass::themthod(void)" (?xxx@theclass@@QAEPAIXZ) already defined in b.obj

I would have assumed inclusion guards can protect me from this, but wrong.

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