C/C++ :: How To Build Array In A Function

Apr 6, 2014

I need to build an array in a function and return that array. Well, two arrays actually, which means I can't return it in the return statement.

Long term, this function/method is supposed to return two populated buffers for further processing. The buffers/arrays are loaded from a file. So, the size of the array is completely unknown until after the file is read. So, you can't have a fixed size array until the function is almost ready to return.

I'm hardcoding the arrays here for testing purposes, but eventually they will be loaded in from a file. That's the whole purpose of this.

Anyway, I need to pass the arrays that are created in this function/method to the caller. But I can't figure out how to do it. The code "almost" works, except that it's overwriting my array when it returns.

Here's the method:

bool GameModelClass::LoadBuffersFromPUNCFile(std::wstring PUNCFileName, VERTEX* &VertexListPointer, unsigned int* &IndexListPointer) {
VERTEX GroundVertexList[4] = {

[Code]....

VertexListPointer returns the correct data structure (actually its an array of structures). The problem is that the first time I use the other variables it over rights the array. The pointer still points to the same spot, but VertexBufferDescription is next to the VertexListPointer and so completely overwrites it.

What I "think" I want is to allocate the array in a totally different area of memory. VertexListPointer should be a pointer, not a contiguous block of memory. It should point to the contiguous block of memory elsewhere.

This is where my weak understanding of pointers comes back to bite me in the posterior end.

In the end, I just want to pass back two arrays/buffers to be used by the calling code.

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C++ :: Function To Build Multiplication Table Of Arbitrary Dimensions - Unexpected Output

Nov 8, 2013

So the latest challenge from jumping into c++ is as following.

Code:
Write a function that builds the multiplication table of arbitrary dimensions This chapter also talks a ton about 2d arrays.

So I've built my program thus far as this.

Code:
#include <iostream>
using namespace std;
int drawTable(int,int);
int main()

[Code] .....

So basically, the idea is that I can use the arrays dimensions as a placeholder, and just multiple them to get that specific spot, so table[0][0] = 0, [0][1] = 0 and so on. However the output actually seems to be randomly generated numbers so I'd like to ask, what am I doing wrong? Am I on the right track? Or have I missed the bus stop completely.

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Sep 25, 2013

I'm trying to build an array of a certain size, after receiving user input. The method I'm trying is

int var = 3;
int* ar = new int[var];

When doing tests I did this (and it worked) and red flags popped off in my head.

int var = 3;
int* ar = new int[var];
ar[0] = 0;
ar[1] = 1;
ar[2] = 2;
ar[3] = 3;
ar[4] = 4;
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This method is considered safe, and possibly tell me why I'm not getting stack errors when trying to overload the array?

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Feb 7, 2014

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Code:
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#include <iostream>
#include <memory>
#include <vector>
template<class T>
struct customallocator {

[Code].....

I'm doing and currently, my push_back doesn't seem to do anything.

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Sep 11, 2014

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I used the following code to create the header file and cpp of the library.but I am unable to compile due to the following error.

// MathFuncsLib.h
namespace MathFuncs {
class MyMathFuncs {
public:
// Returns a + b
static double Add(double a, double b);

[Code] .....

Error I get while it is compiled :
Error3error C2653: 'MyMathFuncs' : is not a class or namespace name

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Sep 28, 2013

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private:
string name="";
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[code]....

i get error about 'a' and 'b' not be a class. but using a template can i validate these code?

my problem is that i don't know how to use objects outside of functions / these is polymorphism, but not accepted by C++

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Dec 29, 2013

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Code:
struct Node *root = 1 root->left = 2
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root->left->right = 5;

Everything should be right except the main(). How to demonstrate this program correctly?

Code:
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#include<stdio.h>
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[Code] .....

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Jul 10, 2013

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Jul 18, 2013

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Sep 27, 2013

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Jul 1, 2014

Build a class named "salesCompany". Save it's name with a string and an array with records which will be filled with values from sales in different cities of the company.

Build the constructor which must get as a parameter the name of the company and a text file which will fill the array. There is an example of the text file format. Every line saves the sold quantity of a product, identified by a code, in a certain city.

CodeCityQuantity
1a63bCity11200
45ab8City2550
#include <iostream>
#include <string.h>
using namespace std;
class salesCompany {

[code].....

what should I add more and how can make it available for the user to enter as an input a text file.

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Dec 9, 2012

I want to build a dll library with visual c++ 8.0 and got an "unresolved symbol" linker error message when trying to use the library with an application. So I checked the dll library with dependency walker for the exported functions, the needed functions were missing in the library.

I then dumped the corresponding object file with dumpbin.exe, the function was declared as public, like the other exported functions. On the next step, I set the verbose switch for link.exe.

The verbose log told me, that the function was discarded on the linker run. What can lead to that behaviour of the visual c++ linker ?

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Nov 26, 2012

I am trying to build a web application that uses p/invoke to access a method. Similiar to the one used here - [URL] However I keep getting the following error message - Unable to load DLL 'MyDll.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) I read say to change the output directory to match that of the Mydll directory I have tried that and it still does not work.

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Mar 15, 2015

I have a class like this:

#include <string>
using namespace std;
//-----------------------------------------------
class Prenumeratorius {
private:
string pavarde;
string adresas;
string leidinioKodas;

[code]....

bunch of variables, constructor, setter and getter.And I have this class:

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private:
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string pavadinimas;
double vienetoKaina;

[code]....

in to my "Leidinys.h" header file, I get a build error, I tried to remove same includes in both files, that didn't worked.

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Dec 11, 2013

I have a set of projects. Each one builds either a static library or an executable. What I'd like to do, is at build time I want to embed a version string representing the version of the executable as well as the version of each library. These version strings will come from an external source (in my case it's based on a "git describe" call, but that's beside the point). Embedding such strings can be highly valuable for traceability. (Versions of 3rd-party libraries are not necessary.)

I'm using qmake as my build system, but this should work more or less similarly with any build tool. What I'd ideally like to do is define this process in such a self-contained way that a an absolutely minimal amount of additional code is required in order to leverage it. Preferably, nothing more than an include(version.pri) in each project's .pro file in order to collect the versions. (Retrieving them later, such as to respond to a --version command-line flag, can be done via traditional C++ methods.)

What I've done so far is to define a singleton VersionTracker class, and then tweak the build system so that "MODULE" and "VERSION" are preprocessor symbols defined at build time. I've also tweaked the build system so that a file in each project, version.cpp, is rebuilt (and regenerated if necessary) on every build regardless of changes. This source file can capture the information in the preprocessor symbols into each static library and the executable.

Now, here's the problem. How can I get the information from those version.cpp files into the VersionTracker class? I thought I could use a global object's constructor to do it, but it turns out the symbols are stripped out when the static libraries are linked so I only get the executable's version. I also found a page on stackoverflow detailing a very clever way to call a registration function at class definition time, but again the class definition appears to be stripped out if it's defined in the version.cpp file of a static library and not referenced elsewhere.

Everything I've read basically says you either need to use linker flags to prevent symbol stripping entirely, which is probably an adoption-killer for this hack, or you need to use an explicit registration function called from the executable. I'd prefer to avoid this since it is just another thing a programmer could forget to update when a library dependency is added or removed.

My last idea, which I haven't tried yet, would be to put each version.cpp into a separate static library from the one it is describing. This version-only library could be linked without symbol stripping. I don't love this concept but it might work.

I haven't yet figured out how shared libraries can be worked into this framework at all. I'll worry about that after I get static libraries working.

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It compiles fine but hangs during linking. The last message I got is

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Sometime when I cancel it, I got

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#include <iostream>
#include <sstream>
#include <string>
using namespace std;

[Code].....

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I am getting some weird errors while building in release mode. It works fine in debug mode. Libraries and includes are linked in both debug and release version, but it's acting like it's not.

main.cpp
#define GLEW_STATIC
#include <glew.h>

[Code].....

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If I turn off whole optimization, it actually works fine, but I do need whole optimization.

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Jan 22, 2013

getting an invalid null pointer error message after a successful build. This program is supposed to ask for firstName, lastName, age and maJor and keep doing so until the age that is input is 0 and then the program closes. Here is what I have.

#include <iostream>
#include <string>
using namespace std;

[Code]....

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I have created a shared object in Ubuntu (libMYLIB.so). I am now trying to compile a simple test program (testmylib.c) to see if the shared object is properly built. I am getting an error that the build cannot find the shared object. My build command is:

gcc -lm -l /dir/mylib -lMYLIB.so -o testmylib testmylib.c

where /dir/mylib is where my source and libMYLIB.so reside.

What am I doing wrong?

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I want to use one median function "selectfunction" to choose one of the 2 other functions at random to pass my 2-dim array to the selected function. There is a problem in the median function

#include <iostream>
#define random(x)(rand()%x) // for random number between numbers of 0 and 1
using namespace std;
void proc1 (int iArray[][2]);
void proc2 (int iArray[][2]);
void selectfunction(int iArray[][2]);
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[Code]...

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