C++ :: Application Release Doesn't Work On Other PC

Dec 9, 2013

I am trying to release my C++ app to run on desktops that dont have VS installed and have created an install shield app to install on the desired computer. my issue is even after packaging it, it still requires certain DLL's...I read online that I had to copy 'msvcr120.dll' and a few others to syswow64 and sys32 folders but now when I try run my app it just crashes before starting.

I think it sucks that Microsoft no longer packages required DLL's like it used to in 2010.

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C :: Calendar Doesn't Work

Sep 24, 2013

I just dont see what the issue is here. I have stared at this thing forever. Im trying to make a calendar from scratch so I can be prepared for my second test on Friday.

Code:
#include<stdio.h>
#include<stdlib.h>
int main(void)
{
int i, n, s;

[Code]....

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C++ :: Do While Statement Doesn't Work

Nov 21, 2013

#include <iostream>
#include <string>
using namespace std ;
int main() {
string bored ;
do {
cout << " program" <<endl ;

[Code] .....

I made this as a simple do/while program, and if i run it, the second do/while statement will keep on going forever, without the [cin >> bored;] line working?

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C++ :: QuickSort Code Doesn't Work

Jun 9, 2014

I've implemented it a bit differently: I create 2 temporary arrays, one for the numbers lower from the pivot , an done for numbers greater then the pivot. in the end of each iteration the 2 arrays are copied to the original array:

Code: #include <iostream>
void QuickSort (int* A , int start, int end){
if (end-start<3){
return;
}
int mid=(start+end)/2;
int pivot=A[mid];
int lA[end-start] , rA[end-start], rCounter=0,lCounter=0;
int curr=0,i=start;

[code]....

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C/C++ :: Code For Bin File Doesn't Work

May 14, 2014

Ive been having a hard time creating bin file. Whenever I append data, the data wont show in browse function. And this program works good without the bin file code.

#include <stdio.h>
#include <conio.h>
#include <stdlib.h>

[Code]....

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C++ :: Text For Score And Difficulty Doesn't Seem To Work

Sep 28, 2013

my text for the score and difficulty doesn't seem to work. They are both appearing twice and not updating. The score text worked fine until I inserted the difficulty text and I can't seem to find the problem. URL.....

#include "stdafx.h"
#include <iostream>
#include <sstream>
#include <SFML/Graphics.hpp>
int main()
{
sf::ContextSettings settings;
//settings.antialiasingLevel = 8;

[code]....

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C/C++ :: String Copy Into Struct Doesn't Work

Nov 1, 2012

i'm right now using C, IO is done via ncurses, but that won't affect the following problem, i think. The relevant code is:

#define SIDEBARWIDTH 27
//...
typedef struct {

[Code]...

surprisingly this works, now the new 3rd outputline is correct again. So it seems that the printcommand has some troubles with accessing the struct here. Not sure if that might be ncurses fault. Still feels odd.

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C++ :: Increase Char Code Doesn't Work

Jun 11, 2014

Code:

#include <iostream>
using namespace std;
int main () {
char character = 'a';

[Code] .....

the point of this code is to increase character by 1 (so from a to b in this case).

The line highligted in red is the line that the system is rejecting at the moment (but there may be other issues). why it is invalid?

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C :: Laser Project Tile Engine Doesn't Work

Aug 27, 2013

I should reduce the number of bitmaps I used in my code. I translated my particle engine into code that could be compiled as plain standard C

Currently, the code has a segmentation fault somewhere that I can't figure out. How it should function is that it takes orders from a queue for new lasers to store the instances in a linked list. It then takes that data and updates its coordinates, one node at a time. The first node should also be the first node to complete its life, so it gets removed, and the list is set to the next node in memory. If there are no more nodes left, a if-statement should catch it and either break the current loop, or wait for more items to be requested. If there are nodes left, the process will continue to remove the first node in the list until there are none left. Obviously this is not quite how it works. When I tested in once in SDL, the laser would update every 5 frames, but wasn't shown constantly, and would crash after the node was to be disposed of. When I initialize with the SDL parachute, it would exit before I event saw the screen. Also, the code I translated to standard C will display that the laser has been updated to the screen, but it never says that it has moved up. It crashes after about 4 printf() statments execute. My debugger has been giving me mixed SIGTRAPS, and "nothing is wrong" output. Here is the code in standard C:

Code:

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define MAX_LASER_QUEUE 10
}

[code]....

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C++ :: Fstream Doesn't Work In Combination With Linked Lists

Jan 1, 2014

Im about to program a RPG and, of course, the player has got an inventory. The items in this inventory are stored in a linked list and have IDs in form of strings.

player.cpp: (just the most relevant)

#include <list>
#include <string>
using namespace std;

[Code] ....

Of course, when the player saves the game, the inventory has to be saved too.

game.cpp(just the m. R.)
#include <fstream>
using namespace std;
class CGame{

[Code] .....

Now, in my code I write the linked list into the file savegames.sav

void CGame::save(CPlayer* player){
m_out.open("savegames.sav", ios::out);
m_out.write((char* ) &player->m_inventory, sizeof(player->m_inventory));
m_out.close();
}

In another function i load the list:

void CGame::load(CPlayer* player){
m_in.open("savegames.sav", ios::in);
m_in.read((char* ) player->m_inventory, sizeof(player->m_inventory));
m_in.read();
}

And when i access the loaded linked list with the .empty() function or so, Windows says the following:

<Mygame.exe> funktioniert nicht mehr (in English: doesnt run anymore).

I tried so much to fix that but i dint reach my aim.

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C++ :: Matrix Class - Template Constructor Doesn't Work So Well

Feb 5, 2013

I realized a Matrix class to practice and I have a problem I can not solve! Here my problematic code:

Mtrx.h:

Code:
template <class T>
Mtrx::Mtrx(dim m, dim n, const bool random_constructed = false, const T min = static_cast<T>(0), const T max = static_cast<T> (10))
Mtrx.C

[Code] ...

And here the relative main section:

Code:
Mtrx rand1 ( 5, 5, bool);// ok
cout<<rand1<<endl;

Mtrx rand2 ( 7, 3, bool, -5, 20);// ok
cout<<rand2<<endl;

Mtrx rand3 ( 7, 7, bool, 0., 15.);// compilation error: undefined reference to
// "Mtrx::Mtrx<double>(unsigned long, unsigned, bool, double, double)"
// collect2: error: ld returned 1 exit status

I compiled in a Linux OS with g++ -std=c++11

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C++ :: Function To Count Digits Of Entered Number Doesn't Work

Feb 19, 2013

I wrote a program with function my own function which count the digits of entered number. The problem is whatever i type it shows 0 digits.Why is that?

Code:
#include <iostream>
using namespace std;
int cikCipari (int skaitlis, int cipars);
int main()

[Code] .....

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C++ :: Program That Asks User For Numbers And Adds Odd Ones Doesn't Work

Nov 12, 2014

Title is self-explanatory.

Code:
#include <iostream>
using namespace std;
int main ( ) {
float number;
float sum;
float divi;
while(number != -1) {

[Code] .....

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Visual C++ :: Fill Color In Shapes Using FLTK Doesn't Work For Circles

Aug 28, 2014

I installed FLTK 1.3.X from [URL] on my visual studio 2012 compiler and use PPP book for C++ programming [URL]. My problem is about filling a Shape in.

Code:
#include <Simple_window.h>
using namespace Graph_lib;
int main() {
Simple_window win(Point(100,100), 1000, 600, "Binary_tree");
Graph_lib::Circle c(Point(200,200),50);
c.set_color(Color::red);

[code]....

When I run the program, All three Shapes are drawn on window but only the Rectangle is filled in! Why? set_color works for the three and apparently the set_fill_color is defined for all Shapes and it too should work but why it doesn't for Circle and Ellipse?

This [URL] is the .CPP and .h files ( )

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C++ :: Program Works In Release Mode Not In Debug?

Feb 20, 2013

i've got an assigment that requires me to overload some operators and add some objects together.

I will show the code and explain as good as I can.

void SArray::operator+= (const SArray &obj)
{
Sphere * tmp_arr;
tmp_arr = new Sphere[obj.antalobjekt+this->antalobjekt]; //antalobjekt = //Gets amount of elements in the arrays.

[Code]......

m_arr is the inner array for storing elements, do ask if something is not clear enough. The copy constructor works, so i have not included it.

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C Sharp :: Release Memory That Allocate To Array?

Apr 9, 2012

I use the array of Radiobutton,string,.. in my project. How i can destruct these array from memory,because i see the stackoverflew exception.

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Visual C++ :: Release Build Hangs During Linking

Nov 26, 2014

It compiles fine but hangs during linking. The last message I got is

Code generation.

Sometime when I cancel it, I got

LNK1257 code generation failed

What can be possible reasons and how to diagnose?

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C/C++ :: OpenGL Program Fails To Build In Release Mode

Feb 28, 2015

I am getting some weird errors while building in release mode. It works fine in debug mode. Libraries and includes are linked in both debug and release version, but it's acting like it's not.

main.cpp
#define GLEW_STATIC
#include <glew.h>

[Code].....

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Visual C++ :: Release Build Hangs At Code Generation

Dec 1, 2014

Debug build links fine but release build linking hangs at "code generation"

If I turn off whole optimization, it actually works fine, but I do need whole optimization.

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C++ :: How To Retain All Project Properties When Change From Debug To Release Mode

Aug 1, 2013

I'm developing C++ application in visual studio 2012. I have couple of C++ projects in my solution. I have put some library paths in every project's properties ( i.e ,Config properties - > C/C++ - > Additional Include Directories and Linker - > Additional Include directories ).I developed in debug mode, if i change to release mode, all library settings gone.Is there any possibility to retain all settings when change to debug to release mode and vice versa ?

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Visual C++ :: How To Make Bit Of Code Compatible With Both Debug And Release Builds

Aug 10, 2014

This code compiles in release mode but I get this compile error in debug mode:

Error1error C2664: 'GetPrivateProfileStringA' : cannot convert parameter 4 from 'wchar_t [255]' to 'LPSTR'g:easywebstoreuploaderini.cpp45

Code:
CString CIniFile::getKeyValue(CString strKey, CString strSection) {
wchar_t ac_Result[255];

// Get the info from the .ini file
m_lRetValue = GetPrivateProfileString(strSection, strKey, _T(""), ac_Result, 255, m_strFileName);

CString strResult(ac_Result);
return strResult;
}

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C# :: Server Application Using Tcp Protocol And Then Establish Connection With A Client Application

Nov 29, 2014

What happens if I make a server application using tcp protocol and then establish connection with a client application but the server crash and then the client send data. Will the data be lost or the system will continue trying to send it?

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C# :: How To Start Application And Automatically Pass Input To That Application

May 9, 2012

I want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.

For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.

How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?

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C Sharp :: Run Application When Log Off In Console Application

Oct 4, 2012

i have task scheduling application which execute every 30 minute i want to keep this process when system is log off in c# console application

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C++ :: Program Compiles But Doesn't Run

Apr 28, 2013

My program compiles but doesn't run, Here is the screen shot of debugging

//DynBag.cpp : Implementation File
#include <stdexcept>
#include <iostream>
#include "DynBag.h"

[Code] .....

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C :: Array Doesn't Seem To Be Working

May 26, 2013

I am writing a program that expands array list whenever they get too full...so far i have this:

Code:

#define DEFAULT 10
typedef struct ArrayList {
//array of strings
char **array;

[code]....

So, ArrayList *myList should return a pointer to the new arraylist or null if malloc fails. what exactly I need to set my maximum to, I know that it shouldn't be 0 and array[i] doesn't seem to be working either. I also am not sure if I am properly setting up null correctly for my array.

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