C# :: Server Application Using Tcp Protocol And Then Establish Connection With A Client Application
Nov 29, 2014
What happens if I make a server application using tcp protocol and then establish connection with a client application but the server crash and then the client send data. Will the data be lost or the system will continue trying to send it?
I am developing a MDI application that will contain a RibbonBar and a Properties Pane window. The MDI documents are not tabbed. I am finding that when I try to move the client window around, it gets clipped by the RibbonBar and the Properties Pane window (shown in image). I know the client window cannot go outside the client area, but can the client window be on top of the ribbon bar and the properties pane window?
Currently I'm working on a application which reads the input from the server and write to a file. Message stored in server : idle_message="维杰PC时钟" key_prompt="在按键"
Server will send a xml reply with encode type as "UTF-8". In my code I'm store in a char array. [ char * ch = "idle_message="缁存澃PC鏃堕挓" key_prompt="鍦ㄦ寜閿" msg came from server and copied from vs2005 watch point] After this I'm writing the same to a file in my desk using the API WriteFile. When i open the file in Editplus below is the content.
idle_message="维杰PC时钟" key_prompt="在按键" Again I'm trying to read the file and storing into the char array. Below is the content viewed by the watchpoint in VS2005.
idle_message="缁存澃PC鏃堕挓" key_prompt="鍦ㄦ寜閿? I'm trying to find the starting and ending chinese char and I'm converting that char to wchar_t using the API mcstowcs() for display, its coming as completely junk chars.
I can able to every place the chinese char are different. how to overcome this problem.
I want to create an application that starts an application and passes input to that application. I know how to start a process using the classes in System.Diagnostics, but I don't know how to pass data to the process.
For example, and this is just an example, I would like to be able to automatically start an application that requires a username and password and automatically enter the username and password. Of course, that might open the door to security vulnerabilities, but that's not the point of the exercise.
How to implement the functionality I described? Is there a general way to go about doing this or does it depend entirely on the idiosyncrasies of the application in question?
I have added sql browser & sql server in fire wall, and also enabled tcp port 1433 and udp port 1434. the above connection string works perfect when i run it in the server machine, but whenIi try to run it on other machines I am getting an error that server is not available or cannot find the specified server.. I desperately need to access my database through an url. ie., through internet..
I need to create a client and server program. The client will have a GUI that will display all the available servers (since more than one will be running) in a list box.
I’m guessing a TCP connection will be the best method here, but how will the client find the servers to connect to? I won’t know the IP address of the server because anyone could take the server program and run it on their computer and the client would have to find it.
Is there some way to make the server send some kind of signal that only the client application will be to connect to? So the server will be sending out a signal, the client finds the signal and connects to the server. Is this possible?
i also need to be able to store the IP address the client selects so when the client application is run again it will automatically connect to the server that was stored.
I'm building a client server which is communicating.I am trying to use the function recvfrom, but have several bugs, so I might have the recvfrom function in the wrong part of my code.
Code:
int talk_with_server(int fd) { printf("Test. "); char buf[LEN]; int n = read(fd, buf, LEN);
I have to make a server-client file transfer using UDP . I have created a basic server which receives message sent by client . That's all. Now comes the major part :-
1. The message sent by client is the name of file .2. Now the server checks whether there exists this file or not . 3. If there exists it sends the file to the client and it also keeps the count of the number of requests of file made by the client . Here is the Server Code
The server reads the data from file and writes into it and send to the client , On the other end client receive the data and make duplicate of this file and write into it. But on compiling it gives error in reading the file.
The clients send message to the server and server echo back the message to that particular client. But i want that the server will echo back ones's message to all clients. Suppose 5 clients are connected to the server. So whenever one client send a message to the server, the server will send that message to all 5 clients.
I have loads of movies on DVD and they are all on my media server, but the media server doesn't actually allow streaming to be done, the movies are just stored in a folder on the desktop.
My goal would be able to host all my movies on my LAN server, then build an application to run on a windows based PC at home, not over the Internet just over LAN. For example, say the server I have at home had all the movies in a folder on the desktop, then when I start the client on another PC or laptop in my house, I could view all the movies, choose which one and then stream it to that client PC. I am using C#.NET WPF visual studio.
Maybe I could use something like VLC player to play the movies but I would want to build an client application to view the movies and search for them on the server where the movies are stored. Also I know there are other media streaming programs out there but I want to develop my own one for my uses.
i am making a client server application but the problem is that i cannot send data from CLIENT to SERVER , but i can receive data from SERVER to CLIENT ... Below is mt client and Server code and i also have attached both client and server files...
CLIENT CODE:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace asynclient {
I am using the following code that I copied from a website to send some numbers using TTcpServer in C++.
void __fastcall TForm2::Button1Click(TObject *Sender) { //Creating a stream std::auto_ptr<TMemoryStream> myStream(new TMemoryStream); for (byte i = 0; i < 9; i++) { myStream->WriteBuffer(&i,1);
[code]....
I do not understand what is being sent in the byte variable, nor why a byte variable was used. I want to send some strings instead of numbers, but I don't understand what's taking place so I can't identify what to change.
ok to start, windows based program, using pelles c ide
winsock2, using "sample" codes, able to connect, BUT no clue what 1/2 of the codes do, and most of the coding is for nix based systems!
trying to understand, and implement a minimal amount of code to add to a current menu based program!
being able to open connection, wait for input from server, receive input, acknowledge the input, then "act" then return to waiting for new input.
or vice versa, server waiting on client (but then server would have to send all the current status`s to client, so that client could be in real time, prob by sending an array from server to client).
So I've just been messing with enet trying to figure out how to make a server and client for a game. I'm having problems whenever the server receives something from a client. For now I'm just trying to send it to all the clients for them to draw the other player, but for some reason whenever I try to an error message comes up saying a breakpoint has been triggered. I don't know why it is happening. This is the code that is giving me problems.
for (unsigned int i = 0; i < peers.size(); i++) enet_peer_send(peers[0], 0, event.packet);
I want to write a little c++ program that sends a request to a server an get some data. I found the C++ Rest-SDK and decided to use it. I searched on different websites for code-examples but many of them doesn't work an shows syntax errors. What i got now is that code but the client.request method is skipped. The program never jumps in.
Here is what I got so far, I am not able to send whats in the txt file to the server. Its pretty much a txt file with movie names and when the client types the name, it brings up the movie and its ranking (all from the txt file)
I am not able to send whats in the txt file to the server. Its pretty much a txt file with movie names and when the client types the name, it brings up the movie and its ranking (all from the txt file) .....
I made client server program with fork ,without using signal handler because I want to see the status zombie for parent server, but when i execute "ps" command i didn't see anything for server or client pid or ppid ,i wonder about how to show the server and client process coz when i execute commad "ps" i saw only ps and bash processes???