I am trying to refresh my memory here as I did some studies many years ago but the results elude me.Also todays c/c++ compilers may have better optimizations.Say I have a static library that includes three obj modules.Each of these object modules has a number of functions. These functions do not reference any other functions within the obj module.My main app links this library but only references one function from each of the object modules.
Question: Are the complete contents of each module linked into my main app or are todays linkers smart enough to just link the functions used?
I have a libcx3d.a which contains my VrmlParser class and other classes which are used by VrmlParser. I have a main.cpp which does this :
VrmlParser vp = new VrmlParser(); double **VOB = vp.getVOB();
When I compile using g++ main.cpp -o main -L. -lcx3d, I get the following errors :
'VrmlParser' was not declared in this scope. expected ';' before vp. 'vp' was not declared in this scope.
There is a header file called "VrmlParser.h" in the static library. Should I include this header file in main.cpp ? If so, will include "VrmlParser.h" work ? I have the .a and .cpp in the same directory. I can't find the header file for the static library.
I have written a program that uses boost in visual studio 2012. The only boost library I used is filesystem by doing.
1)Properties->Linker->General and adding the path or the .lib to the additional dependencies. The libraries, link at compile time.However when i move the exe to a different computer, it doesn't work. Therefore the libraries were dynamically not statically linked. So my question is how do I statically link the filesystem library, so that i can include boost/filesystem.hpp in visual studio 2012?
I am trying to use the C++ version of VOCE voice recognition API. It is an API built in Java, with support to C++ as well.
It works totally fine when I am working with VC2010. In vc2010 I have put all the necessary include files in the Vc++ Directories->Include Directories, and the library D:Program FilesJavajdk1.7.0_45lib in Linker->Additional Library Directories, and i added jvm.lib in Linker->input And everything works great
However, whenever I am trying to execute it in Qt, I am getting the error:
Code: thread.obj:-1: error: LNK2019: unresolved external symbol __imp__JNI_CreateJavaVM@12 referenced in function "void __cdecl voce::init(class std::basic_string<char,struct std::char_traits<char>, class std::allocator<char> > const &,bool,bool,class std::basic_string<char,struct std::char_traits<char>,
I am running ubuntu and have tried adding -1GL to the end of my gcc compiling commands but the error says "unrecognized commandline option: 1GL". do i have to install any packages to get this to work?
I am trying to add in a few 3rd party libraries to an existing project solution. I have no source code or knowledge on how the libraries were built (i.e. what run-time library was used). I have recieved the following errors and warnings:
1>CAPS_LIB.lib(PCEfunc.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 1>libcmt.lib(getenv.obj) : error LNK2005: _getenv_s already defined in MSVCRT.lib(MSVCR90.dll) ***There are multiple of these errors 1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library 1>MSVCRT.lib(cinitexe.obj) : warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library 1>libcmt.lib(crt0.obj) : error LNK2001: unresolved external symbol _main 1>C:Program Files (x86)BCI 2000 v3progRelWithDebInfo..CAPSVRInterface.exe : fatal error LNK1120: 1 unresolved externals
CAPS_LIB.lib is one of the libraries I am trying to add in and it seems to be the one causing the problem. I believe I have added in all three libraries into the project solution correctly, but I can't seem to find a solution to these errors.
I've been reading about libraries; How to make them, how to use them, the different types of libraries, etc..
When using a shared library, does the program require that library to be installed on the computer after the program has been compiled into an .exe?
Ie.. if somebody downloaded a "Helloworld.exe" that I had compiled on my computer using a shared library (that wasn't part of a standard operating system), would they also need that shared library on their computer for the program to run without errors?
and for Static Libraries, when I compile a program using a static library, does it include in the final binary only the functions of the library that are actually used, or does the compiler add in the entire library?
How to create standalone program. For now I have simple program connecting to MySql Database and when i run it, shows me error, libmysql.dll is missing... When i put libmysql.dll in same folder works. Now my question is, how in code blocks can i compile so i won't require libmysql.dll anymore and be able to use it on any machine.
Is it possible to use & change global variables in a Static Library? For example:
I declare a bool test = true; globally.
Then later in an exported function If the user wants, he can set that test to false. So the program later when checks test if it's true, will notice that it's not true, since one of my function changed it.
There is a file compressor called FreeArc (that has GPL code) and a sub project called Unarc (meant for file extraction only) that is free for any use.
Their source codes can be downloaded from here: [URL] ....
Unarc has a makefile for making a dll. I am trying to make it static instead (.a file), using MinGW, but am failing.
If I use the .o files compiled by the makefile to make one .a file, the decompression methods don't seem to be recognized as they should, so I can't extract anything. These decompression methods are added through static functions called withing the .cpp files of each method, so I guess their code is not being executed.
I have a non-MFC static library which I share between a number of different projects, some non-MFC and some MFC. Currently the static library uses a typedef of std::wstring and std::string for UNICODE and non-UNICODE builds.
After discovering it's possible to use CString in non-MFC applications, by including atlstr.h header, I decided I'd rather that than using stl strings and having to keep converting between the different types. However, I seem to be struggling with linker errors when linking the library with a MFC application.
Can I create a non-MFC static library using CString from atlstr.h and link it with a MFC application?
I've been trying for more than one month to access a method found in a library called libcocosnas_static.a. I'm using Cocos2d-X version 2.0.4. The library has been used many times by my company to make games using cocos2d-1.0.1-x-0.12.0 without any problem.
This is what I've done: 1- I added the include paths of the library to both eclipse and Android.mk 2- Included the .h file using #include "NASPlatformUtil.h" 3- Added the libcocosnas_static.a file to the proj.androidobjlocalarmeabi folder 4- Added "LOCAL_WHOLE_STATIC_LIBRARIES += cocosnas_static" to the Android.mk file 5- Called the function using: NASPlatformUtil:: openUrl("http://xxx.xxx.com/");
I can right click on the function, click Open Declaration and get it without any problem, but the compiler keeps on giving me that dreaded error...
A static function can be called in relation to a particular object by a statement such as the following:
aBox.Afunction(10);
The function has no access to the non-static members of aBox. The same function could also be called without reference to an object. In this case, the statement would be:
CBox::Afunction(10);
where CBox is the class name. Using the class name and the scope resolution operator tells the compiler to which class Afunction() belongs."
What are the workarounds for accessing the non-static member variables of some class(Say A) inside static member functions of another class(Say B)? I am coding in c++. Class A is derived with public properties of class B. Any pointers?
1. Is that mean that Do() is only available for use by Dog itself because Dog is 'oryginal' Dog, and if i create new dogs - instances of oryginal Dog (dog1, dog2 ...) they cant access because Do is only available fo 'oryginal' one? Is that correct thinking?
2. If i would want to have something common (e.g value) for all dogs is that good way to create static field/method for Dog instead of non-static once then all instances of Dog would access Dog static member to get/change it? Just stupid example: static method GetAmountOfLegs() which return 4 Then all instances can take/call that value from Dog. Is that correct thinking?
2) Related with the question above, what is the best way to provide a "pure" explicit linking? How can I explicitly link a dll without introducing the corresponding .lib and without including the dll's header file?
i am trying to write program that prints out full lyrics to 99 bear song. Hoping for explanation or anything
The output would have to look like:
99 bottles of beer on the wall, 99 bottles of beer.
Take one down and pass it around, 98 bottles of beer on the wall.
My try below:
Code: #include <iostream> using namespace std; int main() { for(int i=99; i>=0 ;i--) cout << i <<""<< " bottles of beer on the wall, "<<i<<" bottles of beer."<<endl; for(int j=98; j>=0 ;j--){ cout <<endl; cout << "Take one down and pass it around," <<j<<" bottles of beer on the wall."<<endl; } return 0; }
I am running a windows forms project. on the form there is a datagridview, a progress bar, a textbox and two 2 buttons.
The two buttons are used to navigate through the records(one for next record and the other for previous record) the textbox displays the record that is being currently viewed.
How can I link the progress with the database or in this case the datagridview and when the next button is pressed it increments and when the previous button is clicked it decrements and also the progress to be fully filled when the last record is reached ?
I am writing a contact book program in C that will run in the terminal. I am going to create a file to store the data separately, but have run into a few question areas:
1) It has occurred to me that it might be more efficient to setup the program so that it sorts the contact info by info type rather than by running through an index of the contacts and then linking all of that contact's information to that index. So basically one part of the file would be phone numbers, the other contact names, and so forth with each piece of data linked to another piece within the data file that corresponds to the same contact. Am I wrong to think this is a more efficient way to set up the file?
2)How would you link the data information to other pieces of data corresponding to the same contact in C? My thought is to do it with pointers, but I didn't know if it were possible to have the pointers as I didn't know if the pointer would point "persistently" to the data once the file closed.As I felt this is a more "in general" question, I have chosen to omit my code from this post (especially since there is not much "meat" in it to speak of).
My Project is to Dynamically Link 2 Software for Co-simulation n C/C++. So that Output of One Software becomes Input of Other automatically . at present we input the parameters manually in both the software . what to do so that it pick up values itself and gives the output by solving each and everything at once in both the software .
I find myself in a position where I am repeating the same pattern of, write shared lib, compile, link shared lib, write app lib "sandbox" dependent on shared lib, write shared lib, compile, link, write...
At each level of dependency I have to carry over previously shared libs, search directories, etc. How to automate this process, so I spend less time linking after each layer?