C++ :: Fatal Error - One Or More Multiply Defined Symbols Found
Nov 13, 2014
Im getting this error:
"fatal error LNK1169: one or more multiply defined symbols found"
Here's my code:
#include "stdafx.h"
#include <iostream>
using namespace std;
int main () {
cout << "Avoiding Technology" << endl;
bool status = true;
int location;
int a,b;
[Code] ....
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Oct 24, 2013
I'm building two DLLs - let's call them DLL_A and DLL_B. DLL_A builds as a standalone entity but DLL_B needs to link to the lib file for DLL_A (i.e. it imports some functionality from DLL_A). While linking DLL_B I see lots of errors taking the following form (bear in mind that port.cpp and port.h are source files in DLL_B:-
DLL_A.lib(DLL_A.dll) : error LNK2005: "public: bool __this call
std::vector<class std::basic_string<char,struct std::char_traits<char>,
class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,
class std::allocator<char> > > >::empty(void)const " (?empty@?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QBE_NXZ)
already defined in port.obj
I'm not sure if I'm reading that correctly but to me, it seems to be saying that some STL components are somehow getting exported from DLL_A (std::vector maybe?? Or std::string??) and that they conflict with similar objects already in port.obj. Sure enough, when I used dumpbin /EXPORTS on DLL_A there did seem to be some evidence that that was true. So my next step was to examine the source code for port.obj. Of course, strictly speaking I should be examining some code from DLL_A but it has hundreds of source modules so I figured that I should start by identifying whatever it is in DLL_B that's throwing up the conflict (since I at least know which module the conflict is in!).
When I examined the source files for port.obj, std::string seems to get used quite often - but fortunately I could only find one occurrence of std::vector.
In port.h it occurs here:-
Code:
class DLL_B_API Port : public boost::noncopyable {
public:
// c'tors + d'tors
int get_connections (std::vector<std::string> &) const;
// rest of class
In port.cpp it occurs here:-
Code:
int Port::get_connections (std::vector<std::string> & c) const {
if (!port_engine.available()) {
c.insert (c.end(), _connections.begin(), _connections.end());
return c.size();
}
return port_engine.get_connections (_port_handle, c);
}
Is there anything in there that would be causing the above linker error? It's entirely possible that I'm looking in the wrong place but I suppose I've got to start somewhere....
I just found a possible clue in one of the header files for DLL_A, where I found this class declaration:-
Code:
namespace PBD {
class DLL_A_API Searchpath : public std::vector<std::string> {
// Whatever...
};
}
Might that be causing std::vector<std::string> to get exported?
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Dec 31, 2014
Why i keep getting the above error. below is my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
[Code] .....
Attached image(s)
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Apr 30, 2014
I'm trying to implement this queue class, and I don't know why it won't compile. I wrote a main function in the main.cpp file and even commented out the calls to functions add and removed and still gave me the fatal error.
queue.h
#ifndef QUEUE_H
#define QUEUE_H
namespace queuesavitch {
struct QueueNode {
char data;
[Code] .....
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Aug 4, 2014
I keep running into this error, even though the first few times i built and ran something it worked perfectly, and since I'm new to CodeBlocks (or any IDE/Compiler for that matter) what to do.Any code i put in, it'll give me this error....
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Nov 18, 2013
Write your question here. Hello World not working
they say
1>------ Build started: Project: HelloWorld1, Configuration: Debug Win32 ------
1>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I used this video [URL] ....
#include <iostream>
using namespace std;
int main(){
cout <<"Hello World! " << endl;
return 0;
}
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Feb 21, 2015
tell me which .dll or library I'm supposed to use to link this program:
#include <iostream>
using namespace std;
void antpost (int num, int& anterior, int& posterior) {
anterior = num-1;
posterior = num+1;
[Code] ....
I think my linker needs an additional #include to be able to deal with int& anterior and int& posterior. I'm not sure as I'm new to C++. My version of Dev-C++ is Orwell V5.8.3.
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Oct 19, 2013
I defined a class :
Code:
class A {
public:
enum : char { VA, VB, VC };
};
And another one :
Code:
class B {
A location;
};
In the file B.cpp, when I write :
location = A::VA;
I get an error C2679 binary '=' no operator found ... Why ?
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Apr 30, 2014
Full error: error C1075: end of file found before the left brace '{' at 'ConsoleApplication1.cpp(9) was matched
Here is my code
#include "stdafx.h"
#include <iostream>
using namespace std;
[Code]....
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Dec 20, 2012
I am debugging a library. I can step into the code however the watch window doesn't show the values of any variables. It will display a message in the value field:
Code:
m_pParentCXX0017: Error: symbol "m_pParent" not found
Interestingly it does show values for local variables in that function but not member functions. Most of my data members are member function though that I want to debug. I am using VS2010.
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Aug 25, 2013
I am creating a pizza program for ordering a pizza and I have removed all the errors except for two. I have tried everything I can think of to fix this problem so it will compile, but to no avail. The only errors left are:
1>------ Rebuild All started: Project: Pizza Order App Midterm, Configuration: Debug Win32 ------
1> stdafx.cpp
1> Pizza Order Midterm.cpp
1> Pizza Order App Midterm.cpp
1>c:usersindia-n-jerrydocumentsvisual studio 2010projectspizza order app midtermpizza order app midtermpizza order app midterm.cpp(57): warning C4390: ';' : empty controlled statement found; is this the intent?
[Code] ....
The entire code is listed below seperated into 1 header and 2 cpp files.
// OrderPizzaApp.cpp : Defines the entry point for the console application.//
#include "stdafx.h"
#include "Pizza_Order.h"
#include <iostream>
#include <string>
using namespace std;
// prototypes
Pizza_Order createPizza_Order();
[Code] .....
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Jan 29, 2014
I have 4 files:
def.h
mms.h
mms.cpp
runMms.cpp
In the first one I define a struct. In the second I declare/create a new class called mms and I include "def.h". The third one is the cpp file of the class and I include in it "mms.h" (no, I don't include in it "def.h"). The fourth and last has the 'main' and I include in it "mms.h"
For some reason I'm getting the "error: lnk2005 alread defined ..." I know it usually has to do with putting some header file or definitions twice but I can't see where I got wrong.
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Dec 13, 2013
I'm using a library in my code in a file called "my_signal.c". In this file I've defined this function:
Code:
Sigfunc * signal(int signo, Sigfunc *func){
struct sigaction act, oact;
...
}
Since the signal function is also in file signal.h and I included it in "my_sygnal.h" file, I'm wondering why the compiler did not say anything about this "double declaration" of the function with the same name.
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Apr 6, 2014
I got an array class, but I'm getting this error:
Error1error C2953: 'Array2D' : class template has already been defined
Here's the code:
#include "Tools.h"
template <typename T>
class Array2D {
T** arr;
int xSize;
int ySize;
[Code] .....
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Apr 10, 2014
I have been trying to compile this program for 3 days. he subject is my error. I know it has something to do with including the cpp file with the header file however my textbook says this is what I must do in order to use templates. I have tried 2 compilers Code Blocks and Microsoft Visual C++ express 2010.
Here is my code:
header file
#pragma once
#ifndef _NODE
#define _NODE
template<class ItemType>
class Node {
[Code] ....
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Oct 17, 2012
I have a basic vector/point class where I've overloaded a bunch of arithmetical operators:
Code:
#pragma once
class point {
public:
point() {
}
point(float p_x, float p_y, float p_z) : x(p_x), y(p_y), z(p_z)
[Code] ...
I can use it fine like
Code:
point p(50,50,50);
point q(50,50,50);
point t = p * q + q;
However when I put this point type into a struct and try to access the members after passing it through by const reference:
Code:
struct sextic {
point a,b,c,d,e,f,g;
};
inline static sextic sexticDifference(const sextic &p_sextic1, c
[Code] ....
This gives me an "operator not defined" error for compilation.
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Jan 18, 2015
I'm completely new to pointers and have a homework assignment due where I'm supposed to create a user defined dynamic array for player scores. The only errors I'm experiencing is a C2109: subscript requires pointer type and only on the lines that use the int *score; variable (57, 62, 64, 69, 71, and 82). I've already tried adding = nullptr to the variable and that didn't work.
#include<iostream>
#include<string>
#include<iomanip>
using namespace std;
void players(string[], int[], int);
void average(int[], int);
[Code] ....
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Apr 12, 2014
I am working on an assignment in which i have to perform th following task
myClass itsObject1,itsObject2;
itsObject2=5000+itsObject1;
I have defined overloaded operator as follows in the header file but in the cpp file of the class it gives error.
friend vli &vli::operator + (int &a,vli &obj);
How to define it in cpp file of my class?
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Apr 3, 2014
I've been using VS2005 for many years without any problems. This morning I needed to rebuild a library called gdk-pixbuf which I've built many times before. It contains a source file called gdk-pixbuf-animation.c
If I build my Release version with Link Time Code Generation enabled I'm suddenly seeing the following error message:-
fatal error C1047: The object or library file '.Releaseobjgdk-pixbufgdk-pixbuf-animation.obj' was created with an older compiler than other objects; rebuild old objects and libraries If I disable Link Time Code Generation I see this error instead:-
fatal error C1900: Il mismatch between 'P1' version '20060201' and 'P2' version '20050411'
It only seems to affect this one project (and even then, only the Release build). I've even restored a backed-up version of the vcproj file but it's no different.
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Dec 1, 2014
I am trying to multiply one array by another, for example:
enter 5 letters
enter 5 numbers,2 3 4 2
output= qq, www, tttt, ee
but im stuck with the last calculation.
Code:
#include <stdio.h>
#include <stdlib.h>
int main() {
char array1 [5];
int i, j;
int array2[5];
[code]....
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Aug 13, 2013
Using the old fashioned (unsigned) multiplication instruction in x64 assembly multiplies RAX (64 bit register) by a 64 bit register. The answer is stored in RDX:RAX (i.e. the answer is 128 bits). Is there any way, using native c++ to get the value in RDX (higher 64 bits)? One I can think of is: right/(limit/left) e.g. if we are limited to a byte then 97*123 would overflow:
97/(255/123) = 46 times, which is RDX's (if it was one byte) value. But this is too inefficient. Is there a fast way?
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Mar 7, 2014
I haven't found anything that small for Matrix multiplication i was just going to ask about how i would multiply to matrices together in c++ as easy as possible, so for example say a i have the following
[2 0 1 0 * [3 0
6 -1 0 2] 0 3
1 2
3 1]
How would i multiply these together. Here is the example
Attached image(s)
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Feb 26, 2013
I am new to C programming and I am just wondering how to multiply / divide two different variables which the user type in as the promt is asking like this:
Code:
void inmatning3 (double *a, double *b) {
printf("Mata in tv217 stycken flyttal: "); /* asks you to type in 2 numbers */
scanf("%lf %lf", a, b);
}
When you've enterd the two numbers I need to eather multiply or divide the two variables "a" & "b" .....
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Jan 27, 2015
If we have array like
int numbers [] = {3,4,8,9,6,3,2,58,6,3,2,5};
how can we fast do smth like 3*4*8*9*6*3*2*58*6*3*2*5
also numbers[0]*numbers[1]*numbers[2] etc
all must be in one loop....
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Mar 28, 2014
By using operator overloads i need to be able to * two dynamic arrays;
this is what i have so far
MyInt operator* (const MyInt& x, const MyInt& y) {
MyInt Temp;
int carry = 0;
if(x.currentSize > y.currentSize){
for( int i =0; i < y.currentSize; i++)
for(int j = 0; j < x.currentSize; j++)
[Code] ....
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Jul 24, 2013
I've been working on this program to create a simple desk calculator for a school assignment, and I managed to finish. All we had to do was add, subtract, multiply, and divide positive integers - and I was able to do that just fine. This program got me thinking though, because I do not know how to write commands to multiply/divide negative numbers.
In fact, when I divide a number like 21 by 4, it comes out to 5 because I don't know how to allow it to compute remainders (which wasn't a requirement for my program). This intrigued me so I've been trying to figure it out for the last few days but to no avail. Here's my code:
Code: void flush_buffer(){
int ch;
while ((ch = getchar()) != '
' && ch != EOF);
[Code]....
And just know that my code works perfectly fine, I'm not here for troubleshooting it. I just want to know what I can change to allow negative values to be correctly computed.
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