C++ :: How To Change Font Size
May 19, 2013how am i supposed to alter font size of text which appear in output screen?
View 1 Replieshow am i supposed to alter font size of text which appear in output screen?
View 1 RepliesChange the frame window size according to font size increases.
View 3 Replies View RelatedCan change the menu bar font size in CMainFrame::OnCreate()? Here's what I have:
Code:
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) {
CRect rect;
GetClientRect(&rect);
if (CFrameWnd::OnCreate(lpCreateStruct) == -1) {
return -1;
[Code] ....
The line "m_wndToolBar.SetFont(&m_font);" does nothing.
how to use a keyboard. I have the program running now in Dev-C++, but the standard display letters on the monitor are small and sort of boring.Within a C program, is there a way to change the font to something stylish? Enlarge the letters? Change the color from letter to letter?
In the old days, there was graphics.h, but that isn't included now, and I would prefer to use some modern extension. I'd like to write it on Win7, then move it to Linux on Raspberry Pi. It would be nice to avoid a full-scale graphics system like OpenGL.
Is there a way to change the Font size using code?
View 5 Replies View RelatedI was working with a richTextBox on setting its font, color and size. I found examples and got that to work. It seems like a kludge to me just to get the size set.
So, now I need to do the same for a listBox. I got the font and color set but cannot get the font size set.
The error I am getting is on line 6 below: listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
VS 2013 Express tells me this property (font.size) is read-only. That was the same error I got on the richTextBox until I found way using the .SelectionFont structure, but the listBox doesn't support that. So, I'm stuck.
Line 8 on is working finr for the richEditBox.
DialogResult result = fontDialog.ShowDialog();
if (result == DialogResult.OK) {
listBoxTopLevelChecklist.Font = fontDialog.Font;
listBoxTopLevelChecklist.ForeColor = fontDialog.Color;
listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
[Code] .....
I want create menu button to change font of CString displyed in main window. We can see string "SAMPLE",and when i press menu button that i created i want to string "SAMPLE" to display with different font,i already created CFont object and added italic style with CreateFont;
This is my menu function:and CString m_text and CFont font1 are declared in FesbDoc.h
ON_COMMAND(ID_EDIT_FONT, &CFesbView::OnEditFont)
void CFesbView::OnEditFont() {
CFesbDoc* pDoc = GetDocument();
::::WHAT TO ADD HERE:::::::
Invalidate();
}
How do I change User Input to display in Italic font style?
Let's say user inputs a word, then display that word in italic font.
I needed to change Default Text attributes (font and color) . So I wrote following code , UnicodeTextOut function. I called this function once in each 55ms to update the display screen. but I observed that my Screen used to become grey like a crash after sometime . If I use Minimize an Maximize window , the screen was restoring back for some time.
When I thought over the code , I got my mistake that CreateFont initialization should be done once in the program and probably outside the function.
void UnicodeTextOut(int x, int y, CString s, UINT justify,int GreyScaleFlag) {
HFONT hFontUnicode;
HFONT hfOld ;
hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial"));
[Code] ....
Then I shifted the line hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial")); in my screen class constructor and made hFontUnicode global .
This solved my problem as expected. Why a system crash after certain no of CreateFont calls ?
I need use GetTextExtent and I don't understant why GetTextExtent always return the same value if I change some values of the selected font. This is my example:
Code:
LOGFONT lf;
pOldFont->GetLogFont(&lf);
CString sExampleSizeByChar;
sExampleSizeByChar = _T("hello");
DWORD dwPixelsByChar = dc.GetTextExtent(sExampleSizeByChar).cx / 1.15;
[Code] ....
Why I get always the value 24 when I call GetTextExtent if I change the font size?
How to increase font size for a specific button? I tried to change the nHeight but it doesn't seems to change the font size.
Code:
CFont font;
font.CreateFont(
12, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_REGULAR, // nWeight
[Code] ....
I made my own custom message/dialog box.
I have a template mock up view using xaml. I have a viewmodel that raises the message property. I binded the message property to a textblock inside my xaml.
Since my messages are different for every viewmodel I have.
E.g.in every viewmodel, I have something like
messagewindow.Message = "This is a new message";
dialogService.ShowDialog(Success, messageWindow);
In one of my messages, I want to make the font bold and different color for a specific message segment.
How can I do that without messing up with the other messages that inherit from the xaml or code behind?
Currently, I'm not using any code behind and a lot of the examples online I've seen use code behind and/or don't have dynamic message textboxes.
I recently switched from Visual C++ 6.0 to Visual C++ 2008.
With Visual C++ 6.0, I used a callback method to get available font styles for a given font. I don't think that is working correctly anymore.
What is the best approach for determining which font styles (e.g., bold, italic, etc.) are available for a given font. I am not using .Net.
Is there any way to resize the cmd window?
Kinda like in properties, where you choose the height and width of the window, but in actual code. So everybody who open my program see the same window.
I have QTextEdit in mainWindow. I'm trying to resize QTextEdit so height = mainwindow.height and width = height/2. That should change when I change the size of mainWindow during runtime. How can I do that?
View 2 Replies View RelatedI have created an exam environment for our schools, it comprises of 3 files; a .kix file that says if they are in the examination group run a .vbs file. The .vbs file kills the explorer.exe task so they don't have any taskbar or desktop shortcuts and then opens a .hta file.
The .hta file is a user interface that has icons for apps like Win Word that executes the application when you click on it. There is also a log off button.
Looking for some code that stops the students from being able to close, minimise and resize the window. Looking for code that can lock this down so they literally can't do anything except click the icons inside the window.
My coin/money change code works when there can be an exact change each time, i.e. when the 1 cent option is available. However, when the change options are only $10, $5, $1, 25 cents and 10 cents, it does not give me what I want for instance, I wanted to get change for $237.80, I was expecting to get:
23 10's, one 5, two 1's and 8 dimes. However, the code below is giving me 23 10's, one 5, two 1's and 3 quarters (there is no option left for the 5 remaining cents).how to fix it?
Code:
#include<iostream>
#include<algorithm>
#include<vector>
using namespace std;
void change(double cents, int a[]);
int main() {
double Dollars;
double cents;
[code]...
SLD_ttf lib and I have been following the Lazy Foo' tuts on it but the text is not appearing. I have found out that it is not loading the font as I have added in the code saying if it has failed.
Code:
font = TTF_OpenFont( "lazy.ttf", 28 );
if( font == NULL )
{
return false;
}
i have saved this font in the project (project name/project name/lazy.ttf).
Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?
As a secondary point - can the colour and size of the title bar itself be changed?
I'm trying to transfer the font parameters from a richtextbox to a label but the label doesn't support .SelectionFont.
System.Drawing.Font currentFont = richTextBox.SelectionFont;
System.Drawing.FontStyle newFontStyle;
newFontStyle = FontStyle.Regular;
expanderLabel.SelectionFont = new Font(
currentFont.FontFamily,
currentFont.Size,
newFontStyle
);
I need to convert a string into a Font object. I'm trying to use the Font Converter but I don't see support for the font Style. I need to save a font to a string and back again using the font name, size and style.
Font font1 = (Font) converter.ConvertFromString("Arial, 12pt");
I want to set font size and font color for button in MFC. But MFC differrent from win32. It have no font style in property. How to set font color and font size for button in MFC ?
View 4 Replies View RelatedI must take an old MFC project in VC++ 6.0 and make changes.
The problem is text size in screen is different from size in print preview.
for example with this font
Code:
CFont f50;
f50.CreateFont(100,0,0,0,FW_BOLD,0,0,0,DEFAULT_CHARSET,OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,FF_DONTCARE,"Frutiger LT Std 45 Light");
And this text
Code:
s=_T("Let's try to calculate the size of this text");
and with MM_LOMETRIC map mode
GetTextExtent() returns me:
On screen: (1595,99)
Ink printer + print preview: (1589,100)
PDFCreator + print preview: (1580,100)
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
my problem:I have a text (singleline) and a fix width for the whole text.
How do I find the correct font (height) for this text?
I am trying to draw a shape or font on dialog and then fill the outline. I have 2 buttons on this 2 buttons I have the following code
Code:
case IDC_BUTTON1:
MessageBox(hDlg, L"Start Drawing!!", L"ButtonPressed", MB_OK | MB_ICONEXCLAMATION);
hDC = GetDC(hDlg);
brush = CreateSolidBrush(RGB(128, 128, 128));
SelectObject(hDC, brush);
[code].....
When I remove the BeginPath() and EndPath() functions my lines are being drawn. But when I insert this BeginPath() and EndPath() and StrokeAndFillPath(hDC); the nothing is being drawn.
Why it is not doing as per the expectations. I want to draw a shape for example A with a outline. And i want it to be closed when drawing is ended and filled the hollow portion.
What am I doing wrong in this ?I am not implementing it in WM_PAINT but drawing is done in WM_LBUTTONUP.
I was wondering why, in C, the sizeof of a struct is larger than the the sum of all the sizeofs of it's members. It only seems to be by a few bytes, but as a bit of a perfectionist I fine this a bit annoying.
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