C++ :: Any Way To Change Font Using Code
Dec 20, 2014Is there a way to change the Font size using code?
View 5 RepliesIs there a way to change the Font size using code?
View 5 Replieshow to use a keyboard. I have the program running now in Dev-C++, but the standard display letters on the monitor are small and sort of boring.Within a C program, is there a way to change the font to something stylish? Enlarge the letters? Change the color from letter to letter?
In the old days, there was graphics.h, but that isn't included now, and I would prefer to use some modern extension. I'd like to write it on Win7, then move it to Linux on Raspberry Pi. It would be nice to avoid a full-scale graphics system like OpenGL.
how am i supposed to alter font size of text which appear in output screen?
View 1 Replies View RelatedCan change the menu bar font size in CMainFrame::OnCreate()? Here's what I have:
Code:
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) {
CRect rect;
GetClientRect(&rect);
if (CFrameWnd::OnCreate(lpCreateStruct) == -1) {
return -1;
[Code] ....
The line "m_wndToolBar.SetFont(&m_font);" does nothing.
I want create menu button to change font of CString displyed in main window. We can see string "SAMPLE",and when i press menu button that i created i want to string "SAMPLE" to display with different font,i already created CFont object and added italic style with CreateFont;
This is my menu function:and CString m_text and CFont font1 are declared in FesbDoc.h
ON_COMMAND(ID_EDIT_FONT, &CFesbView::OnEditFont)
void CFesbView::OnEditFont() {
CFesbDoc* pDoc = GetDocument();
::::WHAT TO ADD HERE:::::::
Invalidate();
}
How do I change User Input to display in Italic font style?
Let's say user inputs a word, then display that word in italic font.
I needed to change Default Text attributes (font and color) . So I wrote following code , UnicodeTextOut function. I called this function once in each 55ms to update the display screen. but I observed that my Screen used to become grey like a crash after sometime . If I use Minimize an Maximize window , the screen was restoring back for some time.
When I thought over the code , I got my mistake that CreateFont initialization should be done once in the program and probably outside the function.
void UnicodeTextOut(int x, int y, CString s, UINT justify,int GreyScaleFlag) {
HFONT hFontUnicode;
HFONT hfOld ;
hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial"));
[Code] ....
Then I shifted the line hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial")); in my screen class constructor and made hFontUnicode global .
This solved my problem as expected. Why a system crash after certain no of CreateFont calls ?
My coin/money change code works when there can be an exact change each time, i.e. when the 1 cent option is available. However, when the change options are only $10, $5, $1, 25 cents and 10 cents, it does not give me what I want for instance, I wanted to get change for $237.80, I was expecting to get:
23 10's, one 5, two 1's and 8 dimes. However, the code below is giving me 23 10's, one 5, two 1's and 3 quarters (there is no option left for the 5 remaining cents).how to fix it?
Code:
#include<iostream>
#include<algorithm>
#include<vector>
using namespace std;
void change(double cents, int a[]);
int main() {
double Dollars;
double cents;
[code]...
Change the frame window size according to font size increases.
View 3 Replies View RelatedI recently switched from Visual C++ 6.0 to Visual C++ 2008.
With Visual C++ 6.0, I used a callback method to get available font styles for a given font. I don't think that is working correctly anymore.
What is the best approach for determining which font styles (e.g., bold, italic, etc.) are available for a given font. I am not using .Net.
I need to convert some input values in c#
for example if input is 0.0 then it should take value as 63.
0.5 as 62
1.0 as 61
1.5 as 60
2.0 as 59
2.5 as 58
3.0 as 57
:
:
:
:
28.5 as 3
29.0 as 2
29.5 as 1
30.0 as 0
now maybe I can define it in enum and use it but before doing that i wanna try if i can put an equation instead of defining these values into memory.
SLD_ttf lib and I have been following the Lazy Foo' tuts on it but the text is not appearing. I have found out that it is not loading the font as I have added in the code saying if it has failed.
Code:
font = TTF_OpenFont( "lazy.ttf", 28 );
if( font == NULL )
{
return false;
}
i have saved this font in the project (project name/project name/lazy.ttf).
I was working with a richTextBox on setting its font, color and size. I found examples and got that to work. It seems like a kludge to me just to get the size set.
So, now I need to do the same for a listBox. I got the font and color set but cannot get the font size set.
The error I am getting is on line 6 below: listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
VS 2013 Express tells me this property (font.size) is read-only. That was the same error I got on the richTextBox until I found way using the .SelectionFont structure, but the listBox doesn't support that. So, I'm stuck.
Line 8 on is working finr for the richEditBox.
DialogResult result = fontDialog.ShowDialog();
if (result == DialogResult.OK) {
listBoxTopLevelChecklist.Font = fontDialog.Font;
listBoxTopLevelChecklist.ForeColor = fontDialog.Color;
listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
[Code] .....
Any way in sfml of changing the font style and/or size used in the window title for RenderWindow?
As a secondary point - can the colour and size of the title bar itself be changed?
I'm trying to transfer the font parameters from a richtextbox to a label but the label doesn't support .SelectionFont.
System.Drawing.Font currentFont = richTextBox.SelectionFont;
System.Drawing.FontStyle newFontStyle;
newFontStyle = FontStyle.Regular;
expanderLabel.SelectionFont = new Font(
currentFont.FontFamily,
currentFont.Size,
newFontStyle
);
I need to convert a string into a Font object. I'm trying to use the Font Converter but I don't see support for the font Style. I need to save a font to a string and back again using the font name, size and style.
Font font1 = (Font) converter.ConvertFromString("Arial, 12pt");
I want to set font size and font color for button in MFC. But MFC differrent from win32. It have no font style in property. How to set font color and font size for button in MFC ?
View 4 Replies View RelatedI need use GetTextExtent and I don't understant why GetTextExtent always return the same value if I change some values of the selected font. This is my example:
Code:
LOGFONT lf;
pOldFont->GetLogFont(&lf);
CString sExampleSizeByChar;
sExampleSizeByChar = _T("hello");
DWORD dwPixelsByChar = dc.GetTextExtent(sExampleSizeByChar).cx / 1.15;
[Code] ....
Why I get always the value 24 when I call GetTextExtent if I change the font size?
How to increase font size for a specific button? I tried to change the nHeight but it doesn't seems to change the font size.
Code:
CFont font;
font.CreateFont(
12, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_REGULAR, // nWeight
[Code] ....
my problem:I have a text (singleline) and a fix width for the whole text.
How do I find the correct font (height) for this text?
I made my own custom message/dialog box.
I have a template mock up view using xaml. I have a viewmodel that raises the message property. I binded the message property to a textblock inside my xaml.
Since my messages are different for every viewmodel I have.
E.g.in every viewmodel, I have something like
messagewindow.Message = "This is a new message";
dialogService.ShowDialog(Success, messageWindow);
In one of my messages, I want to make the font bold and different color for a specific message segment.
How can I do that without messing up with the other messages that inherit from the xaml or code behind?
Currently, I'm not using any code behind and a lot of the examples online I've seen use code behind and/or don't have dynamic message textboxes.
I am trying to draw a shape or font on dialog and then fill the outline. I have 2 buttons on this 2 buttons I have the following code
Code:
case IDC_BUTTON1:
MessageBox(hDlg, L"Start Drawing!!", L"ButtonPressed", MB_OK | MB_ICONEXCLAMATION);
hDC = GetDC(hDlg);
brush = CreateSolidBrush(RGB(128, 128, 128));
SelectObject(hDC, brush);
[code].....
When I remove the BeginPath() and EndPath() functions my lines are being drawn. But when I insert this BeginPath() and EndPath() and StrokeAndFillPath(hDC); the nothing is being drawn.
Why it is not doing as per the expectations. I want to draw a shape for example A with a outline. And i want it to be closed when drawing is ended and filled the hollow portion.
What am I doing wrong in this ?I am not implementing it in WM_PAINT but drawing is done in WM_LBUTTONUP.
I have assignment which requires me to print out and array code and a pseudo code. I dont no what a pseudo code is,.
View 2 Replies View RelatedI have a class 'A' which is almost perfect for my needs. Class 'B' uses class 'A' I've now designed Class 'C' and Class 'D' and noticed that there is a good chunk of code in class 'B', 'C' and 'D' for using Class 'A' is duplicated. I've separated out this code in specific, standalone functions in each of the classes. Now I'm wondering where this code should go. At the moment, the functions are duplicated in the three calling classes (B, C and D). Placing the functions into class 'A' would break the single responsibility principle. Inheritance to add functionality would likely break both SRP and LSP. The one that seems that it may work is composition.
However, Is designing a complete class just for a few functions over kill?
Would it be valid for classes 'B', 'C' and 'D' to access both the new class 'E' (which would depend on A) and the old class 'A' (which would have to be the same instance as the instance in the new class 'E'), or should the new class 'E' provide sufficient functionality so that Classes B, C and D don't need to access Class A directly? It would seem that its then an incomplete interface of the original object with additional functionality (ie, incompatible) Or should I do it a completely different way?
I have a .txt file which contains a large amount of ones and zeros (tile map for a game) and basically I just want to know how to change say just the 12th value in the file from a 1 to 0 .....
View 2 Replies View RelatedI am working on a program that is supposed to do I/O file streaming. I dont know if I can properly explain how its supposed to work but I have found the error on my code, I just dont know WHY the error is happening? If you look in the while loop, count changes values like it should, but MOVE and TIP doesnt. Count starts at value 2. So move is 108. Then count becomes 4, but move stays at 108?
tring rec;
fstream myfile("File.txt", ios::in | ios::out);
myfile.seekg(myfile.tellg(), ios::beg);
myfile.seekp(51, ios::beg);
[Code]....
The lines of code im getting errors on is
int move = count * 54;
int tip = move + 51;
Move wont change its value? It stays 108, causing this infinite while loop. Where is the error in my code to cause move to not change values like count does?
I seem to be struggling with I/O File streaming :(