C# :: Customize Font Styles / Colors / Size In Custom Message Box
Jul 15, 2014
I made my own custom message/dialog box.
I have a template mock up view using xaml. I have a viewmodel that raises the message property. I binded the message property to a textblock inside my xaml.
Since my messages are different for every viewmodel I have.
E.g.in every viewmodel, I have something like
messagewindow.Message = "This is a new message";
dialogService.ShowDialog(Success, messageWindow);
In one of my messages, I want to make the font bold and different color for a specific message segment.
How can I do that without messing up with the other messages that inherit from the xaml or code behind?
Currently, I'm not using any code behind and a lot of the examples online I've seen use code behind and/or don't have dynamic message textboxes.
I was working with a richTextBox on setting its font, color and size. I found examples and got that to work. It seems like a kludge to me just to get the size set.
So, now I need to do the same for a listBox. I got the font and color set but cannot get the font size set.
The error I am getting is on line 6 below: listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
VS 2013 Express tells me this property (font.size) is read-only. That was the same error I got on the richTextBox until I found way using the .SelectionFont structure, but the listBox doesn't support that. So, I'm stuck.
Line 8 on is working finr for the richEditBox.
DialogResult result = fontDialog.ShowDialog(); if (result == DialogResult.OK) { listBoxTopLevelChecklist.Font = fontDialog.Font; listBoxTopLevelChecklist.ForeColor = fontDialog.Color; listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
I need use GetTextExtent and I don't understant why GetTextExtent always return the same value if I change some values of the selected font. This is my example:
I'd wrote a program to encrypt a message within a bmp file using my own structs and all for everything (yes, call me a ........head) The program works but for some weird ........ing reason I was forced to subtract 2 bytes from the header size to get the correct value. I've narrowed down the issue to my BmpFileHeader struct.
Here's a short program that demonstrates the issue:
Code: #include <stdio.h> #include <stdlib.h>
#define BYTE unsigned char #define WORD unsigned short #define DWORD unsigned long #define LONG signed int
[Code] .....
Tried with both gcc and TinyCC and got the same result so it doesent seem to be a compiler bug. Microsoft's structures though are giving the correct size, even though they have the exact same definition.
Microsoft's defines:
Code: // windef.h typedef unsigned long DWORD; typedef unsigned char BYTE; typedef unsigned short WORD;
Im just wondering how would i get a formula to calculate the total size and proportion of how far the media player has been played, in proportion with the size of the sizeable form, i need an int for the:
Width of formLength of movieHow long has been played by user
I have this code so far:
//The current position played! - Within the timer.tick event arg! string splayed = axWindowsMediaPlayer1.Ctlcontrols.currentPosition.ToString().Split('.')[0]; int iplayed = Convert.ToInt32(splayed + 1); //The total time of the movie/audio. string stotal = axWindowsMediaPlayer1.Ctlcontrols.currentItem.duration.ToString().Split('.')[0]; int itotal = Convert.ToInt32(splayed);
[Code] ....
I have the "AxWindowsMediaPlayer" reference installed, but i need to know how it would work...
I get a task: to color the control scrollbar (a gridctrl scrollbar, whatever). In the first attempting I didn't succeded ... So, I started to trying coloring a CListBox scrollbar ... I developed a derived CListBox where I override OnCtlColor:
I am currently using Dev-C++ 4.9.9.2 compiler for creating a C project. I need few strings to be printed in a different color.
Code: #include<stdio.h> #include<conio.h> int main(void) { textcolor(RED); cprintf("Hello world "); system("pause"); }
While I use " textcolor(RED) " it says: 'RED' undeclared, first use in this function.
If i make it: " textcolor(3) ", it says: [Linker error] undefined reference to textcolor & undefined reference to cprintf.
have been searching for a solution on google since morning. At last I could make out that it is not the correct compiler with suitable library or outdated <conio.h> header file.
I had switched from turbo(or borland, I don't remember) to Dev-C++ compiler due to some kind of library issue. Now I guess I'll have to switch to some other IDE. Which one is that, I don't know yet. There was another thread also about this topic, but didn't provide any solution.
Is there any method to upgrade certain header file (I don't think so)? What would be the best IDE with updated libraries?
I want to write a function called DrawLineSegments.This function must change the color of lines at every corner where the corner angle is greater than 60 deg (Assume that there is a function called checkangle). The color sequence must be black, red, green, blue, and repeat this sequence after the fourth color.
I want to use a new color for BaseColor in iTextSharp.
I can easily set a new color using RGB values from 0 to 255.
However, if I want to adjust the alpha value (and I know alpha ranges from 0 to 1), I can't make the alpha 0.5 because it's not an integer in the definition of BaseColor.
public BaseColor(int red, int green, int blue, int alpha);
So I can set my BaseColor like below:
static BaseColor newColor = new BaseColor(192, 192, 192);
but I can't use a non-int value for alpha. How can I easily convert double alpha values to integer values? What would be the range for alpha in int values and how do I, e.g., set the alpha value to 0.5 in int values?
EDIT: btw, I found online something like this: int alpha = (pixel >> 24). I don't understand why 24 and how can I break that into chunks I understand?
void generate_all_color_pairs(){ int foreground; int background; int i = 0; for(foreground=0; foreground<8; foreground++){ for(background=0; background<8; background++){ i++;
[code]....
but according on several sources, some terminals suport more colors.Is there any way to determine how many colors the current terminal supports?
I'm trying to make colors transparent in c++ using a 3rd party library. I've successful made my background transparent but I feel I'm cheating by not understanding how I entered the value.
"0xff, 0xff, 0xff" is the color white but i'm not sure how it's the color white like with RGB values.
Basically I am making a console RPG (isn't every beginner nowadays?) and I am having an incredible amount of trouble assigning specific characters their own color. e.g. monsters being red, cash being green, etc.
I took out Left, Right, and Down controls because of character constraint.
#include <iostream> #include <windows.h> //%%%%%%%%%%%%%% COLOR CALL %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void setcolor(unsigned short color) { HANDLE hcon = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hcon,color);
I am currently starting to attempt to make a program that can move my cursor to certain colors on my monitor. The problem is this seems like it will be 10x harder than I first thought.
Suppose I have a txt file that I want the contents printed to the console in such a way that every five words are colored blue and the following five are red. How do I accomplish such a task? I am currently only able to print the contents of the file in regular color using ifstream.
how to use a keyboard. I have the program running now in Dev-C++, but the standard display letters on the monitor are small and sort of boring.Within a C program, is there a way to change the font to something stylish? Enlarge the letters? Change the color from letter to letter?
In the old days, there was graphics.h, but that isn't included now, and I would prefer to use some modern extension. I'd like to write it on Win7, then move it to Linux on Raspberry Pi. It would be nice to avoid a full-scale graphics system like OpenGL.
SLD_ttf lib and I have been following the Lazy Foo' tuts on it but the text is not appearing. I have found out that it is not loading the font as I have added in the code saying if it has failed.
Code:
font = TTF_OpenFont( "lazy.ttf", 28 ); if( font == NULL ) { return false; }
i have saved this font in the project (project name/project name/lazy.ttf).