I was working with a richTextBox on setting its font, color and size. I found examples and got that to work. It seems like a kludge to me just to get the size set.
So, now I need to do the same for a listBox. I got the font and color set but cannot get the font size set.
The error I am getting is on line 6 below: listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
VS 2013 Express tells me this property (font.size) is read-only. That was the same error I got on the richTextBox until I found way using the .SelectionFont structure, but the listBox doesn't support that. So, I'm stuck.
Line 8 on is working finr for the richEditBox.
DialogResult result = fontDialog.ShowDialog();
if (result == DialogResult.OK) {
listBoxTopLevelChecklist.Font = fontDialog.Font;
listBoxTopLevelChecklist.ForeColor = fontDialog.Color;
listBoxTopLevelChecklist.Font.Size = fontDialog.Font.Size;
I need use GetTextExtent and I don't understant why GetTextExtent always return the same value if I change some values of the selected font. This is my example:
I have a template mock up view using xaml. I have a viewmodel that raises the message property. I binded the message property to a textblock inside my xaml.
Since my messages are different for every viewmodel I have.
E.g.in every viewmodel, I have something like
messagewindow.Message = "This is a new message"; dialogService.ShowDialog(Success, messageWindow);
In one of my messages, I want to make the font bold and different color for a specific message segment.
How can I do that without messing up with the other messages that inherit from the xaml or code behind?
Currently, I'm not using any code behind and a lot of the examples online I've seen use code behind and/or don't have dynamic message textboxes.
Is there a way to set the height of a listBox to show all of the items without having to kick in the vert scrollbars? I've searched on this question but can't find how to do this.
I want to kind of auto-size my listBox height to accommodate my items (within reason and perhaps set a max height which would kick in the vert scroll bars.
Okay so i have everything right accept transfering the selectedindex from listbox in form1 to listbox in form2. I am using the below string item to hold the selected line of the list box, with the intent of recalling and then adding it into the form2 listbox. I get a not implemented error and i can't figure out why. I know the information is moving with the variable item, it just doesn't get printed out to the new listbox.
how to use a keyboard. I have the program running now in Dev-C++, but the standard display letters on the monitor are small and sort of boring.Within a C program, is there a way to change the font to something stylish? Enlarge the letters? Change the color from letter to letter?
In the old days, there was graphics.h, but that isn't included now, and I would prefer to use some modern extension. I'd like to write it on Win7, then move it to Linux on Raspberry Pi. It would be nice to avoid a full-scale graphics system like OpenGL.
SLD_ttf lib and I have been following the Lazy Foo' tuts on it but the text is not appearing. I have found out that it is not loading the font as I have added in the code saying if it has failed.
Code:
font = TTF_OpenFont( "lazy.ttf", 28 ); if( font == NULL ) { return false; }
i have saved this font in the project (project name/project name/lazy.ttf).
I need to convert a string into a Font object. I'm trying to use the Font Converter but I don't see support for the font Style. I need to save a font to a string and back again using the font name, size and style.
Font font1 = (Font) converter.ConvertFromString("Arial, 12pt");
I want to set font size and font color for button in MFC. But MFC differrent from win32. It have no font style in property. How to set font color and font size for button in MFC ?
comparing with screen size the height is bigger but lenght is smaller. I don't understand.
I can understand that different printers process the fonts in different way and then to have different lenghts. That's not the problem. The problem is I need to simulate in screen the same behaviour i will have on printer because these texts are being aligned in the document, and I don't want to see that the text si aligned different in text than in paper.
What can I do to render the text on screen with the same size I will have on the printer? Print preview is doing it. Should I change the font parameters? is something related with pixels per inch?
I want create menu button to change font of CString displyed in main window. We can see string "SAMPLE",and when i press menu button that i created i want to string "SAMPLE" to display with different font,i already created CFont object and added italic style with CreateFont;
This is my menu function:and CString m_text and CFont font1 are declared in FesbDoc.h
I needed to change Default Text attributes (font and color) . So I wrote following code , UnicodeTextOut function. I called this function once in each 55ms to update the display screen. but I observed that my Screen used to become grey like a crash after sometime . If I use Minimize an Maximize window , the screen was restoring back for some time.
When I thought over the code , I got my mistake that CreateFont initialization should be done once in the program and probably outside the function.
Then I shifted the line hFontUnicode = CreateFont(16, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, _T("Aerial")); in my screen class constructor and made hFontUnicode global .
This solved my problem as expected. Why a system crash after certain no of CreateFont calls ?
When I remove the BeginPath() and EndPath() functions my lines are being drawn. But when I insert this BeginPath() and EndPath() and StrokeAndFillPath(hDC); the nothing is being drawn.
Why it is not doing as per the expectations. I want to draw a shape for example A with a outline. And i want it to be closed when drawing is ended and filled the hollow portion.
What am I doing wrong in this ?I am not implementing it in WM_PAINT but drawing is done in WM_LBUTTONUP.
I was wondering why, in C, the sizeof of a struct is larger than the the sum of all the sizeofs of it's members. It only seems to be by a few bytes, but as a bit of a perfectionist I fine this a bit annoying.
[ImportingConstructor] public MainForm([ImportMany] IEnumerable<AudioPlugin> content) {
[Code].....
However, when I add to the listbox as shown above in my main form code the results all show on the same line. My understanding was that they should all be treated as separate because of foreach loop but apparently that is incorrect. I have seen mixed things online some showing that its required to use AddRange instead of Add, however, after literally hours of trying to make this work I am still coming up with nothing. I can't seem to get any code to work using the AddRange or am I finding any way to output each results on a separate line.