C/C++ :: Force Variables To Be Stored In Char Array
Jan 7, 2015
I want to declare a char* array, and then make any future variables declared to be stored in a specific location within the char* array. Is this even possible, and if it is how would I go about doing it (I plan on storing any primitive data type in it (no classes or structs), and they may signed or unsigned). I want to be able to use the variables like any other variable, I just want the variable's address to be within the char* array.
I am trying to make a program that is similar to a virtual machine and an emulator put together, and it can only run one os (which will be hard-coded into to the program). The reason I wanted to do this is because it would be the easiest way to make sure that all variables in memory are in one contiguous block, that way the part that manages memory wouldn't have to store the locations of each variable (which would have been necessary for the virtual memory manager).
An example of what I am wanting to do is
char* ram [256]; // Address 0x00 to 0xff
// Code to make sure that new variables' addresses are in ram[] if necessary
unsigned short a = 5; // Gets stored at address 0x00
unsigned int b = a; // Gets stored at address 0x00+sizeof(a)
I want to declare a char* array, and then make any future variables declared to be stored in a specific location within the char* array. Is this even possible, and if it is how would I go about doing it. (I plan on storing any primitive data type in it (not classes or structs), and they may signed or unsigned).....
I'm currently doing the exercises for the fifth chapter (Loops) and I've done all of them, but I wanted to go the extra mile on the last program I'm supposed to design. The program is a poll and all the input from the user will be with numbers. However when a letter is pressed then of course you get wrong behaviour from the program, it keeps looping endlessly.
Here is a fragment of what I think is the way of doing it - but of course it's not working
Code: int p = 0 char anyLetter[]={"abcde"};//Initializing char variable char a = anyLetter[p]; else if (userAnswer[n] == a)//if statement where char needs to be used. { cout << "Pressing a letter maybe? It's only with numbers. Try again." << endl; continue; }
Making a game of checkers on C++ win32, visual studio
when i want a piece to move, i type:
cout << "What piece do you want to move? (C4)" << endl;
i type in 'cin' after to get the players input, but how do i get it to store the players input in a certain variable? im going to have a list of variables:
string a1 string a2 string a3
etc
so if the user types in a2, it automatically goes to that variable and then asks the user "where do you want the piece to be moved to?".
Im trying to run my program and it works fine until the very end where I want it to read "<name> is a <gender> citizen of <nation>." with the corresponding variables. Here is my work for the time being. Also is there a way to make it where if someone puts a M or m for gender, it will spit out Male instead of just m or M.
#include <iostream> using namespace std; int main() { char gender;
I'm incrementing the pointer to buffer 150 bytes beyond its reserved 50. I see testwalk, followed by bracketout, followed by bracketin printed by the overflow on buffer.
The memory locations are ordered descending from their call order. Why is this the case?
One would think that they would be written in ascending order as I call them. I can only assume that they're compiled bottom up - where could I read about this process?
I need to find some sort of method to convert a series of char variables to a string, to be shown in a label. I've searched for two days and experimented myself just as long, and the closest I've gotten simply puts ASCII values into the string with the following command:
I have the following code. According to this the values of pointers p[0] and p[1] remains unchanged since the swap is made to local variables in swap function.Now my doubt is how can I swap the pointers p[0] and p[1] inside the function swap??
Ive been getting an odd error with this code when I try to compile it, as well as Im not quite sure as how to return my variable "compType" as a char type.
Main #include <iostream> #include "Shape.h" #include <iomanip> #include <cmath>
So I have an issue with a homework assignment that I am coding. I am attempting to get a function to iterate through an array and search for a number that was stored in an array by the user. So far I can take the number, get the numbers displayed but in my menuChoice2 function, for some reason the program is not confirming whether or not the number is entered, and is only telling me that the number has not been found, instead of confirming that the number is in the array.
Here is my code thusfar:
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> // Variables that are Globally declared int menuChoice = 0; int usernum[1000] = { ' ' };
[Code] .....
To be clear I am not getting any errors but something is telling me that the error is in the formatting of menuChoice2.
Develop a function that finds the greatest difference between two consecutive elements stored in an array. Develop a 9 element array of doubles to test your code. Print to the screen which two numbers have the greatest difference as well as the value of the difference. Finally include an overloaded version of the function that will work if the array is composed of integers. Include your code used to test this function.
I am doing a checkers program in C and were not allowed to use standard C99. Things are going relatively well so far. I have 2d array that acts as a matrix for my board and have ways to check if a space is empty and if it is occupied by a specific players chip.
Right now I have a giant messy method that I will split up sooner or later but Im just trying to understand and build the logic. It looks like this:
Code: void isValidMove(int origin, int dest, int player) { int rowDiff = abs(origin%8 - dest%8); int possibleMoveLeftUp = origin - 9; int possibleMoveLeftDown = origin + 9; int possibleMoveRightUp = origin - 7;
[Code] ....
So although its not pretty i think the logic is sound. I can tell whether or not a player is attempting to make a move or a jump. I haven't implemented make_move() yet but thats no problems. My biggest deal is that I need to find a way to tell the user he has to jump if its available. I feel like this is a very difficult task for me to grasp and is more about algorithm logic and math then the C language which is what the course is for.
So, how I could loop through all of a specific players chips and see if that player has an available jump. Also if he does then the jump has to be taken and then checked again as if there is another legal jump then it needs to be taken as well until their are no jumps left. Of course there could be 2 routes available, but I think I could deal with that if I just could come up with a reasonable way of checking....
i have a page (which i did not create) which opens as a modeless box with a save button. The save works great in saving comments. However the client wants to have the comments update on the page where the link is for the editable modeless box. is there a way to post pack to the original page to force the page to refresh the information?
info:
All information is gathered on the page load event.
there is a section that shows all the comments for a certain item
a link to edit the comments that opens up a modeless box
save button in the modeless box
I have tried the
Page.ResolveUrl(
And response redirect but they give me errors of unknown url) i am guessing it has something to do with the dynamic data crap.
Is is possible to force derived classed to overload certain operators, like we do with pure virtual functions?
Is this possible to dynamically bind objects to their respective overloaded operators?
I am getting errors with undefined references to my base class vtable when I hackly try to overload: Code: operator+ I am not sure whether this is possible.
I've made a code to check whether or not a save file has been created correctly, but for some reason it always returns this line: readdata[qa]=='1' as true. in which qa is the counter I use in a for loop and readdata is a character array consisting of 50 characters that are either 0, 1 or 2.
this is the entire code:
#include <iostream> #include <fstream> #include <string> using namespace std;
[Code]....
at first is also went wrong at line 22 and also returned that as true, but then I added brackets and it worked.
I am trying to concatenate two words from a file together. ex: "joe" "bob" into "joe bob". I have provided my function(s) below. I am somehow obtaining the terminal readout below. I have initialized my memory (I have to use dynamic, dont suggest fixing that). I have set up my char arrays (I HAVE TO USE CHAR ARRAYS (c-style string) DONT SUGGEST STRINGS) I know this is a weird way to do this, but it is academic. I am currently stuck. My file will read in to my tempfName and templName and will concatenate correctly into my tempName, but I am unable to correctly get into my (*playerPtr).name.
/* this is my terminal readout joe bob <- nothing is put into (*playerPtr).name, why not? joe bob joe bob seg fault*/ /****************************************************************/ //This is here to show my struct/playerInit
Goal: Write a program that compares the values stored in the first array to the user inputted values in the second array.
In order to fix this error: [URL]...
I had to change my array initialization to one with a star in front of it:
char a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"}; to: char *a1[]={"a","d","b","b","c","b","a","b","c","d","a","c","d","b","d","c","c","a","d","b"};
I also changed my 2nd array to one with a star in front of it: char *a2[20];
What does this mean exactly? Putting a star in front of an array?
Also, I am now getting an "unhandled exception" when I try to get input for my 2nd array:
I am working on a physics engine, following the cyclone physics engine source code but a I am having trouble with an error that is occurring in my overloaded operator== function. It is saying that the information is unaccessible.
I have a CMFCToolbar containing a CMFCComboBoxButton which needs to be updated via a view. The view correctly updates the selection of the ComboBoxButton however the edit window is not updated until the control receives the focus or the entire window is redrawn.
How can I force the redrawing of the control to show the updated selection via the view
I have two variables t and x in an array that alternate. I want to add two t's and find the average and then do the same for the x's. After that, I want to find the slope of x -> t. My problem is that I specify the n for t, but since it's local I can;t use it for the slope. Here's my code so far:
#include <iostream> using namespace std; int main() { double PA [8] = {0.0001234, 1.0005434, 0.0005678, 1.0023423, 0.00063452, 1.0001546, 0.00074321, 1.00017654};
[Code] ....
And, can I actually use the n2 as an index, or will the processor not understand that?