Visual C++ :: Getprocaddress Didn't Load Coinitialize
Nov 22, 2012
I am working to load CoInitialize using getprocaddress, but I don't know why this function fail and cash program! It didn't happen with other functions in other libraries like kernel32.dll. Here is my test :
Code:
typedef HRESULT (*pf)(LPVOID);
pf rf = (pf)GetProcAddress(LoadLibrary(ole32.dll), "CoInitialize");
CoInitialize(NULL); // This line crashes the program!!
I have a Visual C++ workspace that has 2 projects (1 exe & 1 DLL). I used Serge Wautier's tutorial [URL] .... to create (multi-language) resource DLLs (satellite DLLs) branching off the exe.
Now I have a collection of strings in the DLL that are shared in other projects. I created a satellite DLL for that DLL but can't figure out how to load it on-demand just like the exe's satellite DLL.
He used: HINSTANCE hDll = LoadLibrary(szFilename); AfxSetResourceHandle(hDll); void CLanguageSupport::UnloadResourceDll() { if (m_hDll!=NULL) { SetResourceHandle(AfxGetApp()->m_hInstance); // Restores the EXE as the resource container. FreeLibrary(m_hDll); m_hDll= NULL; } }
etc etc ... for the unloading/loading satellite DLLs for the exe. But how to do the same for the DLL?
I need to open up and modify a user's registry key from a 32-bit service (note that the user is not logged in at the time.) I do the following:
Code: //For simplicity error checks are not shown //I also made sure to enable the following privileges: // SE_RESTORE_NAME, SE_BACKUP_NAME
[Code]....
The problem is that the "SoftwareClassesLocal SettingsSoftwareMicrosoftWindowsCurrentVersionTrayNotify" key isn't loaded, even though I know that it exists in the actual user profile. I can verify that by loading the user account and by using 64-bit regedit.
I am trying to reuse some code from my Visual C++ 2005. I am using CArchive to ReadString the first line of a file into another string. However, I am seeing squares where there should be spaces when I view it in the debugger.
I am doing an exercise that reads in a text file and loads the data into a struct. My problem is it doesn't read anything from the text file. I think it's the way I'm loading the data. Oh, it does read in the first record that tells the program how many contributor records to create, but nothing after that. Here it is:
Code: // #include <iostream> #include <fstream> #include <cstdlib> const int strsize = 30; const int SIZE = 60;
I dumped all symbols into C:WindowsSymbols folder, It takes more than 2 minutes to load an application which really surprises me. Why and when should I use those symbols?
Let's say I create a small program or just want to open any kind of file on my computer, but I want to run a program that forces the user to enter a password or something (I already know this part). How does one create the code that would open the file?
I'm trying to load a PNG image to use as texture, but when I compile the sdl window closes. I'm sure the error is in the function of generating the png texture, because when i donĀ“t use this function, the sdl window does not close. So debugging using cout i found that the cout above glTexImage2D function, shows in console, but the cout in below of glTexImage2D does not work. Does not reading this image?
i have made this first level in this ascii game, and i realized that if i want to continue, i must rewrite the switch statement and write thousands of lines of code. how can i load a map from a txt file?
#include <iostream> #include <windows.h> using namespace std;
I'm working on a project, and I'm trying to fill in various vectors from a given input file. The input file looks like:
<catalog> <book id ="bk101"> <author>O'Brien, Tim</author> ....etc
My load vectors function looks like this: void load_vectors(vector<string>&id, vector<string>& author...etc)
I can't assume a limit on the number of books etc listed in this catalog, so I'm using the eof() function. However, I don't know how to write the loop to gather the correct strings and place them in the vectors.
Code: while(in.eof()) { string text; int index, index2; getline(in, text); int index = text.find("<author>"); int index2 = text.find("</author>"); a = index.lenght(); author.pushback[i] = text.substr(index + a, index2); }
How to load .wav files. Say there are several .wav files in a folder called "sounds" in "My Documents", what would be the steps on loading them in a vector or array. I'm thinking I should use a vector type of array to not worry for a fixed size.
Ive used a similar approach to extract data from a txt file before, however now it seems to crash when i get to the load, below is the code with a NOTE next to where it crashes. This is homework so no code but just information on why it was working for one dataset but not his new one.
/* The purpose of this program is to read in data and sort with selection and insertion sort. It will read data from file and write to a new file the sorted data */ #include <iostream> #include <fstream> using namespace std; bool openFile(ifstream&);
I have a group assignment were we need to load sokoban levels from text file. We have loaded the file in a vector but how we can parse the file for it to be used during the game.
We read about malloc and know how to access each character from the vector, but how can we select a particular level after the user inputs an the level integer number?
So I am working on a FUSE filesystem and I currently have the need to load the contents of a text file into an array.
My array initialization looks like: char array[max_entries][PATH_MAX] = {NULL}
The reason I want to pass it by reference is that I want my function to return two values essentially. One a specific char* and the other an array like I initialized. My function proto type looks like:
char* load_meta(char* list[max_entries][PATH_MAX], char* path, int mode);
How I'm trying to call the function:
someChar = load_meta(&array, path_name, 1);
Within the function I try to edit the array by deferenceing it once, like this:
This seems like a fairly straight forward assignment. Load up a file that contains a series of int values stored in ASCII and print out the ASCII characters to the console.
The problem I am having is that I am getting the numerical value of bytes ("40" for 10 numerical values, "200" for 50 values). The numbers are generated randomly by another file, but I can control how many numbers are generated. For example, if I type in:
I have done a test, I have edited with the WordPad in Windows on my Local Webserver a file banana.h which contains a list of float arrays in order to extract one array and create a text file named ObjVerts.txt I have done a lot of search in the Web in order to find a small piece of code that can read the text file and convert it to a float array GLfloat, but I did not find any. I have found a lot of piece of code that read the file and make a NSData but many of the code seem to not work. It seem that the last statement return nothing!
1. Load HTML File (or take stuff from string) 2. display window with content of that html
so yeah, basically something like a browser, is there some lib that will just load html and do it for me? I dont need whole browser, I just need to show really simple html pages in my app....