C++ :: Complete List Of Useful Function In Header File
Dec 31, 2014i want to know about dunctions in windows.h header file.i know some of it...like
sleep()
beep()
complete list of usefull functions in said header file.
i want to know about dunctions in windows.h header file.i know some of it...like
sleep()
beep()
complete list of usefull functions in said header file.
I'm not sure why my destructor isn't working..
typedef struct Node;
struct Node {
char data;
[Code]....
I need to create a list of all members of a struct using the sturct definition as input. The struct is NOT part of the program, but is the input to the program.
The struct that I am using changes over time as features are added. I need the complete, fully qualified field names to then generate a table with all names with their offsets, type and length.
This information then allows me to create readers of the data that will run on different architectures, compilers and operating systems.
The struct currently has 800+ lines and uses typedef and embedded structs.
Perhaps this could be done creating LEX, YACC, Perl, SED, AWK or other language system.
I have an array defined as
double temp[5] = {0,0,0,0,0};
and a function
double function(double *something);
I am trying to do
double x = function(temp);
but this only passes the first element of the array and not the complete array to the function. How can I correct this?
I need to extract full sentences from a file and the save them in a set. I tried getline to get a full line and then removed the characters after the period. This method doesn't work too well if the other half of the sentence is on another line. How should i fix this?
View 8 Replies View RelatedI need to open a pdf file (I used system("file_name.pdf"), and it worked). Next is that I want to copy complete content of the file (I want to execute ctrl+a). I want to give this command through my C program, then I will get the content of the windows clipboard having all the copied content.
#include <stdlib.h>
#include <stdio.h>
int main(){
/* opening a file */
system("results.pdf");
///////////////////////////////////////////////////////
/////copy the content in file (execute ctrl+a)/////
////// ------------------------------------- ////
///////////////////////////////////////////////////////
return 0;
}
I am trying to include a function from a header file named headerfunt.h . The code of my header file is
Code:
#ifndef HEADERFUNCT_H_INCLUDED
#define HEADERFUNCT_H_INCLUDED
#include <iostream>
[Code]....
But, while compiling it says abs was not declared... I have included the file.
I just can't make my code work. I need to pass a struct to a .h file. Here is my main:
Code:
#include "calculos.h"
#include "auxiliar.h"
struct dados{
int idade;
[Code].....
I would like to see what functions the following header file has:
#include <tf/LinearMath/Transform.h>
Any website that has all the c++ libraries and where to find the functions that come with this?
I have a header file with a bunch of functions. I want to create a thread using the <threads> package and am using
void myclass::functionX() {
}
void myclass::function() {
std::thread tr(myclass::functionX);
}
I am getting the error "no instance of std::thread::thread matches the argument list argument types are (void());
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
#include <AppMain.h>
int main(int argc, char** argv) {
//call AppMain
return AppMain(argc, argv);
[Code] ....
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
Any way to overcome this?
I'm doing a compiler, and I'm using writing everything in headerfiles.
at the moment I have lexer.h, token.h and for this case I need reservedWords.h
reservedWords.h is made up of enums showing the needed words
in token.h I have a function called reservedWords reservedLookup(string str) which returns a reservedWord (enum)
now in lexer.h I have a function called Token* getNextToken() in which I need to make use of the function reservedLookup found in token.h
note that all of them are classes apart from reservedwords as in
class Lexer
{
public: .....
}
class token
{
public .....
}
how I can call that function?
I tried declaring reservedWords reservedLookup (string str) BUT obviously it's directing me as Lexer::reservedLookup and not as Token::reservedLookup
When I tried using Token::reservedLookup it gave me
E:Universitycompilerslexer.h|65|error: cannot declare member function 'Token::reservedLookup' within 'Lexer'|
N.B I use namespace std, that's why I didnot write std::string str
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
I'm trying to print a single linked list backward with functions/classes. I have created the main file and 3 header files. But I'm getting an error on one of the header files, linkedListIterator after adding #include "linkedListType.h". It says that "linkedLlistType.h" is calling itself. And when I try to run it, I get an error of "too many header files." I have tried changing the headers many times, but nothing seems to work.
.cpp file:
/*(Printing a single linked list backward) Include the functions reversePrint and recursiveReversePrint, as discussed in this chapter, in the class linkedListType. Also, write a program function to print a (single) linked list backward. (Use either the class unorderedLinkedList or the class orderedLinkedList to test your function.)*/
#include "linkedListType.h"
#include "orderedLinkedList.h"
#include "linkedListIterator.h"
#include <iostream>
using namespace std;
struct nodeType
[Code] ....
header files:
[URL] .... (error in this header file)
[URL] ....
Hey I am trying to use the getline() function to read a line from a file. For some reason Visual Studio 2010 gives me the following error. "No instance of overloaded function "getline" matches the argument list". The piece of code that produces the error is in a class in a separate .h file and is executed as a method of the object. I'm almost certain it has something to do with either the compiler thinking I am calling another getline in a different namespace or my parameters for the function are incorrect. Here is the code:
Code:
#include <iostream>
#include <string>
#include <vector>
#include <fstream>
using namespace std;
class InsultGenerator
[Code] .....
Been trying for a while now to complete a physics degree first year computing task I've been assigned, which is to create a wordsearch solver to read to an array a wordsearch from a .txt file and find words in all directions (x+,x-y+ etc.).
I have a feeling the program is almost complete, but will stop looking for the word once the first character of the word has already come up. For example, if I'm searching for computer, and a c exists in an array element before it, the program will stop searching. I have included my code and the wordsearch file beneath.
Code:
#include <stdio.h>#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <ctype.h> //Used for the'toupper' functio
int main()
}
[code]....
I need building a complete graph from a file. The format in the file is as follows.
[ vertex 1] [ x_coordinate 1] [ y_coordinate 1] [cityname 1]
[ vertex 2] [ x_coordinate 2] [ y_coordinate 2] [cityname 2]
. . .
[ vertex n] [ x_coordinate n] [ y_coordinate n] [cityname n]
What kind of data structure shall I use in order to store date in a complete graph so there is an edge between every pair?
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
#include "KeyValuePair.h"
template<typename Key,typename Value>
KeyValuePair<Key,Value>::KeyValuePair()
[Code] .....
I am working on an assignment in which i have to perform th following task
myClass itsObject1,itsObject2;
itsObject2=5000+itsObject1;
I have defined overloaded operator as follows in the header file but in the cpp file of the class it gives error.
friend vli &vli::operator + (int &a,vli &obj);
How to define it in cpp file of my class?
I have prepared a file through the use of following code
Code:
fprintf(file2, "%i %i %i %i %i %i
",
msg_id,
msg_size,
msg_period,
msg_deadline,
msg_producer,
msg_comsumer
);
As one can see, this file has tab separated integer entries. The file is written correctly, let us call this file "msg.txt".
I face the problem when I read this file, using fgets as follows:
Code:
char singleMessage[100];
while( fgets(singleMessage, sizeof(singleMessage), file ) )
{
puts(singleMessage);
sscanf(singleMessage, "%i %i %i %i %i %i
",
&first, &second, &third, &fourth, &fifth, &sixth);
fprintf(stderr, "first: %d, second: %d, third: %d, fourth: %d, fifth: %d, sixth: %d
",
first, second, third, fourth, fifth, sixth);
}
but fgets only retrieves until the first, i.e, if the first line in the file reads:
788004425
fgets returns only 78.
Does it have to do with how the file was written in the first place.
I've been assigned to build a program which completes mathematical operations using matrices. I have to use dynamically allocated 2d arrays, and can only use * to dereference and not []. I have this code so far, but the multiply_matrix function does not work with most values. I've looked at other similar posts, which have a similar algorithm to mine, but mine does not work for some reason.
/*
*(*matrix(matrix+i)+j)
*/
#include <iostream>
//for sleep() which allows user to see messages before screen is cleared
#include <unistd.h>
using namespace std;
[Code] .....
I'm having an issue with merging two files. Basically, my instructor gave me pseudocode and two files to merge together. Each file (a male client and a female client file) has three names and id numbers inside. The finished MergedClients.rtf should have all six clients in ascending ID order. I wrote the C++ code and after combing through a couple times to fix a few errors, it finally ran. The problem is it starts the process, but it doesn't ever finish.
I tried changing some of the bool expressions thinking I mixed up the true and false parts. After that the program ran and it created the new output file, but the file was empty. So, I don't think I mixed any of those expressions after all.
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
int main(){
ifstream inFile1;
ifstream inFile2;
[code]....
So Im trying to make a program that completes a binary number and I have to use Recursion. Heres an example:
1] ./binary_string.out 01x0
0100
0110
2] ./binary_string.out xx
00
01
10
11
Here's what I got so far but Im stuck and I don't know what's wrong/what to do.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
char* convertString(char *c,int len);
int main(int argc,char *argv[]) {
int i,length;
char *cs;
[Code] ....
What is the right syntax for implementing the .cpp of a template class?
Consider this LinkedList.h file:
Code: #include<iostream>
#include"Iterator.h"
template <class T>
class LinkedList {
[Code] ....
How should the implementation for the LinkedList constructor, for example, should look like in the LinkedList.cpp file?
I tried this:
Code: #include "LinkedList.h"
template <class T>
LinkedList<T>::LinkedList<T>() {
// constructor
}
LinkedList<T>::~LinkedList<T>() {
// destructor
}
But the compiler wouldn't accept it.
lets say we have a valid class with full implementation, X. can this class be declared as forward in Y header file:
Code: class X;
class Y{
X* m_X;
}
but still be used as regular in the cpp file?
Code:
#include "Y.h"
#incldue "X.h"
T Y::function(){
m_X->doSomething();
}
visual studio prevents me from doing it , I wonder if the standard also says so.
I've got These 3 files:
// OTI.h
extern void Unpack(void* Packet);
// PackUnpack.cpp
#include "OptiTrackInterface.h"
void Unpack(void* Packet) {
...
}
// OTI.cpp
#include "OptiTrackInterface.h"
Unpack((char*) &indata);
When i try to compile OTI.cpp, I got the error that Unpack is undeclared.