For whatever reason, I get an error meassage about lines 53-57 saying there is no matching function to call to. Yet the header and the prototype are correct (I think anyways).
#include <iostream> #include <string> #include <fstream> #define N 10 using namespace std; class cust{
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
I have designed a class called matrixType that has some overloaded operators (+, -, *, and <<); the arithmetic operator functions of which are overloaded as member functions of the class. As an alert mechanism, I want a message displayed when two matrices of dissimilar sizes are added/subtracted OR when two incompatible matrices are being multiplied. Displaying this error message is not the problem. However, I want a scheme where on detecting two matrices’ incompatibility, the operator function returns the error message (a string datatype) instead of what would be an erroneous result (the expected matrixType object).
In other words, what I may be essentially asking is: Is it possible for a function, say,
1. Write a program the calculates the volume of a sphere.
Use a define to set Pi to 3.14 and a macro for the formula for the sphere. V = 4/3PiR3. In main ask for the radius (R). Pass it to a function where you calculate the volume and return it to main and print the volume in main. Use float values. (Save this program as you'll need it later.)
I have a piece of code in C with header files included. I run it on Mac OS X Maverick with XCode 4.6.2 installed. GCC is also installed. Note that Command Line Tools in XCode are already installed.
When I compile it, the error I receive says something like this:
add.c:1:19: error: stdio.h: No such file or directory add.c:2:20: error: stdlib.h: No such file or directory add.c:3:20: error: unistd.h: No such file or directory
However when I run it on Ubuntu, it compiles without a problem.What to do?
So I've been making a header file and put variables in their own namespace to avoid conflicts. My question is, do functions in the header file normally go in a namespace too, or should they just be named in a way which makes them unlikely to be accidentally copied?
The bit that's giving me issues is the "calculatedetails" function, where an mp3 file is opened in binary and then an array of chars is filled with the binary data.
The problem I'm having is that I want to be able to read the constituent bits of the characters in, so that I can find the mp3 frame headers (12 1's in succession)
I'm aware that the section I've added in to perform this is incorrect.
I have a class Myclass (for the sake of the example). I have a header file 'space.h', which is following:
#include "Myclass.h" struct Files {Myclass* new_object, int number};
But turns out in the Myclass.h, I need the struct Files, like so:void function(vector<Files> arrangement);
So I would have to include "space.h" in the Myclass.h, but this way there's going to be a double definition of struct Files, since Myclass.h includes space.h and space.h includes Myclass.h.
My teacher talks about header files just having definitions and not declerations. I am writing a program that has a .h file and a related .cpp file along with a main.cpp it would be nice to have the .cpp file associated with the .h file compiled into an object file that would than just be referenced when the .h file is included. Am I making any sense?
I want to use two header files in my program. Here is exactly what I want to do.
-In the first header I have a binary tree and a structure. -In the second file I have another functions that need to use the structure in the first header. -I also want to use a function from the second header in the first. -And finally I want to do actions with both headers in a "main.cpp" file that contains only int main() function.
How to include the headers in each other and in the main.cpp to be able to do the actions above?
I try to include the first header in the second one and the second one in the first header. Then I include both headers in the main.cpp file. But the compiler shows me many errors.