Let's say I am using a library containing classes called class1 and class2 but both classes take three arguments to construct them. eg. class1(int a, int b, int c). and the same for class2
The below is an example of how to lay out the structure in the header and source file if class1 and class2 don't have any arguments in their constructor. But.... I'm not sure how to go about the below to take into account the constructor arguments of class1 and class2.
I need to create a list of all members of a struct using the sturct definition as input. The struct is NOT part of the program, but is the input to the program.
The struct that I am using changes over time as features are added. I need the complete, fully qualified field names to then generate a table with all names with their offsets, type and length.
This information then allows me to create readers of the data that will run on different architectures, compilers and operating systems.
The struct currently has 800+ lines and uses typedef and embedded structs.
Perhaps this could be done creating LEX, YACC, Perl, SED, AWK or other language system.
You should be able to enter those fields, and after some time when while loop is stopped (when u press n) it should print out that PhoneBook bellow. I don't understand what is the problem but I think it is that Display function.
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
Code: //prototype void improvedbubblesort (struct team Table[]); //this is defined out side of main
[Code]....
the whole code is very long but can post if necessary . Basically i get no errors in this but its not sorting them . Think its in the way i pass the array of struct .
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser; randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string> #include <iostream> using std::string; using std::cout; using std::endl; class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
I wanted to share the value of a variable from Sender Program to Receive after program and want to calculate difference between send and receive. After studying Header file concept I program following three.
Now I am struck. How to to compile? I link all these file. I used following method:
Then I run Sender and after that Receiver.I per my knowledge, Receiver should give difference but it gives error :
Code: Receiver.c: In function "main": Receiver.c:10:42: error: "Send" undeclared (first use in this function) printf(" Total Receive is %d ",Receive-Send);
Code: Sender.c #include <stdio.h> int Send ; void main(){
I have been working a project in C++. I have TTTMain.cpp file that has all the function calls, TTTFuntions.cpp that has all the functions, I have TTT.h file that has all the prototypes and variables and additionally I have Winner.h that has enum class Winner declaration in it. Here is my block of codes:
Winner.h file:
#ifndef winner #define winner enum class Winner {
[Code]....
My question is when I compile this gives me error on
I wrote this simplified version of a program i am writing that parses data in UDP packets. In the process of doing so i pretty much answered all my questions and fix all the problems i was having.
decodeSystemMap function will be in loop, and will proccess packets that have mostly the same data, only a few items will be added or changed or deleted.
whats the best way to check if there are any new, deleted, or removed items in the packet and only modify those? Is there anything unsafe / dangrous about the way the code is now?
Code: /* * File: main.c * Author: david * * Created on May 23, 2013, 11:57 AM */