C :: Struct Array To Function On Header File?
Mar 13, 2014
I just can't make my code work. I need to pass a struct to a .h file. Here is my main:
Code:
#include "calculos.h"
#include "auxiliar.h"
struct dados{
int idade;
[Code].....
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Sep 19, 2012
Code:
// mesh.h
struct D3DXMESHCONTAINER_DERIVED
{
};
// allocmeshhierarchy.h
#include "mesh.h"
void GenerateSkinnedMesh (LPDIRECT3DDEVICE9 pDevice, D3DXMESHCONTAINER_DERIVED* pMeshContainer);
Error C2011: D3DXFRAME_DERIVED repeated definition of d: users documents visual studio 2010 projects perfectsim v5.0 perfectsim v5.0 mesh mesh.h the 11 1 PerfectSim V5.0
What is correct linkage method?
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Jul 19, 2014
Let's say I am using a library containing classes called class1 and class2 but both classes take three arguments to construct them. eg. class1(int a, int b, int c). and the same for class2
The below is an example of how to lay out the structure in the header and source file if class1 and class2 don't have any arguments in their constructor. But.... I'm not sure how to go about the below to take into account the constructor arguments of class1 and class2.
program.h
struct thestructure
{
thestructure(class1, class2); //constructor.
[Code].....
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Jun 25, 2014
I need to create a list of all members of a struct using the sturct definition as input. The struct is NOT part of the program, but is the input to the program.
The struct that I am using changes over time as features are added. I need the complete, fully qualified field names to then generate a table with all names with their offsets, type and length.
This information then allows me to create readers of the data that will run on different architectures, compilers and operating systems.
The struct currently has 800+ lines and uses typedef and embedded structs.
Perhaps this could be done creating LEX, YACC, Perl, SED, AWK or other language system.
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Feb 21, 2013
I am trying to include a function from a header file named headerfunt.h . The code of my header file is
Code:
#ifndef HEADERFUNCT_H_INCLUDED
#define HEADERFUNCT_H_INCLUDED
#include <iostream>
[Code]....
But, while compiling it says abs was not declared... I have included the file.
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Dec 31, 2014
i want to know about dunctions in windows.h header file.i know some of it...like
sleep()
beep()
complete list of usefull functions in said header file.
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Nov 23, 2013
I would like to see what functions the following header file has:
#include <tf/LinearMath/Transform.h>
Any website that has all the c++ libraries and where to find the functions that come with this?
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Apr 20, 2014
I have a header file with a bunch of functions. I want to create a thread using the <threads> package and am using
void myclass::functionX() {
}
void myclass::function() {
std::thread tr(myclass::functionX);
}
I am getting the error "no instance of std::thread::thread matches the argument list argument types are (void());
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May 5, 2013
Here's my code : [URL] .....
You should be able to enter those fields, and after some time when while loop is stopped (when u press n) it should print out that PhoneBook bellow. I don't understand what is the problem but I think it is that Display function.
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Oct 6, 2014
Basically, I have made a program which implements the platform specific layers (such as entry function, file loading, timing functions etc.) that gets compiled into a .exe (or platform equivalent).
But I want to make this portable and reusable across other projects, so the entry function for the platform will call the function "AppMain" which is the generic main function that is not reliant on the underlying platform etc. (i.e defined in a .h file that the project module will implement).
Ideally I would want to build the AppMain code into its own library. However, This AppMain code would want access to the Platform functions such as the functions compiled into the .exe.
This has confused me somewhat and has forced me to build both the AppMain module and the Platform Code into the same exe file so they can use each others functions.
Is there any way I can create a header file (with all the function prototypes in) but they do not get implemented in the Platform code but rather they can be 'guaranteed' to be available at runtime?
Here is what I am trying to achieve in a high level view:
win32layer.cpp: (implements all the functions defined in Platform.h)
#include <AppMain.h>
int main(int argc, char** argv) {
//call AppMain
return AppMain(argc, argv);
[Code] ....
in this scenario of course I could not compile the platform functions as the application has not been created and thus appmain cannot call the platform functions because that has not been created etc....
Any way to overcome this?
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Mar 6, 2015
how is this done not really sure .
Code:
//prototype
void improvedbubblesort (struct team Table[]);
//this is defined out side of main
[Code]....
the whole code is very long but can post if necessary . Basically i get no errors in this but its not sorting them . Think its in the way i pass the array of struct .
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Nov 20, 2014
Code:
#include <iostream>
#include <fstream>
#include <iomanip>
using namespace std;
struct inventory
[Code]...
This is my program output Enter the file name : "filename".txt ..... (Nothing shows up)
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Nov 21, 2014
#include <iostream>
#include <fstream>
#include <iomanip>
using namespace std;
struct inventory {
int barcode;
char description[512];
[Code] ....
This is my text file
20123451
Sugar packet (1 kg)
2.50
560
21347652
Milo 3-in-1
12.50
200
20123453
Salt (1kg)
4.50
270
21347654
Nescafe 3-in-1
12.50
400
20123455
Tamatoes
4.00
100
21347656
Cucumbers
4.00
280
This is my program output
Enter the file name : "filename".txt
..... (Nothing shows up)
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Mar 6, 2015
im trying to write an array of struct to a binary the array of struct is filled with data from a text file .
the program gives no errors or warnings but does not write anything at all to the binary file here is the main
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct matches
{
char teamA[20] ;
char teamB[20];
int scoreA ;
int scoreB;
[Code]....
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May 16, 2014
I'm doing a compiler, and I'm using writing everything in headerfiles.
at the moment I have lexer.h, token.h and for this case I need reservedWords.h
reservedWords.h is made up of enums showing the needed words
in token.h I have a function called reservedWords reservedLookup(string str) which returns a reservedWord (enum)
now in lexer.h I have a function called Token* getNextToken() in which I need to make use of the function reservedLookup found in token.h
note that all of them are classes apart from reservedwords as in
class Lexer
{
public: .....
}
class token
{
public .....
}
how I can call that function?
I tried declaring reservedWords reservedLookup (string str) BUT obviously it's directing me as Lexer::reservedLookup and not as Token::reservedLookup
When I tried using Token::reservedLookup it gave me
E:Universitycompilerslexer.h|65|error: cannot declare member function 'Token::reservedLookup' within 'Lexer'|
N.B I use namespace std, that's why I didnot write std::string str
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May 4, 2013
I'm trying to read in lines for a file and storing it in an array. This is what I have so far. Am I allocating the memory correctly?
Code:
typedef struct {
/* declartion of variables */
} App
typedef struct {
[Code].....
How do I access the array content? I'm suppose to strtok the contents from the lines stored in the array and use it again.
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Feb 23, 2014
I get the following error in XCode whenever I try to access the member I created 'randomGen' in a separate class in a different header file. I have made sure to include the header file and have tried to access it through an object.
This is the code I enter when trying to access the method from randomiser.h in main.cpp. It is also an overloaded function with doubles and integers:
RandomG randomiser;
randomiser.randomGen(); // 'Call to member function 'randomGen' is ambiguous'
This is the code inside randomiser.h:
#include <string>
#include <iostream>
using std::string;
using std::cout;
using std::endl;
class RandomG {
[Code] ....
This is the error inside xcode: [URL] ....
I have tried seperating the code for the functions in another class (main.cpp) and then running and it seems to works, so I'm not sure why I can't put everything in the .h file and then access it?
I would like it in a seperate file so it doesn't clutter my main. I am writing a game with SDL so that might be confusing and I would like the window to have a random title and other random properties, so it would be easier to use a function.
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Feb 10, 2013
I have written my program and it works when I keep everything in the header files, and then have my main. I am now splitting them up into implementation files, but Eclipse keeps giving me errors. It gives me error at every opening brace of the constructor and functions. It says on all of them "Redefinition of (name of constructor or method), Previously declared here." What am I doing wrong, because it works in the header file?
#include "KeyValuePair.h"
template<typename Key,typename Value>
KeyValuePair<Key,Value>::KeyValuePair()
[Code] .....
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Apr 12, 2014
I am working on an assignment in which i have to perform th following task
myClass itsObject1,itsObject2;
itsObject2=5000+itsObject1;
I have defined overloaded operator as follows in the header file but in the cpp file of the class it gives error.
friend vli &vli::operator + (int &a,vli &obj);
How to define it in cpp file of my class?
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Sep 12, 2014
What is the right syntax for implementing the .cpp of a template class?
Consider this LinkedList.h file:
Code: #include<iostream>
#include"Iterator.h"
template <class T>
class LinkedList {
[Code] ....
How should the implementation for the LinkedList constructor, for example, should look like in the LinkedList.cpp file?
I tried this:
Code: #include "LinkedList.h"
template <class T>
LinkedList<T>::LinkedList<T>() {
// constructor
}
LinkedList<T>::~LinkedList<T>() {
// destructor
}
But the compiler wouldn't accept it.
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Jan 17, 2015
lets say we have a valid class with full implementation, X. can this class be declared as forward in Y header file:
Code: class X;
class Y{
X* m_X;
}
but still be used as regular in the cpp file?
Code:
#include "Y.h"
#incldue "X.h"
T Y::function(){
m_X->doSomething();
}
visual studio prevents me from doing it , I wonder if the standard also says so.
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Nov 27, 2014
I've got These 3 files:
// OTI.h
extern void Unpack(void* Packet);
// PackUnpack.cpp
#include "OptiTrackInterface.h"
void Unpack(void* Packet) {
...
}
// OTI.cpp
#include "OptiTrackInterface.h"
Unpack((char*) &indata);
When i try to compile OTI.cpp, I got the error that Unpack is undeclared.
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Dec 11, 2014
I wanted to share the value of a variable from Sender Program to Receive after program and want to calculate difference between send and receive. After studying Header file concept I program following three.
Now I am struck. How to to compile? I link all these file. I used following method:
Code:
gcc Sender.c -o Sender Sender.h
gcc Receiver.c -o Receiver Student.h
Then I run Sender and after that Receiver.I per my knowledge, Receiver should give difference but it gives error :
Code:
Receiver.c: In function "main":
Receiver.c:10:42: error: "Send" undeclared (first use in this function)
printf(" Total Receive is %d
",Receive-Send);
Code:
Sender.c
#include <stdio.h>
int Send ;
void main(){
[Code] ....
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May 21, 2014
I have been working a project in C++. I have TTTMain.cpp file that has all the function calls, TTTFuntions.cpp that has all the functions, I have TTT.h file that has all the prototypes and variables and additionally I have Winner.h that has enum class Winner declaration in it. Here is my block of codes:
Winner.h file:
#ifndef winner
#define winner
enum class Winner {
[Code]....
My question is when I compile this gives me error on
Winner gameSquares[] = { Empty, Empty,Empty, Empty, Empty, Empty, Empty, Empty, Empty };
with saying "invalid use of non-static data data member" and It says "Empty was not declared in this scope."
I know calling enum is very very trick.
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Jan 26, 2014
I have been googling for a long time to find the header used with sleep().
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May 28, 2013
I wrote this simplified version of a program i am writing that parses data in UDP packets. In the process of doing so i pretty much answered all my questions and fix all the problems i was having.
decodeSystemMap function will be in loop, and will proccess packets that have mostly the same data, only a few items will be added or changed or deleted.
whats the best way to check if there are any new, deleted, or removed items in the packet and only modify those?
Is there anything unsafe / dangrous about the way the code is now?
Code:
/* * File: main.c
* Author: david
*
* Created on May 23, 2013, 11:57 AM
*/
#include <stdio.h>
#include <stdlib.h>
[Code] ....
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